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[0.8.1.2] ConnorsSilverpaws's Sinkables (CSS)

Posted: Mon Dec 18, 2017 6:28 am
by ConnorsSilverpaws
All subs are made for multiplayer. If a single player version is wanted, modifications are left to the reader. If you can't find tools, check the suits in their respective zones. Associated shuttles are not meant to be standalone subs due to purposefully missing parts, included only for modification by the reader.

CSS Horseshoe [0.8.1.2]
Contains an option to activate a second high-energy engine, making it a booster/overdrive setting.

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CSS Twinfish [0.8.1.2]
The sub is split between top and bottom by a water throughflow, making it dangerous to traverse between halves while sub is moving (My eyes! The safety doors do nothing!) After an overhaul in balancing the ballast, extra rooms were left over and converted into an emergency battery room and nightclub. The engineers and mechanics can party with their rainbow flashlights, fancy fire extinguishers, ethanol, and hyperzine in The Ballast.

The sub comes with a dangerous "shuttle" attached. Once armed, the shuttle will detonate a nuke if its hulls break. It's a remote nuclear torpedo!
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Parent Sub CSS Twinfish:
Nuke Shuttle:


CSS Diamond [0.8.1.2]
A medium-sized sub in a diamond shaped body, meant to cut through any enemy with its two full-auto railguns.

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CSS Carrier [0.8.1.2]
A carrier-type sub with 3 shuttles topside (CSS HK). Designed to fit the HSE Pelanoir shuttles.

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Parent Sub CSS Carrier:
Shuttle CSS HK:


CSS Welding Tool [0.8.0.4]
It's a joke sub. It's made to be shaped to be like a scaled-up version of the Welding Tool, as requested in the BT Public Discord by metroid1310.

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CSS Carrier II [0.8.1.2]
A second carrier type, designed to be thicker than its predecessor with lighter shuttles. Designed to fit the HSE Pelanoir shuttles (top docking hatch.)

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Parent Sub CSS Carrier II
Shuttle CSS Bumblebee
Shuttle CSS Stinger


CSS Ghost [0.8.1.2]
Stealth-mode submarine with a flare shuttle and escape shuttle. "Reactor" Battery in engineering needs to be powered up to 100% on spawn. Railguns have Spotlights.

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Parent Sub CSS Ghost
Shuttle CSS Ghost Flare
Shuttle CSS Ghost Escape


Shuttles:

CSS Paroline [0.8.1.2]
This shuttle's outer walls are based on the shape of the HSE Pelanoir by Hoss to fit anything that wants a snug alternative to it. The Paroline is invincible. You cannot sink it by ramming, hugging end worms, opening all the airlocks, or diving it deep into the abyss. Warning: Attempting to do so with an open door may fling the user out, but the shuttle will be okay. This makes the ideal respawn shuttle.

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ChangeLogs:
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2018/01/15 CSS Horseshoe: Added labels to airlock to request people keep in inner door open. Security now opens downward to prevent people from dropping by.
2018/01/19 CSS Otherworldly: Fixed gap, gun, background issues.
2018/02/19 CSS Diamond: Reshaped walls around engine sections to prevent flooding when outer wall segments are broken.
2018/02/19 CSS Horseshoe: Rebalanced ballast, shifted water detectors to more fully drain, and reshaped walls to allow cutting into secret areas more easily.
2018/02/19 CSS Twinfish: Rebalanced ballast, shifted water detectors to more fully drain, reshaped walls to allow easier welding and cutting into secret areas more easily, added pump in The Ballast nightclub, added more functions to shut the airlocks, added safety door system to the nuke tube, rebalanced Nuke ballast, changed Nuke siren to only sound while undocked.
2018/02/22 CSS Diamond: Reinforced relays, added batteries, and increased reactor fire temperature.
2018/02/22 CSS Carrier: Reinforced relays, added batteries, increased reactor fire temperature, and fixed depth charge launchers.
2018/02/22 CSS Twinfish: Reinforced relays, added syringe guns, moved fuel rods into an explosive crate, removed button-controls for emergency power (output relay power_out moved to signal_out1 for quick rewiring to activate.)
2018/02/22 CSS Horseshoe: Reinforced relays, replaced right outer walls with heavy walls, added syringe guns, added more chems to medical spawn, moved security door's outer button, and added a close airlock button to command.
2018/03/01 CSS Diamond: Turned on relay for railgun supercapacitor charging.
2018/04/26 CSS Horseshoe: Shifted Hulls to properly drain, added exterior lighting for better gunning, made inner airlock inner button force close the airlock, replaced inner airlock door with windowed version.
2018/04/26 CSS Twinfish: Shifted Hulls to properly drain, added exterior lighting for better gunning.
2018/04/26 CSS Diamond: Shifted Hulls to properly drain, added Duct from lower batteries into the bottom ballast, added even more exterior lighting for better gunning, removed one ballast to be in favor of partial flooding, Reactor starts on, added syringe guns.
2018/04/26 CSS Carrier: Shifted Hulls to properly drain, added syringe guns.
2018/04/26 CSS Carrier II: Added exterior lighting for better gunning.
2018/05/16 CSS Diamond: Moved Gaps to better match Door/Duct, added Hull for command's airlock, turned on lighting relay.

Re: [0.7.0.1] CSS Horseshoe (REL)

Posted: Thu Dec 21, 2017 12:32 pm
by kisiel090
pros:
Nice and compact design so I have no FPS issues;
Good placement of the reactor and railguns.
Overall design.

cons:
Airlock is perfect. For flooding the ship. Two doors open at the same time.
Many buttons overlap with other things, and you can have enormous problems just pressing the button while the ship is being flooded. :MTF2:
Also, ship is buoyantly unbalanced, which causes problem while steering. :duck:


I personally recomend testing your ship before you present it to the forum.

Re: [0.7.0.1] CSS Horseshoe (REL)

Posted: Sun Dec 24, 2017 6:43 am
by ConnorsSilverpaws
Derp. Good catch on the airlock. Meant for it to be inverted states rather than opening both doors.

Moved buttons away from objects a bit to make them more accessible.

Didn't understand balance at first. My train of thought for testing was "Does it move well in all 4 directions?" and "Does autopilot work?" With manual piloting, I can see the issue with horizontal movement. Removed the right ballast and shrank the left ballasts so it's almost floating on its own at 50% fill.

OP edited with updated version.

Re: [0.7.0.1] ConnorsSilverpaws's Sinkables (CSS)

Posted: Fri Dec 29, 2017 8:48 pm
by LandonGam3r
Hey ConnorsSilverpaws, I checked and tested both the new CSS Horseshoe and Twinfish. They have been approved for BT Public rotation and are currently online!

Both are well working submarines, good in steering and well equipped. Especially the design of the Twinfish is very appealing. The remote nuke shuttle completely works and that's damn cool :D
There is however one thing I didn't understand, why is there a hatch with a ladder in the ballast room, leading to nowhere?

Re: [0.7.0.1] ConnorsSilverpaws's Sinkables (CSS)

Posted: Sat Dec 30, 2017 4:37 am
by ConnorsSilverpaws
LandonGam3r wrote:Both are well working submarines, good in steering and well equipped. Especially the design of the Twinfish is very appealing. The remote nuke shuttle completely works and that's damn cool :D
There is however one thing I didn't understand, why is there a hatch with a ladder in the ballast room, leading to nowhere?
When balancing the ballast, I had to remove an entire section. Since the ship was done, might as well make it a fun room.

Re: [0.7.0.1] ConnorsSilverpaws's Sinkables (CSS)

Posted: Sun Dec 31, 2017 5:58 pm
by LandonGam3r
Ah :D

Re: [0.7.0.1] ConnorsSilverpaws's Sinkables (CSS)

Posted: Tue Jan 16, 2018 4:45 pm
by ConnorsSilverpaws
Added the Otherworldly, the biggest sub yet in the CSS series. It's more form over function.

Re: [0.7.0.1] ConnorsSilverpaws's Sinkables (CSS)

Posted: Thu Jan 18, 2018 5:12 pm
by LandonGam3r
Hey Connors,

I checked your latest sub: "The CSS Otherworldly". It's a stunning and really new design, it's also very cool to walk through it and climb the single huge ladder :D
There are however a few things, one of them very vital:
  • All railguns aren't correctly connected (unpowered?), not being able to shoot
  • There is a blank gap (no background) at the bridge section (see image)
  • There is water hanging (maybe uncorrect hull/gap?) (see image)
  • Lag when openening doors, general lag? Tested singleplayer only.
Image
Really impressive design and would love to have it on the server, but the lag is really there. Everytime I open a door, the framerate drops. Also on several situations when more is happening, it's present. This would most likely be worse in multiplayer, but haven't tested it yet. When all the little bugs are fixed, I am willing to give it a test at the server.

Re: [0.7.0.1] ConnorsSilverpaws's Sinkables (CSS)

Posted: Fri Jan 19, 2018 5:29 am
by ConnorsSilverpaws
LandonGam3r wrote:Hey Connors,

I checked your latest sub: "The CSS Otherworldly". It's a stunning and really new design, it's also very cool to walk through it and climb the single huge ladder :D
There are however a few things, one of them very vital:
  • All railguns aren't correctly connected (unpowered?), not being able to shoot
  • There is a blank gap (no background) at the bridge section (see image)
  • There is water hanging (maybe uncorrect hull/gap?) (see image)
  • Lag when openening doors, general lag? Tested singleplayer only.
Good catch on the railguns and water. Forgot to link a few guns to their respective loaders, was only checking power when going through the guns in testing. Also missed gaps in the front two minirooms and somehow passed over them in a water test. Not sure what to do about lag other than "less hulls, more walls" in future subs.

Sub updated.

Re: [0.7.0.1] ConnorsSilverpaws's Sinkables (CSS)

Posted: Sat Feb 10, 2018 8:16 pm
by LandonGam3r
Thank you for fixing the bugs!

I have added it to BT Public for multiplayer performance testing, I really hope it turns out well but ofcourse we gotta see. I will let you know if I have an outcome :)