[0.8.0.4] [REL] Cyclops (Barotrauma Extended)

A place to share custom submarines for Barotrauma, and custom content in the future.
HalfdeadKiller
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[0.8.0.4] [REL] Cyclops (Barotrauma Extended)

Postby HalfdeadKiller » Sat Jan 06, 2018 2:49 am

The cyclops is the most popular and reliable deep-sea submersible in the galaxy. By comparison to the competition it can be crewed by just one pilot, hence the name.

A recreation of the Cyclops from Subnautica. It has a questionably useful Seamoth recreation, and the Cyclops' actual usefulness is questionable. I had fun building it however! This submarine requires Barotrauma Extended. In the game the cyclops is pilotable by one crewman, but barotrauma is a different beast and I do not recommend using it without extra crewmen. I added three two-shot semi-automatic railguns. The main one is capable of firing railgun shells and BTE's railgun spears. The other two secondary ones fire regular harpoon spears. This submarine also sinks easily. The cyclops lacks proper segmentation and extra ballast space, so water anywhere is bad.

Cyclops XII - BTE - https://www.dropbox.com/s/hr7uz48hyu2e3 ... E.sub?dl=0

Old Versions
Spoiler
Cyclops III - BTE - https://www.dropbox.com/s/ey06gg3bz4rua ... E.sub?dl=0

Cyclops IV - BTE - https://www.dropbox.com/s/py61ycogo6m7u ... E.sub?dl=0
- Removed the burst fire option and replaced with a semi-automatic firing system.
- minor bug fixes

Cyclops VIII - BTE - https://www.dropbox.com/s/t4gd9r00izl8q ... E.sub?dl=0
- overhauled the docking area
- bug fixes
- edited the Seamoth

Cyclops IX - BTE - https://www.dropbox.com/s/z1z322v2xs5bs ... E.sub?dl=0

Cyclops X - BTE - https://www.dropbox.com/s/uzcm62ojvpdws ... E.sub?dl=0

Cyclops XI - BTE - https://www.dropbox.com/s/d98ijtfgywrpl ... E.sub?dl=0
- Updated submarine to BTE 4.7
- Minor edits


Spoiler
Cyclops III - BTE
Image

Cyclops VIII - BTE
Image
Last edited by HalfdeadKiller on Wed Feb 28, 2018 1:50 am, edited 11 times in total.

AdmiralTalloran
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Re: [REL] Cyclops (Barotrauma Extended) (0.7.0.1)

Postby AdmiralTalloran » Sun Jan 07, 2018 3:46 am

Ho shit. Probably the best looking sub i've seen in a while. Could we expect to see a non BTE version anytime?
(As much as I love BTE, I don't host it alot because I rarely get users on my server when I do)

HalfdeadKiller
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Joined: Sat Dec 16, 2017 8:00 am

Re: [REL] Cyclops (Barotrauma Extended) (0.7.0.1)

Postby HalfdeadKiller » Sun Jan 07, 2018 7:42 am

I can attempt to make a vanilla one once i work out some bugs and stuff I have found.

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Valravn
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Re: [REL] Cyclops (Barotrauma Extended) (0.7.0.1)

Postby Valravn » Wed Jan 10, 2018 2:08 am

Cooooooool.
Thank you for choosing Valravn Industries, the leader* in interstellar travel. Questions, concerns? Contact us at pulsarblast@gmail.com :duck:

HalfdeadKiller
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Joined: Sat Dec 16, 2017 8:00 am

Re: [REL] Cyclops (Barotrauma Extended) (0.7.0.1)

Postby HalfdeadKiller » Sat Jan 13, 2018 5:45 am

Updated submarine. Minor bug fixes.

HalfdeadKiller
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Re: (0.7.0.1) [REL] Cyclops (Barotrauma Extended)

Postby HalfdeadKiller » Tue Feb 06, 2018 2:11 am

Updated to BTE 4.7.

HalfdeadKiller
Dr. Bright's Assistant
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Joined: Sat Dec 16, 2017 8:00 am

Re: (0.7.0.1) [REL] Cyclops (Barotrauma Extended)

Postby HalfdeadKiller » Wed Feb 28, 2018 1:49 am

Updated to 0.8.0.4 and BTE 5.0.

NightHunter
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Re: [0.8.0.4] [REL] Cyclops (Barotrauma Extended)

Postby NightHunter » Wed Mar 14, 2018 6:41 pm

When can you update this to BTE 5.2B?

AndreasTwJ
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Re: [0.8.0.4] [REL] Cyclops (Barotrauma Extended)

Postby AndreasTwJ » Fri Mar 16, 2018 1:38 pm

Hmmm..... I dont know what happened but the jb to the engine got ruined and then when we fixed it, it fried again. The reactor was a bit messed too

PINKFLOPPYMAN
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Re: [0.8.0.4] [REL] Cyclops (Barotrauma Extended)

Postby PINKFLOPPYMAN » Mon Mar 26, 2018 6:03 am

I love this sub, the little details and the wide range of functions added to it make it amazing. Like the airlock cycling, with light indicators as well. I do have a problem though with the seamoth where it won't open it's hatch? I've fiddled with all the buttons in the docking bay and have had no luck in opening up the hatch. It may be that I'm running the newer version of Barotrauma, but i dunno.


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