(0.8.0.4) Aegir Mark VII

A place to share custom submarines for Barotrauma, and custom content in the future.
smartini
Class-D
Posts: 1
Joined: Thu Dec 21, 2017 10:58 am

(0.8.0.4) Aegir Mark VII

Postby smartini » Mon Jan 15, 2018 7:07 pm

Aegir Mark VII

NEW VERSION: 1.7

So after playing with the Aegir Mark III for several rounds I noticed some things I don't like about it. Missing pumps in several locations, not enough fuel rods and more. So I created my own upgraded version of the Aegir Mark III. I got inspired by the Aegir Mark XI so there are some similarities.

Changes include:

V1.0 -21.12.2017
+Changed Shuttle from "The Nibbler" to "The Blind Carp"
+Merged Ballast Tank with 3 subsections (separable)
+One more Railgun Loader + Shells
+New floor in Command to control the subsections of the Ballast Tank
+New (small) pump in Medical with a remote toggle in Engineering
+New (small) pump in Engineering
+Added several junction boxes
+Added a new fuel rod in Engineering
+Added some new diving suits
-removed clown outfit

V1.5 (0.7.0.1) -31.12.2017
+Added a new gun to the front

V1.6 (0.7.0.1) -21.01.2018
+Added a crate filled with general materials for manifacturing (Engineering)
+Added a crate filled with repairing equipment for two people (Mechanic's Cabin)
+Added a Battery Recharge Station on the upper floor
/Changed Position of the Railgun
/Minor Changes to the Wiring

V1.6.1 (0.8.0.1) -24.02.2018
+0.8.0.1 Compatability
+Made all doors breakable with varying difficulty
/Replaced Buttons with switches in Command
/Minor Changes to the wiring
-Removed remote toggle for pump in Medical

V1.7 (0.8.0.4) -24.02.2018
+Readded the remote toggle for the pump in Medical
+Added floodlights for the Railguns
+Added some of the new chemicals and a syringe gun to medical
/Placed some crowbars in cabinets
/Added ID Card descriptions


Image (V 1.7):
Spoiler
Image


Album with all screenshots (V 1.0-1.7)


Download Link to all versions


Please tell me if you encounter any issues and I'll try to fix them as soon as possible! :)
Last edited by smartini on Sun Feb 25, 2018 5:34 pm, edited 14 times in total.

rico6822
Technician
Posts: 54
Joined: Sun Jan 14, 2018 4:33 pm
Location: Poland

Re: (0.7.0.1) Aegir Mark VII

Postby rico6822 » Mon Jan 15, 2018 10:09 pm

A good think would be, if your submarine had more railguns and general resources, than it can be like a real elite ship.

You can put more medical boxes around the submarine and in the medical room give some unique supply.

The same thing can come with wires. A small crates with wires and screwdrivers for emergency situations near half of junction boxes.

Take an example from Armed Evasion I made viewtopic.php?f=22&t=7877&p=118401#p118401 I put in one corner everything most important to go outside the submarine.
If polish players can play barotrauma and barotrauma takes place in space, than Poland can into space.


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