[BTE 8.3b] Judas V2.8b/ [BTEP 1.7] Judas V1.3

#1
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The Judas is a light attack submarine, with the most notable feature being its body disposal chute. Located in the brig the body disposal chute can dispose bodies with ease and little worry or be used for other, more nefarious means.

Screenshot of the Judas:
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Some of the Judas's features include:

- A 'totally legit' prisoner escape.
- Viewing areas for body disposal/executions.
- A body disposal chute that kills within 3 seconds and the only hope of escape is if you pressure protective clothing on.
- A bilge system akin to the ones seen on many stock BTE subs.
- Quite possibly the best equipped kitchen in the Coalition's fleet, complete with kitchen doors rewirable with carrots.
- A humane and luxurious brig (with steel walls, ignore the scratches).
- CCTV surveillance.
- Engine and duct block control from command.
- Private radio channels for every main faculty.

The sub specialises in non lethal weaponry to deal with perpetrators on the sub, so comes stock with enough restraint sets and means of stunning. Because of this, there is a clear lack of lethal weaponry, including knives. In fact, the only lethal ranged weapons that come with the ship are 2 spear guns and the captain's revolver, as well as a gauss pistol.

The submarine also takes measures to prevent rewiring, in that important doors/machinery cannot be tampered with with wrenches, crowbars or screwdrivers.

Regular BTE Version: https://www.dropbox.com/s/gmyv7zp861bwc ... s.sub?dl=0

The BTEP edition has arrived! Here's the link: https://www.dropbox.com/s/i1acha6bvl5xa ... s.sub?dl=0
Last edited by randymagic241 on Fri Jan 25, 2019 7:47 pm, edited 62 times in total.
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_GOD exists and he will torch you

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Re: [BTE] Judas

#3
rico6822 wrote:Have you tried to generate waypoints using a button for it?
No, not yet. I had the submarine capable of completing missions in multiplayer so I put it here and completely forgot to generate them. If I get round to it I'll post an updated version with waypoints here :3
Last edited by randymagic241 on Tue Oct 02, 2018 4:51 pm, edited 1 time in total.
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_GOD exists and he will torch you

Check out my BTE Stealth Warship - The Viper: https://undertowgames.com/forum/viewtop ... 94#p124294

Re: [BTE] Judas V1.1

#4
JUDAS V1.1

- Generated waypoints, so the submarine should work for single player now.
- 02 status light for the brig is fixed. It will only turn on now when the brig has no available oxygen.
- Replaced the shuttle engines with a brand spanking new main engine.
- Edited door messages to be more player friendly.
- Command doors can now only be opened by Captains/Officers.
- Some wiring in Corridor 2 has been edited to be less visible.

That's all for now guys!
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_GOD exists and he will torch you

Check out my BTE Stealth Warship - The Viper: https://undertowgames.com/forum/viewtop ... 94#p124294

Re: [BTE] Judas V1.2

#5
JUDAS V1.2

This is for the new BTE update, so pretty short.

- Added new utility jumpsuits in cabins.
- Changed the bg wall in prison to something more appropriate.
- Added new outfit to command...
- Added fire extinguishers (about bloody time).
Last edited by randymagic241 on Mon Aug 20, 2018 4:32 pm, edited 1 time in total.
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_GOD exists and he will torch you

Check out my BTE Stealth Warship - The Viper: https://undertowgames.com/forum/viewtop ... 94#p124294

Re: [BTE] Judas V1.3

#6
JUDAS V1.3

This is for BTE 6.9:

- Removed one buzzer due to changes in their range.
- Ballasts now use the new levers to be opened.
- Many lockers and cabinets now require ID access to open. This includes lockers containing class specific radios and armaments.
- Added a buzzer again because I suck at reading changelogs.
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_GOD exists and he will torch you

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Re: [BTE] Judas V1.4c

#9
[BTE] Judas V1.4c

During a multiplayer session there was a fair few issues in my sub design brought to light by a bug in the game that meant I needed to rework a fair amount of the submarine, as well as add some things, to prevent being titled the crown prince of bad botes and forever being inferior to the Vellamo 2.

- Removed redundant flare rounds.
- Replaced redundant flare round with spare parts in airlock.
- Due to unforeseen consequences, the body chute now has its own dedicated pump to prevent ship-wide flooding.
- Gets laughed at for forgetting the toolkit.
- Adds toolkit.
- Replaced all utility levers with access panels.
- Because of ID locked lockers, engineering/workshop is now accessible to anyone.
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_GOD exists and he will torch you

Check out my BTE Stealth Warship - The Viper: https://undertowgames.com/forum/viewtop ... 94#p124294