Re: Containment Breach Unity Edition (2017) - Latest Build: 0.4c (3/26/17)
#501Basically, if you've ever played version .6.6, you'll notice that for example, there's the start room (with the first hallway with gasmask and batteries as well as a document on 173 and clipboard as of version 1.0.0) then the next room could be a three way gas walkway (as there is no zone segregation) and in one of those doorways could be 106's Containment chamber and the room in the second doorway could be an office (or any other two-way type room) that leads to another set of randomly generated rooms. The algorithm is simply put, weird. It had gone through many versions to insure that at least one of every needed room would spawn and spawn in such a way as to avoid rooms that lead to nowhere or other issues such as room clipping. It was completely random except for a few specific instructions so that players would be able to progress properly. It made no sense at all but that's what made it fun. You never knew what to expect in the next room.
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History is written by the victor~Winston Churchill
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History is written by the victor~Winston Churchill
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