Containment Breach Unity Remake (2017) - Latest Build: 0.5.5 (11/25/17)

A place to discuss anything related to the game SCP:CB.
User avatar
Zackonark
Guard
Posts: 207
Joined: Thu Aug 20, 2015 2:40 pm
Contact:

Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5a (6/3/17)

Postby Zackonark » Mon Oct 02, 2017 12:47 am

Jon101Smith wrote:
Zackonark wrote:Yeah the console commands are already in game. Just press F3, just like in the original game, to activate it.

As far as the pocket dimension is concerned, I'm pretty sure such an option won't exist. As already stated, the PD is half of 106. Not to mention it'll get overhauled just as everything else in the original game has/will.


Ahh, and what about the teleport command, in the console case?

Well, like with everything, it's still being worked on. So a lot of commands aren't in yet. Especially since 106 is commanding most of our attention rn.

Scoot wrote:
zornor90 wrote:
ReptileMonster wrote:Love the lighting. especially with the dim blue. Nice job, so far. Can't wait to see the finished product.


Thanks!

Image


Jesus! Did you make that 106 model, Zornor?

Nah. That was modeled and animated by the spectacular Apocryphos. His work is fine indeed, so you just wait until more is revealed!

Scoot
Class-D
Posts: 3
Joined: Wed Sep 06, 2017 9:00 am

Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5a (6/3/17)

Postby Scoot » Mon Oct 02, 2017 3:13 pm

Nah. That was modeled and animated by the spectacular Apocryphos. His work is fine indeed, so you just wait until more is revealed!


I see, great job regardless, cannot wait for release...
My sanity just went A.W.O.L. at about :REDACTED: , damn.

GIMLI_2
Technician
Posts: 77
Joined: Sat Mar 08, 2014 1:52 pm

Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5a (6/3/17)

Postby GIMLI_2 » Mon Oct 02, 2017 4:40 pm

Halloween update changed to thanksgiving update! Hope that means an earlier release ;)

User avatar
zornor90
Operative
Posts: 297
Joined: Tue Jun 07, 2016 12:27 pm
Contact:

Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5a (6/3/17)

Postby zornor90 » Tue Oct 03, 2017 4:02 am

Whoops no forum notifications for a few days, sorry for being quiet!

And yeah, 106 has taken a LOT longer to implement than I had hoped, such is game development. The other items for the release should go more quickly - got a couple of things I haven't listed on my trello that I'm hoping to get out as a surprise as well!
Upgrading Containment Breach to Unity in 2017

Website | Patreon | Trello | Discord

User avatar
ReptileMonster
Guard
Posts: 187
Joined: Fri Jan 06, 2017 10:39 pm
Location: BEHIND YOU!

Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5a (6/3/17)

Postby ReptileMonster » Wed Oct 04, 2017 2:47 am

What SCP do you plan on implementing next?

User avatar
zornor90
Operative
Posts: 297
Joined: Tue Jun 07, 2016 12:27 pm
Contact:

Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5a (6/3/17)

Postby zornor90 » Wed Oct 04, 2017 3:55 am

Currently upgrading the engine a bit, then I'll be finishing up 012 and 714 next!
Upgrading Containment Breach to Unity in 2017

Website | Patreon | Trello | Discord

gejopil
Class-D
Posts: 3
Joined: Mon Oct 09, 2017 8:12 am

Re: Containment Breach Unity Edition (2016) - Indev build 2 is out! (10.29.16)

Postby gejopil » Mon Oct 09, 2017 8:20 am

zornor90 wrote:
eyedine wrote:Hey OP, can you add options to increase brightness in the future? Right now the game is REALLY dark, so dark in fact that I cannot see anything except SCP 173's containment room.


Oh man! I've noticed this before on certain builds, would you mind tossing me the specs you are playing it at?

And yes, several options are coming soon that are QoL related. I will try to include those in the upcoming release
EDIT: Soon everything will be configurable muahahaha....
Image


Okay, got OBS working properly. YAY!

User avatar
zornor90
Operative
Posts: 297
Joined: Tue Jun 07, 2016 12:27 pm
Contact:

Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5a (6/3/17)

Postby zornor90 » Fri Oct 13, 2017 1:20 am

Image

Image

Awesome new emergency light modeled by Zackonark and textured by Shadowscale48...slowly going to replace all old light models with high quality modern emissives

Image

Security cameras will be in the upcoming build as well!
Last edited by zornor90 on Tue Oct 24, 2017 12:21 am, edited 2 times in total.
Upgrading Containment Breach to Unity in 2017

Website | Patreon | Trello | Discord

SpherisCore
Dr. Bright's Assistant
Posts: 12
Joined: Wed Oct 26, 2016 3:46 pm

Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5a (6/3/17)

Postby SpherisCore » Fri Oct 13, 2017 11:26 am

Looking better and better each time I pass by, all I can say is "keep up the good work" :049:

User avatar
ReptileMonster
Guard
Posts: 187
Joined: Fri Jan 06, 2017 10:39 pm
Location: BEHIND YOU!

Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5a (6/3/17)

Postby ReptileMonster » Thu Oct 19, 2017 3:03 am

Which SCP do you plan on adding next that will actively try to kill the player.? SCP-049 :049: , or SCP-096 :096: ? (I know SCP-096 doesn't actually try to kill the player until you look at it's face, but damn it! He still tries.)


Return to “General discussion”

Who is online

Users browsing this forum: Google [Bot] and 10 guests