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Re: SCP Suggestions General
Posted: Sun Nov 04, 2012 10:12 pm
by Glitch
http://www.scp-wiki.net/scp-903
Maybe this could work? It's the spoOoOoky utility tunnel
Re: SCP Suggestions General
Posted: Sun Nov 04, 2012 10:17 pm
by MrJPenguin1
TastyRhombus wrote:I'm curious if good old SCP-303 is still up for debate. I imagine his ability to block access through doors he occupies could force you to take a less favourable route, possibly putting you in harms way. Plus walking through some quiet halls thinking you've finally ditched all danger, only to have a door in front of you malfunction and partially reveal our wheezy lil' friend might get a good scare out of some people.
Perhaps we could have SCP easter eggs. For example, a security room that monitors certain SCPs that wouldn't work well gameplay wise, but could be worth a creep out. Like perhaps SCP-058 rambling on and on, SCP-027 lying on the floor whilst vermin swarm all over him.
He's a good idea, but he deals with doors just like 079.
Re: SCP Suggestions General
Posted: Mon Nov 05, 2012 4:49 pm
by RusskiSam
Hmm... If player get into that.... It's gonna be a dead end...
Re: SCP Suggestions General
Posted: Mon Nov 05, 2012 10:32 pm
by spartan322
DonCP wrote:How about SCP-529, the half cat spawning randomly in the map. Maybe scaring the player in a scripted sudden-appear-event?
I would like that
That would not be scary at all.
But it could work as an easter egg or a curiosity.
Re: SCP Suggestions General
Posted: Tue Nov 06, 2012 7:52 pm
by GMplum666
i liked SCP-060 and SCP-060 Alpha, it's room could be HUGE, with the seventeen trees, some normal trees and walls closing the room. And there will be a new item, a Lighter, so you can burn SCP-060 to make SCP-060 Alpha to appear!
Re: SCP Suggestions General
Posted: Tue Nov 06, 2012 7:53 pm
by Destructoid
W-What?
Re: SCP Suggestions General
Posted: Tue Nov 06, 2012 7:59 pm
by GMplum666
Re: SCP Suggestions General
Posted: Tue Nov 06, 2012 8:38 pm
by spartan322
What about instead of putting SCPs that affect the game greatly, just put some that change it lightly. Something like the peripheral jumper.
Re: SCP Suggestions General
Posted: Tue Nov 06, 2012 10:39 pm
by Grey
Got a few, mostly cameos though:
SCP-426 (I am a Toaster):
- Not much effort required, a simple toaster sitting on a desk somewhere would do as an easter egg.
SCP-050 (To the Cleverest):
- Same as SCP-426.
SCP-294 (The Coffee Machine):
- A simple prop, or could perhaps dispense liquids useful in gameplay. Found in a break room.
SCP-993 (Bobble the Clown):
- Can be seen on a monitor insulting and threatening the player, as well as offering deliberately bad advice.
SCP-1867 (Lord Blackwood):
- Everyone's favourite Gentleman Slug sitting in his tank. Can offer advice and encouragement to the player.
SCP-058 (The Heart of Darkness):
- Perhaps seen through a window in an inaccessible room mauling a researcher complete with creepy monologue, much like early scenes with the Headcrabs from Half-Life.
SCP-963 (Dr. Bright's Immortality Amulet):
- Can be found on a dead researcher, picking it up could result in a game over or perhaps even a new ending where you manage to escape, but with Dr. Bright controlling your body.
Re: SCP Suggestions General
Posted: Tue Nov 06, 2012 10:57 pm
by Destructoid
OOOOHH!!! Got an idea for 294, somewhere in the facility a machine is lacking fuel, you have to find 294 to get that fuel.