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Re: Dev Topic #4

Posted: Mon Feb 24, 2014 7:44 pm
by Crowbar
What would a Gate C involve exactly? Escaping through the usage of a benevolent SCP? While I doubt he could be considered so, 035 seems fairly affable and helping a D-class gives him an extra body to use to escape with. Or perhaps it is escaping alive and not getting caught by either the Foundation or the Chaos Insurgency?

Though, I would like to see a redesigned facility. It seems somewhat odd that the heavy containment zone comes before the light containment zone if we take the entrance zone as a frame of refrence.

Re: Dev Topic #4

Posted: Mon Feb 24, 2014 8:40 pm
by Skull
Crowbar wrote:What would a Gate C involve exactly? Escaping through the usage of a benevolent SCP? While I doubt he could be considered so, 035 seems fairly affable and helping a D-class gives him an extra body to use to escape with. Or perhaps it is escaping alive and not getting caught by either the Foundation or the Chaos Insurgency?

Though, I would like to see a redesigned facility. It seems somewhat odd that the heavy containment zone comes before the light containment zone if we take the entrance zone as a frame of refrence.
Maybe you could find the dead scientist that had 035 on him and you could take it of him and put it on your face. Maybe after that, with 035 in control, you could escape the facility?

Re: Dev Topic #4

Posted: Tue Feb 25, 2014 1:09 pm
by Lusor1111
no you cant, because every side of the breach would kill you in sight to get the mask and also beacuse the only current desire 035 has is to attach itself at 682, since any other host is destroyed in very short time.

If i'm honest the first thing I thought when I freed 035 was "And were the hell are you going?" beacuse both the foundation and the chaos insurgency are there and both know about 035, so escape is pretty much impossible. We have to remember that most escape attemps by 035 were done by twisting the mind of the employees, joker style. Alone and outside its corrosive fluid is even weaker than the average scientist.

If anything, wearing 035 would be either a dead ending like the mtf killing you after you became a zombi or an scp682 ending were you try to put the mask on its face.

Re: Dev Topic #4

Posted: Wed Mar 05, 2014 1:53 pm
by Regalis
Once again I've had my hands full on IRL stuff for the past few weeks, mostly a small java game I'm making as a school project. It's an extremely simple "drunk walking game" for Android, and it's pretty much finished now and will be downloadable for free from Google Play Store in a couple of weeks.

Fortunately I've also got good news regarding SCPCB - Mirocaine decided to finish up two of his SCP models before he'll leave the development, so we'll be seeing a bunch of new SCPs in v1.0...
Spoiler
Image

Re: Dev Topic #4

Posted: Wed Mar 05, 2014 2:15 pm
by SCP-500
:shock: it's hard to make out but i see a LOT of bones in that pic...

Those rectangles... are they insects?.

Re: Dev Topic #4

Posted: Wed Mar 05, 2014 8:44 pm
by Z-Bites
Regalis wrote:so we'll be seeing a bunch of new SCPs in v1.0...
Hurrah for another batch of scips!

Re: Dev Topic #4

Posted: Thu Mar 06, 2014 5:36 pm
by Akatos
Regalis wrote:Fortunately I've also got good news regarding SCPCB - Mirocaine decided to finish up two of his SCP models before he'll leave the development, so we'll be seeing a bunch of new SCPs in v1.0...
Yay, more SCPs are always good! Do you have plans for the 1.0 update already, besides the new SCPs?

Re: Dev Topic #4

Posted: Thu Mar 06, 2014 8:32 pm
by Brunou8
Regalis wrote:Fortunately I've also got good news regarding SCPCB - Mirocaine decided to finish up two of his SCP models before he'll leave the development, so we'll be seeing a bunch of new SCPs in v1.0...
Yeah! Those are good news!!!

Re: Dev Topic #4

Posted: Fri Mar 07, 2014 4:56 pm
by That Same Anon
I think I looked at that picture in another thread. Hold on, I'll edit the brightness.


NOTE01: Filename has the word Redacted, MTF, And 06 in it. MTF-06?
NOTE02: Feet in upper right corner wearing sandals(?) and a robe.

IMAGE:
Spoiler
Image

Re: Dev Topic #4

Posted: Sun Mar 09, 2014 2:52 pm
by AveryLP
I am excited for 1.0...