v1.3 Update

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AveryLP
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Re: v1.3 Update

Postby AveryLP » Mon Jun 27, 2016 7:56 pm

PXLSHN wrote:
Spoiler

This is cool.
Especially the mystery key gets me thinking.
I don't see anything new in the guard picture though.
It's also great to see 049 getting some badly needed additional appearances.
Playing SCP : Containment Breach since v0.6.5.

My favorite SCP's: Pretty much all of them


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Vane Brain
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Re: v1.3 Update

Postby Vane Brain » Mon Jun 27, 2016 9:49 pm

AveryLP wrote:
PXLSHN wrote:
Spoiler

This is cool.
Especially the mystery key gets me thinking.
I don't see anything new in the guard picture though.

Spoiler
Image
Image

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Nehpys
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Re: v1.3 Update

Postby Nehpys » Tue Jun 28, 2016 12:12 am

Vane Brain wrote:
AveryLP wrote:
PXLSHN wrote:
Spoiler

This is cool.
Especially the mystery key gets me thinking.
I don't see anything new in the guard picture though.

Spoiler
Image


So exactly what the Unity port did.

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PXLSHN
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Re: v1.3 Update

Postby PXLSHN » Tue Jun 28, 2016 11:53 am

SyphenTV wrote:
Vane Brain wrote:
AveryLP wrote:This is cool.
Especially the mystery key gets me thinking.
I don't see anything new in the guard picture though.

Spoiler
Image


So exactly what the Unity port did.


Well, but Blitz3D is different. You have to do other things to do head-rotating to achieve this (I needed like months to find out how to do it in Blitz3D and to make it working properly), but yes, technically by the look of it it's like in the Unity port.
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InnocentSam
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Re: v1.3 Update

Postby InnocentSam » Wed Jun 29, 2016 1:23 pm

PXLSHN wrote:I needed like months to find out how to do it in Blitz3D and to make it working properly

Scrub.

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PXLSHN
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Re: v1.3 Update

Postby PXLSHN » Wed Jun 29, 2016 4:54 pm

InnocentSam wrote:
PXLSHN wrote:I needed like months to find out how to do it in Blitz3D and to make it working properly

Scrub.


Well, it was more harder than you think. You also need to twitch the axis from the bones around (for example: The pitch axis for the guard's head = Yaw value, the yaw axis = Pitch value and the pitch (in this case yaw) needs to be added with 20 degrees (and this is variable for many different entitys)).
And the Blitz3D forum wasn't the best help for me about this (only about the fact where you have to place the function for the manipulation).

And about that with months: At the time where I found out how that works properly I wasn't that much experienced in Blitz3D as I'm now (that was like 1-2 years ago).
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InnocentSam
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Re: v1.3 Update

Postby InnocentSam » Wed Jun 29, 2016 6:33 pm

PXLSHN wrote:Well, it was more harder than you think.

T'was a joke, mate. I'm well aware of how Blitz3D can make the simplest gameplay elements a pain to implement :wink:

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Hubbawubba64
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Re: v1.3 Update

Postby Hubbawubba64 » Thu Jun 30, 2016 11:31 pm

Vane Brain wrote:
Spoiler
Image

I can feel the frame drop all the way from here...
𝙱𝚕𝚒𝚝𝚣𝟹𝙳 𝙴𝚛𝚛𝚘𝚛(!): 𝙿𝚛𝚎𝚜𝚜𝚒𝚗𝚐 𝚝𝚑𝚎 𝚋𝚞𝚝𝚝𝚘𝚗 𝚛𝚊𝚙𝚒𝚍𝚕𝚢 𝚒𝚜𝚗'𝚝 𝚐𝚘𝚒𝚗𝚐 𝚝𝚘 𝚖𝚊𝚔𝚎 𝚝𝚑𝚎 𝚎𝚕𝚎𝚟𝚊𝚝𝚘𝚛 𝚖𝚘𝚟𝚎 𝚏𝚊𝚜𝚝𝚎𝚛.

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PXLSHN
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Re: v1.3 Update

Postby PXLSHN » Fri Jul 01, 2016 7:29 pm

Hubbawubba64 wrote:
Vane Brain wrote:
Spoiler
Image

I can feel the frame drop all the way from here...


Well, for me it doesn't lag at all (only at the time where you begin to see monitors (for maximum of 1 second) but after that, the game runs fine).
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AveryLP
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Re: v1.3 Update

Postby AveryLP » Fri Jul 01, 2016 7:40 pm

PXLSHN wrote:
Hubbawubba64 wrote:
Vane Brain wrote:
Spoiler
Image

I can feel the frame drop all the way from here...


Well, for me it doesn't lag at all (only at the time where you begin to see monitors (for maximum of 1 second) but after that, the game runs fine).

Well, we'll see when the version comes out soon
Playing SCP : Containment Breach since v0.6.5.

My favorite SCP's: Pretty much all of them


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