Getting there, slowly but surely. This week we got TheVolgun on board to do some more voice lines for a particular SCP... ;)InnocentSam wrote:What's happening/shaking/going down in Groove Town?
Re: v1.3 Update
#252That's pretty cool actually, it's been a while since I've seen him do SCP stuff.Regalis wrote:Getting there, slowly but surely. This week we got TheVolgun on board to do some more voice lines for a particular SCP... ;)
Re: v1.3 Update
#253Dang, that sounds cool, was about time for some TheVolgun stuff again.Regalis wrote:Getting there, slowly but surely. This week we got TheVolgun on board to do some more voice lines for a particular SCP... ;)InnocentSam wrote:What's happening/shaking/going down in Groove Town?
Playing SCP : Containment Breach since v0.6.5.
My favorite SCP's: Pretty much all of them
My favorite SCP's: Pretty much all of them
Re: v1.3 Update
#254This sounds spicy as my memes.Can't wait for the update so i can rko some scps mates.
If life gets rough RKO them with some dank memes.
Re: v1.3 Update
#255JohnCena wrote:This sounds spicy as my memes.Can't wait for the update so i can rko some scps mates.
JohnCena wrote:spicy as my memes.
JohnCena wrote:MEMES
Don't worry about your son, he will be sent to the deep dark depths in no time.
Re: v1.3 Update
#256Where's the like button when we need it?JohnCena wrote:This sounds spicy as my memes.Can't wait for the update so i can rko some scps mates.
Playing SCP : Containment Breach since v0.6.5.
My favorite SCP's: Pretty much all of them
My favorite SCP's: Pretty much all of them
Re: v1.3 Update
#257What are you guys quoting, I can't see it, its time is now.
Last edited by juanjp600 on Fri Jul 15, 2016 7:16 pm, edited 1 time in total.
Re: v1.3 Update
#258A dream they once had.juanjpro wrote:What are you guys quoting, I don't see it.
Re: v1.3 Update
#260Using more than two render textures (maybe any amount of render textures at all in certain cases) with Blitz3D+FastExt is not supported by Windows 8/10. There's not much you can do, other than getting rid of the render texture flag and going back to using CopyRect from the backbuffer. I think you can rely on CopyRectStretch since it's faster than regular CopyRect, but you'll still lose some performance, and it's not even guaranteed to work.Vane Brain wrote:Also we found that new room with monitors crash the game on win 8/10. But we will fix it.