CommanderMark probably will if you ask him.Vane Brain wrote:Is someone can update Gamejolt and IndieDB with new version of SCP CB?
Re: v1.3 Update
#582You rang?KirbyMario12345 wrote:CommanderMark probably will if you ask him.Vane Brain wrote:Is someone can update Gamejolt and IndieDB with new version of SCP CB?
I'll upload 1.3 to IndieDB now.
Re: v1.3 Update
#583Also fix a links in SCP-1162 page (gamepedia) Link to NTF mod leads to BoH modCommanderMark wrote:You rang?KirbyMario12345 wrote:CommanderMark probably will if you ask him.Vane Brain wrote:Is someone can update Gamejolt and IndieDB with new version of SCP CB?
I'll upload 1.3 to IndieDB now.
Re: v1.3 Update
#584There's a MAV when you get killed by 939...
Also, the Jade ring doesn't stop 1025 from giving you symptoms... Was this removed before is it a glitch?
Also, the Jade ring doesn't stop 1025 from giving you symptoms... Was this removed before is it a glitch?
Stop resisting. I'm here to K̶I̶L̶L̶ cure you.
Re: v1.3 Update
#586This happens for me too. I think the darker textures are using SLH_1499_tex2 in the Map files.Spacey wrote:The sink and toilet colours are off at the beginning of the intro.
Don't worry about your son, he will be sent to the deep dark depths in no time.
Re: v1.3 Update
#587But we didn't even touch the intro (new room with guard and classD is a separate file)slender1200 wrote:This happens for me too. I think the darker textures are using SLH_1499_tex2 in the Map files.Spacey wrote:The sink and toilet colours are off at the beginning of the intro.
Re: v1.3 Update
#588Actually no, it might be because of something else (maybe a coding issue). It might have something to do with that "brightness-texture" that is attached on the models.slender1200 wrote:This happens for me too. I think the darker textures are using SLH_1499_tex2 in the Map files.Spacey wrote:The sink and toilet colours are off at the beginning of the intro.
Re: v1.3 Update
#589It is fine in juanjpro's fixPXLSHN wrote:Actually no, it might be because of something else (maybe a coding issue). It might have something to do with that "brightness-texture" that is attached on the models.slender1200 wrote:This happens for me too. I think the darker textures are using SLH_1499_tex2 in the Map files.Spacey wrote:The sink and toilet colours are off at the beginning of the intro.
Re: v1.3 Update
#590I thought 1074 was removed? Says so in the changelog, but the containment room and 1074 itself still spawns...
Sorry for the low FPS, my desktop is a toaster: https://www.youtube.com/watch?v=AAQ4Ud7QbEc
Sorry for the low FPS, my desktop is a toaster: https://www.youtube.com/watch?v=AAQ4Ud7QbEc