We have 2 ways to go:juanjpro wrote:Using more than two render textures (maybe any amount of render textures at all in certain cases) with Blitz3D+FastExt is not supported by Windows 8/10. There's not much you can do, other than getting rid of the render texture flag and going back to using CopyRect from the backbuffer. I think you can rely on CopyRectStretch since it's faster than regular CopyRect, but you'll still lose some performance, and it's not even guaranteed to work.Vane Brain wrote:Also we found that new room with monitors crash the game on win 8/10. But we will fix it.
1. Make a Win8/10 mode for game. And it will change all normal monitors (in new room) to monitors that shows a pictures of some rooms. (Hard to explain when you not English speaking guy)
2. Add all rooms (that monitors shows) under this room. (Right now it is works like this: if player is in this room then it will also start render other rooms where cameras are.)
Again sorry for bad English