The topic was just posted and it already has many replies.
Well, I'm sure you are all hyped for this update, so it isn't really a surprise for me that it got replies pretty quickly.
I also saw these ideas with more humans in the facility. It could be done, but I don't think it is that necessary because SCP:CB is a game where the player should feel alone amongst the living humans in the facility (that's why a lot of humans had died/will die in events or such). I think at some point we can look if we can make more events evolving humans, but I think that won't happen for 1.3 (as this update is most likely a update for bugfixes and for the improvement of some of the SCPs).
Re: v1.3 Update
#12Well, that recieved trial on fire. And it proved unsuccessful because it's ridiculous you are seeing SCP-173 so often in spite of how there's probably a clusterfuck of personnel and Class-Ds in the facility trying to escape which 173 could go after.PXLSHN wrote:[Adding more events including humans] could be done, but I don't think it is that necessary because SCP:CB is a game where the player should feel alone amongst the living humans in the facility (that's why a lot of humans had died/will die in events or such).
It's just not possible to be alone in the setting of this game. Or at least by my standards, because IRL almost nobody I know demands common sense anywhere in fiction unless it would benefit them where it would be applied. It's reasonable to be alone in the Half-Life 1, for example, because you're going every which way in the underground facility and it's clear that most survivors were killed by the aliens, zombies and other creatures released by the resonance cascade incident. And in here you see few corpses even.
I mean, you could say it was nothing more than a bugfix update earlier...PXLSHN wrote:I think at some point we can look if we can make more events evolving humans, but I think that won't happen for 1.3 (as this update is most likely a update for bugfixes and for the improvement of some of the SCPs)
Re: v1.3 Update
#14Apparently someone found a folder where I've uploaded a bunch of rars containing some random game assets, including some unused rooms and posted a couple of edited screenshots of them. He's not involved in the development of v1.3 in any way, so I removed his posts and a few pages of offtopic discussion sparked by them.
CMFS, if you want to keep posting your pictures, please do it in some other thread.
CMFS, if you want to keep posting your pictures, please do it in some other thread.
Re: v1.3 Update
#15Due to post deletion, I will post my suggestions for this or any following version again:
- Construction Tunnels
- Construction Tunnels
Spoiler
- SCP-198
Spoiler
- SCP-409
Spoiler
- SCP-009
Spoiler
- SCP-1048-A Infection Revamp
Spoiler
Last edited by AveryLP on Tue May 10, 2016 7:44 pm, edited 1 time in total.
Playing SCP : Containment Breach since v0.6.5.
My favorite SCP's: Pretty much all of them
My favorite SCP's: Pretty much all of them
Re: v1.3 Update
#16Why not these?AveryLP wrote:Due to post deletion, I will post my suggestions for this or any following version again:
- Construction TunnelsSpoiler
Spoiler
Last edited by Vane Brain on Thu Jun 16, 2016 6:51 am, edited 1 time in total.
Re: v1.3 Update
#17Well, I could have just added both pictures now that you said it.Vane Brain wrote:Why not these?AveryLP wrote:Due to post deletion, I will post my suggestions for this or any following version again:
- Construction TunnelsSpoilerSpoiler
EDIT: I will update my idea list if some more come to my mind.
Or should I make a own thread about them?
Playing SCP : Containment Breach since v0.6.5.
My favorite SCP's: Pretty much all of them
My favorite SCP's: Pretty much all of them
Re: v1.3 Update
#19DoneVane Brain wrote:AveryLP wrote: make a own thread about them
Playing SCP : Containment Breach since v0.6.5.
My favorite SCP's: Pretty much all of them
My favorite SCP's: Pretty much all of them
Re: v1.3 Update
#20This is great news Regalis! Version 1.3 sounds like its going to bring with it a lot of nice additions and bugfixes to the game. I look forward to its releaseRegalis wrote:So, a lot of people have been asking about the release date of the update. I'd hate to respond just by saying "when it's done" so instead I'll do a rough guesstimation: originally we were aiming for a release some time this month, but at the moment it looks like it'll most likely take until early next month.Me wrote:there’s some new stuff coming up: the developers of the Nine Tailed Fox Mod (ENDSHN and Vane Brain from Third Subvision Team) have been working on a new update for the game for some time now (with some collaboration by me). The update will introduce a couple of new SCPs and expand the role of some of the existing SCPs, and also include a ton of bugfixes, optimization and some visual improvements (some of which can be seen in the video)!
In the meantime, here's a couple of teaser pics of some of the new content (and more to come within the following weeks):
New rooms and terrifyingly smart MTF units
Improved lighting
[REDACTED]
Does Blitz3d not support smoothing groups? I can't remember as I haven't messed with any in-game assets in a long time, but if it does I highly recommend configuring them for those pipe models. Without smoothing groups the lighting becomes very noticeably faceted and unrealistic for curved objects like that.Vane Brain wrote:Why not these?AveryLP wrote:Due to post deletion, I will post my suggestions for this or any following version again:
- Construction TunnelsSpoilerSpoiler