lol. It was just an example.Inclination wrote:Did you just compare the SCP Facility to a train station?
Agreed.ME2 wrote:Let's just ignore this and look at the wonderful picture of 173 that Zornor posted.
lol. It was just an example.Inclination wrote:Did you just compare the SCP Facility to a train station?
Agreed.ME2 wrote:Let's just ignore this and look at the wonderful picture of 173 that Zornor posted.
That Tesla gate. very trippy.zornor90 wrote:Started playing around with the bloom effect and emissives for lighting. Still WIP!
I'm not an expert but i think the light/shadow transition is a bit too cleanzornor90 wrote:
Haha thanks!ReptileMonster wrote: That Tesla gate. very trippy.
That's a good observation! Unfortunately this will not be fixed until I implement GI for light bouncing...fortunately that is coming soon, either in a Unity update or in an add-on that I will purchase and implement!DL_Baryonyx wrote:
I'm not an expert but i think the light/shadow transition is a bit too clean
These are great ideas! I'll add them to my backlog, after I get the next free general build out I will tackle some more website development.Isofaux wrote:What's up? I really like what you're doing with this! If I had the money to donate, I certainly would, but unfortunately I'm broke as hell. Your website looks pretty cool as well, but I wish you'd add a few things like a bug report page and a place to talk about the game's development there, too. Loving what's here so far!
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