Re: Containment Breach Unity Edition (2017) - Latest Build: 0.4c (3/26/17)

#424
zornor90 wrote:
Image
Getting closer to finishing the UV maps and texturing for Zackonark's room. I've got good plans for this room! No spoilers, but it will have something to do with SCP-939.
So SCP-939 will have a bigger use then wander around the storage room? good, because SCP-939 was just a little boring once you figure out how to get past them.
:duck:

Metroid construction: http://forum.metroidconstruction.com/in ... le;u=40862

Re: Containment Breach Unity Edition (2017) - Latest Build: 0.4c (3/26/17)

#428
zornor90 wrote:
TwentyPotatoes wrote:Do you use FMOD sound engine? Are you planning to?
I have not considered that as of yet. I am using Master Audio: AAA sound, which has already been super helpful in making sounds and music work inside of my code. Are there any benefits to using it?
+ 3D sound
+ Reverb
+ Surround
+ Distant sounds

Or, does master audio already has all the features?