Sounds great!zornor90 wrote:New build coming soon! I'm adding some things such as a better godmode and noclip as well as a slew of bufixes. Also started making my own models, rebuilt the door with correctly mapped textures. 173 has had some optimizations as well.
I think that the next major task I will perform, in addition to just updating rooms, is importing SCP: 1499. This will allow me to test several things:
1) IEquippable system for equipping and unequipping the mask.
2) Dimension system for loading and unloading dimensions. This will involve:3) Lots of multiple pathfinding units
- Disabling and enabling pathfinding grids
Disabling and enabling pickups
Disabling and enabling AI units
Changing lighting on dimension switch
I am also going to be adding two more assets to the project:
Leantween for animations
Master Audio: AAA sounds for audio. The most important feature of this package is that it can do sound occlusion, to block sounds from going through walls. it has a lot of other cool features as well, such as dampening other sounds when an explosion happens for instance! This should make the game a lot more immersive.
And the console package that I use is upgrading to a new version soon! It looks like it will come with a lot of performance and usability upgrades.
A lot of good stuff in the pipeline. Please continue to let me know how the game feels and plays, the more user testing I can gather now the better I can design the remake. Thanks so much!
Re: Containment Breach Unity Edition (2016) - Indev build 1 is out! (10.13.16)
#32Just a single word : Amazing!
Keep at it, please don't stop, because this amazing game deserves an amazing engine to run and Unity is really one of the Best!
Keep at it, please don't stop, because this amazing game deserves an amazing engine to run and Unity is really one of the Best!
Re: Containment Breach Unity Edition (2016) - Indev build 1 is out! (10.13.16)
#33Couple of updates: Continuing to work on lighting rooms and adding doors + ensuring that all collision is working correctly.
When one 173 raycast isn't enough...
When one 173 raycast isn't enough...
Re: Containment Breach Unity Edition (2016) - Indev build 1 is out! (10.13.16)
#34great! looks very promising
Re: Containment Breach Unity Edition (2016) - Indev build 1 is out! (10.13.16)
#35Indeed.GIMLI_2 wrote:great! looks very promising
Re: Containment Breach Unity Edition (2016) - Indev build 1 is out! (10.13.16)
#36Just wow. Simply, wow!
When the next in dev build comes out, I'm most definitely going to do a video on it.
When the next in dev build comes out, I'm most definitely going to do a video on it.
I'm a lead developer of the SCP Containment Breach Unity Remake. Check it out! You might enjoy it
Official Website
Official Website
Re: Containment Breach Unity Edition (2016) - Indev build 1 is out! (10.13.16)
#37Awesome looking forward to watching you discover the many hidden bugs...ahem...featuresZackonark wrote:Just wow. Simply, wow!
When the next in dev build comes out, I'm most definitely going to do a video on it.
Re: Containment Breach Unity Edition (2016) - Indev build 1 is out! (10.13.16)
#38Indev v0.2 released!
Features:
Better 173 sight detection
Previously, 173 would only be seen some of the time. Not enough points were being sampled, the points that were sampled were sampled incorrectly, and a lot of garbage was generated by allocating / unallocating lists constantly.
The new method uses a single array that is only allocated once for zero garbage generation. It also correctly samples the corners and center of the collider. There are still a couple of issues but overall it feels a lot more stable. Let me know what you think!
Better / more console commands
Added commands for noclip, godmode, and listing commands. Commands are listed when first opening the console.
More rooms! Better rooms!
Added some hallways. Getting close to all rooms from light containment being in the game, aside from what I don't have access to yet. Also went through and I'm pretty sure all rooms have lighting and doors now. Fixed some broken rooms as well. And added actual doors that have two sliding panels based on the original containment breach doors!
Lots of stability and performance fixes
Fixed some visual bugs, colliders missing, and other things that I was able to catch. Thanks to those who have provided input so far!
Upgraded event system
Restructured event system so that now events can have condition hierachies, where one condition might be evaluated and then if that one is true, several result blocks will then be evaluated. This lets things like different sounds play at different distances from 173, even though all of those sound result blocks depend on the condition CheckParamValue-value.name = "SCP173" being true to be evaluated at all.
Pause menu
You can now quit the game or restart it without having to press alt+f4. This is a highly advanced feature made only possible on the unity engine...(probably should have added it first)
Full Changelog:
Features:
Better 173 sight detection
Previously, 173 would only be seen some of the time. Not enough points were being sampled, the points that were sampled were sampled incorrectly, and a lot of garbage was generated by allocating / unallocating lists constantly.
The new method uses a single array that is only allocated once for zero garbage generation. It also correctly samples the corners and center of the collider. There are still a couple of issues but overall it feels a lot more stable. Let me know what you think!
Better / more console commands
Added commands for noclip, godmode, and listing commands. Commands are listed when first opening the console.
More rooms! Better rooms!
Added some hallways. Getting close to all rooms from light containment being in the game, aside from what I don't have access to yet. Also went through and I'm pretty sure all rooms have lighting and doors now. Fixed some broken rooms as well. And added actual doors that have two sliding panels based on the original containment breach doors!
Lots of stability and performance fixes
Fixed some visual bugs, colliders missing, and other things that I was able to catch. Thanks to those who have provided input so far!
Upgraded event system
Restructured event system so that now events can have condition hierachies, where one condition might be evaluated and then if that one is true, several result blocks will then be evaluated. This lets things like different sounds play at different distances from 173, even though all of those sound result blocks depend on the condition CheckParamValue-value.name = "SCP173" being true to be evaluated at all.
Pause menu
You can now quit the game or restart it without having to press alt+f4. This is a highly advanced feature made only possible on the unity engine...(probably should have added it first)
Full Changelog:
Spoiler
Link here. Thanks to everyone who's tested it out so far! Once again, let me know about any bugs you find, quirks you encounter, as well as your thoughts regarding 173's visibility detection and movement.Re: Containment Breach Unity Edition (2016) - Indev build 2 is out! (10.29.16)
#39great improvement!
you still can see 173 "walking" down the stairs even if you approach it
you still can see 173 "walking" down the stairs even if you approach it
Re: Containment Breach Unity Edition (2016) - Indev build 2 is out! (10.29.16)
#40You can expect the vid by Wednesday. No guarantees though. I'm a full time college student on top of a 10 hour night shift, so upload date may vary.
I'm a lead developer of the SCP Containment Breach Unity Remake. Check it out! You might enjoy it
Official Website
Official Website