Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5a (6/3/17)

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markbondar
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Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5 (6/3/17)

Postby markbondar » Fri Jun 30, 2017 2:08 pm

Developer of the SOMA mod speaking here :)

As Zackonark posted, I did give him a shot at voice acting for my mod, and it came out really great!
I'd reccomend giving him a chance if you need any voice acting. :P

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DL_Baryonyx
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Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5 (6/3/17)

Postby DL_Baryonyx » Fri Jun 30, 2017 4:55 pm

So how is the progress going ? Also maybe you could add SCP-1057, i had an idea that you couldn't really interact with it but that his chamber could be some kind of Safe room with a calming music (maybe Blue Feathers) a la Dino Crisis or Resident evil, but of course the player can still be killed if they let 173 in the chamber or are chased by 106/096, i'll provide you a sketch of the chamber later if you're interested

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Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5 (6/3/17)

Postby zornor90 » Fri Jun 30, 2017 10:41 pm

Zackonark wrote:
zornor90 wrote:

OMG YAAAAASS!

By the by, I doubt you'll need it but I'm willing to offer my services if you need help in the realm of voice acting. I'm decent at it and know my way around audio editing software. The developer of a yet to be disclosed mod for CB dubbed SOMA Containment Breach enlisted me and had nothing but praise to speak of. You already know my voice from my videos so basically it's up to you if you feel my voice could be used anywhere.

Spoiler


Other than that, good luck, and fyi I have a surprise in the works for the Heavy Containment Zone.


Freaking awesome dude! I love SOMA, this mod sounds awesome. I'll definitely need VA work I'll let you know when I get to that point.

InnocentSam wrote:Whenever we do a game jam I always pawn the animations (and everything that comes with them) off to another dev. For that exact reason.


Haha smart choice lol

markbondar wrote:Developer of the SOMA mod speaking here :)

As Zackonark posted, I did give him a shot at voice acting for my mod, and it came out really great!
I'd reccomend giving him a chance if you need any voice acting. :P

Awesome concept!

DL_Baryonyx wrote:So how is the progress going ? Also maybe you could add SCP-1057, i had an idea that you couldn't really interact with it but that his chamber could be some kind of Safe room with a calming music (maybe Blue Feathers) a la Dino Crisis or Resident evil, but of course the player can still be killed if they let 173 in the chamber or are chased by 106/096, i'll provide you a sketch of the chamber later if you're interested

That's not a bad idea. Progress is going well! The new status effect system is coming along and I'm hoping to have SCP-012 added soon, using that, as well as some other things...I'll make a post about it soon
Upgrading Containment Breach to Unity in 2017

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Zackonark
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Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5 (6/3/17)

Postby Zackonark » Sun Jul 02, 2017 8:10 am

Try to figure this out.
Spoiler
Tell me then. What be this?
Image


[EDIT]
I made a dropbox with all the resources I've made, including the rooms I built. Perhaps they'd be useful to anyone else involved in the development of this game. Also, please note that only the rooms I have completed are in, I still have others in the works. As for anything else, if you're a part of the team, feel free to edit what you see.
g-mail: projectcbunity@gmail.com
pass: unite77scps

These are for the g-mail. Log into the dropbox by clicking the "sign in with google" button.

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zornor90
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Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5 (6/3/17)

Postby zornor90 » Mon Jul 03, 2017 11:52 pm

Zackonark wrote:Try to figure this out.
Spoiler
Tell me then. What be this?
Image


[EDIT]
I made a dropbox with all the resources I've made, including the rooms I built. Perhaps they'd be useful to anyone else involved in the development of this game. Also, please note that only the rooms I have completed are in, I still have others in the works. As for anything else, if you're a part of the team, feel free to edit what you see.
g-mail: projectcbunity@gmail.com
pass: unite77scps

These are for the g-mail. Log into the dropbox by clicking the "sign in with google" button.


Oh man, this is really cool!!
Upgrading Containment Breach to Unity in 2017

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DL_Baryonyx
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Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5 (6/3/17)

Postby DL_Baryonyx » Tue Jul 04, 2017 12:12 am

Heavy Containment Zone possibly in v0.7 ?

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zornor90
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Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5 (6/3/17)

Postby zornor90 » Tue Jul 04, 2017 1:00 am

DL_Baryonyx wrote:Heavy Containment Zone possibly in v0.7 ?


Yes - right now I'm thinking that:

0.5.5 will add a lot of new stuff
0.5.6 will focus on bugfixes, optimizations, and engine upgrade
0.6 will complete LCZ
0.7 will focus on HCZ
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Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5 (6/3/17)

Postby zornor90 » Tue Jul 11, 2017 12:59 am

Image

Also apologies for being super slow lately, trying to finish up a project for a family member. I'd rather focus on that and get that done then turn my attention back to this project, rather than try to juggle two projects and move slowly on both
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Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5 (6/3/17)

Postby Oleg720 » Tue Jul 11, 2017 4:38 am

Please update the forum topic (from v0.5 to v0.5a) :D
Why do people ignore me? :'(

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zornor90
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Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5 (6/3/17)

Postby zornor90 » Tue Jul 11, 2017 5:49 pm

Oleg720 wrote:Please update the forum topic (from v0.5 to v0.5a) :D

Done

Since progress will be slow this month I'll probably release any new things I add by the end of month so expect a new version with a few new things soon
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