Containment Breach Unity Remake (2017) - Latest Build: 0.5.7 (3/10/18)

A place to discuss anything related to the game SCP:CB.
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zornor90
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Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5a (6/3/17)

Postby zornor90 » Sat Oct 21, 2017 8:49 pm

ReptileMonster wrote:Which SCP do you plan on adding next that will actively try to kill the player.? SCP-049 :049: , or SCP-096 :096: ? (I know SCP-096 doesn't actually try to kill the player until you look at it's face, but damn it! He still tries.)


Probably SCP-939

Image
Testing can be interesting
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Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5a (6/3/17)

Postby zornor90 » Sat Oct 21, 2017 10:19 pm

SCP939 (model by
Apocryphos and texturing done by Shadowscale48)
Image
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Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5a (6/3/17)

Postby Shadowscale48 » Sat Oct 21, 2017 10:29 pm

Much spook

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Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5a (6/3/17)

Postby ReptileMonster » Sun Oct 22, 2017 12:17 am

zornor90 wrote:Image

What SCP is this? I think I read it, but I don't remember.
zornor90 wrote:Image

SCP-939 looks more horrifying then ever. Nice job.

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Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5a (6/3/17)

Postby GIMLI_2 » Sun Oct 22, 2017 9:54 am

High quality models for a high quality game

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Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5a (6/3/17)

Postby Brunou8 » Sun Oct 22, 2017 11:23 pm

zornor90 wrote:SCP939 (model by
Apocryphos and texturing done by Shadowscale48)
-snip-

This model will be in the game, I suppose.

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Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5a (6/3/17)

Postby Blue Prefect » Mon Oct 23, 2017 3:32 am

zornor90 wrote:SCP939 (model by
Apocryphos and texturing done by Shadowscale48)
Image

Holy crap Zornor I can't believe it!! That looks great, I've been following this thread in the dark but that pic for 939 looks excellent and more nightmarish version that I had to comment on it. Keep doing what you're doing. :) :wink:
Lost

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Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5a (6/3/17)

Postby GIMLI_2 » Thu Nov 02, 2017 1:15 pm

Just want to mention some minor suggestions.

The new 106 model + animations is just awesome, cant wait till its completely finished and leaves black ooze behind. I'd suggest to slow down most of his animations (walking speed) but mostly his spawn animation. It doesnt need to be as slow as in scp:cb but he is too quick right now for an old man :P

This is sth i read somewhere (i guess trello). You want doors to push 173 away if it blocks them. I'd suggest that the door wont close at all because 173 seems rather heavy. If possible, it would be really cool if the door tries to close, but then returns because of an object blocking the path.

In case you missed it, JelLegendz made a livestream where he played through all of the current scp games (scp:cb original, unity, UE). He made a poll before and after the playthroughs and your game just went from the second place to an even result with the original game, which is incredible considering the unfinished state of the game. People see the high potential and professional work of your game. I really like where this is going and hope for even more patrons to support your project, because you deserve it!

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Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5a (6/3/17)

Postby zornor90 » Thu Nov 02, 2017 10:20 pm

Awesome, glad you like it! I'll take those thoughts on 106 and 173 into consideration
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Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5a (6/3/17)

Postby zornor90 » Sat Nov 04, 2017 5:11 pm

By the way, my discord is open to the public now: https://discord.gg/5hBWuZx Feel free to join!
Upgrading Containment Breach to Unity in 2018

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