Thanks!ReptileMonster wrote: Love the lighting. especially with the dim blue. Nice job, so far. Can't wait to see the finished product.
Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5a (6/3/17)
#593Well, SCP-106 looks horrifying...zornor90 wrote:Thanks!ReptileMonster wrote: Love the lighting. especially with the dim blue. Nice job, so far. Can't wait to see the finished product.
Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5a (6/3/17)
#594
Last edited by sora on Sat Sep 30, 2017 7:52 am, edited 1 time in total.
Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5a (6/3/17)
#595Sure PM me the output.log so I can get more information https://docs.unity3d.com/Manual/LogFiles.html
Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5a (6/3/17)
#596I could make a request, for a later version, of an option for the Pocket Dimension whether it could be enabled and disabled.
And on the other hand, I can also request the implementation of console commands and will be seeing more SCPs get implemented into this edition.
And on the other hand, I can also request the implementation of console commands and will be seeing more SCPs get implemented into this edition.
Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5a (6/3/17)
#597hmm, isnt the pocket dimension a really big and important part of 106? i mean, if you dont like it, you could just load your game.I could make a request, for a later version, of an option for the Pocket Dimension whether it could be enabled and disabled.
already implementedthe implementation of console commands
Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5a (6/3/17)
#598Yeah the console commands are already in game. Just press F3, just like in the original game, to activate it.
As far as the pocket dimension is concerned, I'm pretty sure such an option won't exist. As already stated, the PD is half of 106. Not to mention it'll get overhauled just as everything else in the original game has/will.
As far as the pocket dimension is concerned, I'm pretty sure such an option won't exist. As already stated, the PD is half of 106. Not to mention it'll get overhauled just as everything else in the original game has/will.
I'm a lead developer of the SCP Containment Breach Unity Remake. Check it out! You might enjoy it
Official Website
Official Website
Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5a (6/3/17)
#599Jesus! Did you make that 106 model, Zornor?zornor90 wrote:Thanks!ReptileMonster wrote: Love the lighting. especially with the dim blue. Nice job, so far. Can't wait to see the finished product.
My sanity just went A.W.O.L. at about , damn.
Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5a (6/3/17)
#600Ahh, and what about the teleport command, in the console case?Zackonark wrote:Yeah the console commands are already in game. Just press F3, just like in the original game, to activate it.
As far as the pocket dimension is concerned, I'm pretty sure such an option won't exist. As already stated, the PD is half of 106. Not to mention it'll get overhauled just as everything else in the original game has/will.