I'm definitely considering it however my main focus is on PCLORD DEATH wrote:Do you think you would port it to console later? There's always the self-publishing option on Xbox One. (I'm asking because my laptop is a potato.) Not only that, but having SCP:CB on Xbox for free would be a pretty awesome thing, especially for publicity.
Re: Containment Breach Unity Edition (2017) - Latest Build: 0.4c (3/26/17)
#472That's understandable. I hope it gets ported but you should always focus on finishing the game for the intended platform before porting.
Also, what sound effects are you planning on using? Some of the sounds currently in SCP:CB are relatively outdated and could use replacement.
Also, what sound effects are you planning on using? Some of the sounds currently in SCP:CB are relatively outdated and could use replacement.
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History is written by the victor~Winston Churchill
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History is written by the victor~Winston Churchill
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Re: Containment Breach Unity Edition (2017) - Latest Build: 0.4c (3/26/17)
#473Thanks! And well - haven't thought too much about that just yet. Sound design is not my forte. I'll probably consider new sounds as I start to add more and more new things.LORD DEATH wrote:That's understandable. I hope it gets ported but you should always focus on finishing the game for the intended platform before porting.
Also, what sound effects are you planning on using? Some of the sounds currently in SCP:CB are relatively outdated and could use replacement.
Speaking of new things - new storage room will be in the next update! Check this out
Re: Containment Breach Unity Edition (2017) - Latest Build: 0.4c (3/26/17)
#474Looks real good. Either way, I would try and use realistic sounds. If possible, look up YouTube videos on certain things such as AH-64 Apache sounds or the m230 gun and the P90 (these are the most prevalent as I'm working on changing those SFX right now).
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History is written by the victor~Winston Churchill
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History is written by the victor~Winston Churchill
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Re: Containment Breach Unity Edition (2017) - Latest Build: 0.4c (3/26/17)
#475the sound effects in scp:cb are the most amazing thing imo (most of them). I'd not change them
Re: Containment Breach Unity Edition (2017) - Latest Build: 0.4c (3/26/17)
#476Sound effects play a big role in horror games. I would revise the old sound effects with better ones; if you also could, add more. Don't let the sound effects repeat so much so that it gets old.
Re: Containment Breach Unity Edition (2017) - Latest Build: 0.4c (3/26/17)
#477One of the major things I noticed that there is currently no reason to have an Omni-keycard. However, I noticed that going down to the Warheads room and turning them off only requires a level-5 card. What's even weirder is that remote detonation of the facility is only able to be authorized by 05-Command. This got me thinking, what kind of keycard would 05 members use? It would have to be an Omni since the level 5 is for high ranking staff members. 05 is in a league of its own such that no one even knows what they look like. So it would make since for there to be a keycard level higher that doesn't exist in the facility except through artificial means (SCP-914). So here's the idea. In order to access the Warheads room, the player must have an Omnicard. Once inside, the player will have to put the card into another slot (a slot for each warhead control) to switch them on or off. Upon switching them, an intercom message will sound off; "OMEGA/ALPHA WARHEADS DISABLED/ENABLED". There will also be a third option; Self-Destruct. With this option, the player must use two Omni-keycards to activate the switch. Upon doing so, the player can choose how much time will elapse before the warhead goes off. After doing so, a facility wide alarm will blare and the intercom will warn of the impending explosion. Depending on how much time, the intercom will tell the player how much time is left before detonation. The S-NAV ultimate will also show the countdown real-time and the monitors around the facility will also have the countdown on them If the player escapes through Gate B, the conventional warhead detonation explosion will be played with a different ending from last time. (Possibly involving an 05-Command member in a call with Chief Security Franklin.) If the player goes through Gate A with 106 Contained. The guards will kidnap the player and escape before the facility explodes. A distant nuclear explosion will be heard in the distance as an 05-member requests interrogation of the player. If the player doesn't contain 106 and escapes with the insurgency, the main message of "you know too much to let them get you, you're coming with us" will be played along with a message commenting on how the player will be useful in the future considering the damage he caused to the foundation. After the bell rings, a distant explosion will be heard along with a message from an 05-Command member. It would be really cool to see this new ending idea implemented into this version.
EDIT: 05 members use level 5 cards. Don't worry about the Omni part. However, I do like the idea of self-destructing the facility.
EDIT: 05 members use level 5 cards. Don't worry about the Omni part. However, I do like the idea of self-destructing the facility.
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History is written by the victor~Winston Churchill
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History is written by the victor~Winston Churchill
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Re: Containment Breach Unity Edition (2017) - Latest Build: 0.4c (3/26/17)
#478maybe you can try to add SCP-939's chamber made by Skin_ (link: viewtopic.php?f=5&t=4015)
Re: Containment Breach Unity Edition (2017) - Latest Build: 0.4c (3/26/17)
#479Well, i've been playing with sounds for a long time, maybe i can help you with something.zornor90 wrote:Thanks! And well - haven't thought too much about that just yet. Sound design is not my forte. I'll probably consider new sounds as I start to add more and more new things.
Re: Containment Breach Unity Edition (2017) - Latest Build: 0.4c (3/26/17)
#480Could you help Vane Brain as well? SCP:CB is currently has no one working in sound design. There are a few sounds that need reworking.TwentyPotatoes wrote:Well, i've been playing with sounds for a long time, maybe i can help you with something.zornor90 wrote:Thanks! And well - haven't thought too much about that just yet. Sound design is not my forte. I'll probably consider new sounds as I start to add more and more new things.
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History is written by the victor~Winston Churchill
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History is written by the victor~Winston Churchill
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