Re: Containment Breach Unity Edition (2016) - General build v0.3.1a is out (1/8/17)
Posted: Mon Jan 09, 2017 10:19 pm
New website! Decided to create a website for the port as it starts to become larger, and it would be good to have a central hub for all information, channels, and links related to the project. Check it out. Still very barebones at the moment.
Once my trello is up I will begin a full rework of the facility generation system! I'm pretty excited as that seems to be the biggest issue at the moment. The generation is too maze-like currently, with unique room separated from each other by long hallways.
The new generation will create clusters of unique rooms maybe 1-2 rooms apart, separated by a couple of hallways. At least, that's how I think it would work best right now - we'll see as I develop it.
In addition to the new generation, I want to try and finish the couple of rooms I've been sent as well as design the elevator room, which will link the different zones in the facility in my build - light containment, heavy containment, and entrance zone (as well as others perhaps, should they be added).
Once my trello is up I will begin a full rework of the facility generation system! I'm pretty excited as that seems to be the biggest issue at the moment. The generation is too maze-like currently, with unique room separated from each other by long hallways.
The new generation will create clusters of unique rooms maybe 1-2 rooms apart, separated by a couple of hallways. At least, that's how I think it would work best right now - we'll see as I develop it.
In addition to the new generation, I want to try and finish the couple of rooms I've been sent as well as design the elevator room, which will link the different zones in the facility in my build - light containment, heavy containment, and entrance zone (as well as others perhaps, should they be added).