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Re: Containment Breach Unity Edition (2016) - General build v0.3.1a is out (1/8/17)

Posted: Mon Jan 09, 2017 10:19 pm
by zornor90
New website! Decided to create a website for the port as it starts to become larger, and it would be good to have a central hub for all information, channels, and links related to the project. Check it out. Still very barebones at the moment.

Once my trello is up I will begin a full rework of the facility generation system! I'm pretty excited as that seems to be the biggest issue at the moment. The generation is too maze-like currently, with unique room separated from each other by long hallways.

The new generation will create clusters of unique rooms maybe 1-2 rooms apart, separated by a couple of hallways. At least, that's how I think it would work best right now - we'll see as I develop it.

In addition to the new generation, I want to try and finish the couple of rooms I've been sent as well as design the elevator room, which will link the different zones in the facility in my build - light containment, heavy containment, and entrance zone (as well as others perhaps, should they be added).

Re: Containment Breach Unity Edition (2016) - General build v0.3.1a is out (1/8/17)

Posted: Tue Jan 10, 2017 4:14 am
by Brunou8
You should also create an IndieDB/ModDB page.

Re: Containment Breach Unity Edition (2016) - General build v0.3.1a is out (1/8/17)

Posted: Tue Jan 10, 2017 9:07 pm
by zornor90
Brunou8 wrote:You should also create an IndieDB/ModDB page.
Not a bad idea! I have a marketing plan that I'm going to implement once I finish the next general build and the trailer, so I'll definitely keep that in mind.

Re: Containment Breach Unity Edition (2016) - General build v0.3.1a is out (1/8/17)

Posted: Tue Jan 10, 2017 11:09 pm
by Inclination
zornor90 wrote:
Brunou8 wrote:You should also create an IndieDB/ModDB page.
Not a bad idea! I have a marketing plan that I'm going to implement once I finish the next general build and the trailer, so I'll definitely keep that in mind.
Which makes me question you if you are going to monetize the game.

Re: Containment Breach Unity Edition (2016) - General build v0.3.1a is out (1/8/17)

Posted: Tue Jan 10, 2017 11:16 pm
by zornor90
Inclination wrote:
zornor90 wrote:
Brunou8 wrote:You should also create an IndieDB/ModDB page.
Not a bad idea! I have a marketing plan that I'm going to implement once I finish the next general build and the trailer, so I'll definitely keep that in mind.
Which makes me question you if you are going to monetize the game.
I'm pretty sure that the software's license only allows me to use the current assets if I make the game free as well, although at what point does it cease to be a mod and start to become a full game? Regardless I believe that the game should always be free in some form, which is why general builds will continue to remain free and open to the public.

Also not to brag but as far as I can tell no other port has got this far, and if running a patreon is what enables me to keep doing it then I think everyone wins!

Re: Containment Breach Unity Edition (2016) - General build v0.3.1a is out (1/8/17)

Posted: Thu Jan 12, 2017 12:40 am
by zornor90
Got my trello going. Now you guys can watch what I'm working on in real time!

https://trello.com/b/KKqP1gjP/containme ... evelopment

Re: Containment Breach Unity Edition (2016) - General build v0.3.1a is out (1/8/17)

Posted: Thu Jan 12, 2017 2:51 am
by Hubbawubba64
zornor90 wrote:Also not to brag but as far as I can tell no other port has got this far
Irrlicht. You've got the most done in this short amount of time, though. I still don't like the Patreon thing.

Re: Containment Breach Unity Edition (2016) - General build v0.3.1a is out (1/8/17)

Posted: Thu Jan 12, 2017 5:42 pm
by ME2
zornor90 wrote:
Inclination wrote:
zornor90 wrote:
Not a bad idea! I have a marketing plan that I'm going to implement once I finish the next general build and the trailer, so I'll definitely keep that in mind.
Which makes me question you if you are going to monetize the game.
I'm pretty sure that the software's license only allows me to use the current assets if I make the game free as well, although at what point does it cease to be a mod and start to become a full game? Regardless I believe that the game should always be free in some form, which is why general builds will continue to remain free and open to the public.

Also not to brag but as far as I can tell no other port has got this far, and if running a patreon is what enables me to keep doing it then I think everyone wins!
On the other side, i like the patreon thing even though im not donating at the moment.

Re: Containment Breach Unity Edition (2016) - Indev v0.3 is out for subscribing patrons! (1/1/17)

Posted: Fri Jan 13, 2017 12:39 pm
by 914 killed me
CommanderMark wrote:
914 killed me wrote:Minecrafts engine is more advanved than unity :(
At this point I can't tell if you're a legitimate user or not.
Why?
Minecraft is far more advanced than any of the games made in unity.
If minecraft was made in unity the game would end up abandoned after 3 updates most at best and there would be no terraria which would suck very bad cause everyone likes terraria right?

Re: Containment Breach Unity Edition (2016) - General build v0.3.1a is out (1/8/17)

Posted: Fri Jan 13, 2017 7:02 pm
by zornor90
914 killed me wrote: Minecraft is far more advanced than any of the games made in unity.
I would appreciate it if we could keep discussion on topic, please. If you really want to start a discussion about how minecraft's....engine is better than unity, please start your own thread. Thanks.