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Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5 (6/3/17)

Posted: Thu Jun 08, 2017 11:23 pm
by zornor90
DL_Baryonyx wrote:
zornor90 wrote:
GIMLI_2 wrote:https://www.dropbox.com/s/k3oln744284fk ... y.mp4?dl=0

how am i supposed to escape this nightmare? xD
Oh dang, 173 and 106 at the same time! ;D

So 106 will despawn after a certain number of teleports, I'm pretty sure maybe one or two more and you would have made it out alive haha.
DL_Baryonyx wrote:So zornor for the 939 instances are you going to use the animation from the original game or are you going to re-do them ?
Definitely going to redo them. I'm thinking about hiring someone to do animation, so I can continue to focus on coding and development. If anyone has any ideas for good animators feel free to let me know!
you could contact the person that made those animation ? https://www.youtube.com/watch?v=QZQ2gfEyTZs
Nice recommend, his animations look great! Message sent

Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5 (6/3/17)

Posted: Sun Jun 11, 2017 10:54 pm
by TwentyPotatoes
I made another video, this time is a recording of SCP-079 (simulated 70's computer noises, room ambience and digital recorder)
[youtube]ar_XKctBuB0[/youtube]

Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5 (6/3/17)

Posted: Mon Jun 12, 2017 1:47 pm
by DL_Baryonyx
You should update the changelog on the front page, it's still on v0.3.1a

Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5 (6/3/17)

Posted: Tue Jun 13, 2017 11:28 am
by ErinPone
Hey. I'm currently working on a port of my own, but I'm stuck using the room models from v0.9.1. I was digging around in the forums and found this thread where it seems like you figured out how to convert the 3dw's in the rooms.rar into a usable format. I have rooms.rar and 3D World Studio downloaded (though it doesn't launch correctly since I'm on Win10). Could you let me know what steps you took to get it working and get the models converted? I'd love to finally have somewhat up to date models.

Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5 (6/3/17)

Posted: Tue Jun 13, 2017 11:58 pm
by zornor90
DL_Baryonyx wrote:You should update the changelog on the front page, it's still on v0.3.1a
Good call, I actually plan on rewriting that entire section to demonstrate my plan going forward (goals, estimated timeframes, etc)

Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5 (6/3/17)

Posted: Wed Jun 14, 2017 2:51 am
by zornor90
Hotfix build 0.5a out! This build fixes an error that caused 173 to immediately despawn once it spawned in, 173 should show up much more often now!

Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5 (6/3/17)

Posted: Wed Jun 14, 2017 3:19 am
by zornor90
Image
First step towards no more overlapping rooms! This script will check to see which grid 'cells' contain a mesh (blue is center room which is connected to, red is non-center mesh containing). Then I can just map this grid onto my existing world gen grid to determine which cells are actually blocked

Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5 (6/3/17)

Posted: Wed Jun 14, 2017 3:24 am
by zornor90
ErinPone wrote:Hey. I'm currently working on a port of my own, but I'm stuck using the room models from v0.9.1. I was digging around in the forums and found this thread where it seems like you figured out how to convert the 3dw's in the rooms.rar into a usable format. I have rooms.rar and 3D World Studio downloaded (though it doesn't launch correctly since I'm on Win10). Could you let me know what steps you took to get it working and get the models converted? I'd love to finally have somewhat up to date models.
I'll make a video in the next couple of days explaining the process

Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5 (6/3/17)

Posted: Tue Jun 20, 2017 8:38 pm
by TwentyPotatoes
I made my own TestroomWarning.ogg
[youtube]kg1WxMEsojk[/youtube]

Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5 (6/3/17)

Posted: Fri Jun 23, 2017 2:33 am
by Zackonark
I will let the video speak for itself...
[youtube]dMDsni3cr5s[/youtube]

I would like to see a teleport event for 106 where he like almost crawls out of the wall in front of you when he's chasing you.