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Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5a (6/3/17)

Posted: Mon Oct 02, 2017 12:47 am
by Zackonark
Jon101Smith wrote:
Zackonark wrote:Yeah the console commands are already in game. Just press F3, just like in the original game, to activate it.

As far as the pocket dimension is concerned, I'm pretty sure such an option won't exist. As already stated, the PD is half of 106. Not to mention it'll get overhauled just as everything else in the original game has/will.
Ahh, and what about the teleport command, in the console case?
Well, like with everything, it's still being worked on. So a lot of commands aren't in yet. Especially since 106 is commanding most of our attention rn.
Scoot wrote:
zornor90 wrote:
ReptileMonster wrote: Love the lighting. especially with the dim blue. Nice job, so far. Can't wait to see the finished product.
Thanks!
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Jesus! Did you make that 106 model, Zornor?
Nah. That was modeled and animated by the spectacular Apocryphos. His work is fine indeed, so you just wait until more is revealed!

Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5a (6/3/17)

Posted: Mon Oct 02, 2017 3:13 pm
by Scoot
Nah. That was modeled and animated by the spectacular Apocryphos. His work is fine indeed, so you just wait until more is revealed!
I see, great job regardless, cannot wait for release...

Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5a (6/3/17)

Posted: Mon Oct 02, 2017 4:40 pm
by GIMLI_2
Halloween update changed to thanksgiving update! Hope that means an earlier release ;)

Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5a (6/3/17)

Posted: Tue Oct 03, 2017 4:02 am
by zornor90
Whoops no forum notifications for a few days, sorry for being quiet!

And yeah, 106 has taken a LOT longer to implement than I had hoped, such is game development. The other items for the release should go more quickly - got a couple of things I haven't listed on my trello that I'm hoping to get out as a surprise as well!

Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5a (6/3/17)

Posted: Wed Oct 04, 2017 2:47 am
by ReptileMonster
What SCP do you plan on implementing next?

Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5a (6/3/17)

Posted: Wed Oct 04, 2017 3:55 am
by zornor90
Currently upgrading the engine a bit, then I'll be finishing up 012 and 714 next!

Re: Containment Breach Unity Edition (2016) - Indev build 2 is out! (10.29.16)

Posted: Mon Oct 09, 2017 8:20 am
by gejopil
zornor90 wrote:
eyedine wrote:Hey OP, can you add options to increase brightness in the future? Right now the game is REALLY dark, so dark in fact that I cannot see anything except SCP 173's containment room.
Oh man! I've noticed this before on certain builds, would you mind tossing me the specs you are playing it at?

And yes, several options are coming soon that are QoL related. I will try to include those in the upcoming release
EDIT: Soon everything will be configurable muahahaha....
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Okay, got OBS working properly. YAY!

Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5a (6/3/17)

Posted: Fri Oct 13, 2017 1:20 am
by zornor90
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Awesome new emergency light modeled by Zackonark and textured by Shadowscale48...slowly going to replace all old light models with high quality modern emissives
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Security cameras will be in the upcoming build as well!

Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5a (6/3/17)

Posted: Fri Oct 13, 2017 11:26 am
by SpherisCore
Looking better and better each time I pass by, all I can say is "keep up the good work" :049:

Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5a (6/3/17)

Posted: Thu Oct 19, 2017 3:03 am
by ReptileMonster
Which SCP do you plan on adding next that will actively try to kill the player.? SCP-049 :049: , or SCP-096 :096: ? (I know SCP-096 doesn't actually try to kill the player until you look at it's face, but damn it! He still tries.)