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Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5a (6/3/17)

Posted: Sat Oct 21, 2017 8:49 pm
by zornor90
ReptileMonster wrote:Which SCP do you plan on adding next that will actively try to kill the player.? SCP-049 :049: , or SCP-096 :096: ? (I know SCP-096 doesn't actually try to kill the player until you look at it's face, but damn it! He still tries.)
Probably SCP-939
Image
Testing can be interesting

Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5a (6/3/17)

Posted: Sat Oct 21, 2017 10:19 pm
by zornor90
SCP939 (model by
Apocryphos and texturing done by Shadowscale48)
Image

Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5a (6/3/17)

Posted: Sat Oct 21, 2017 10:29 pm
by Shadowscale48
Much spook

Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5a (6/3/17)

Posted: Sun Oct 22, 2017 12:17 am
by ReptileMonster
zornor90 wrote:
Image
What SCP is this? I think I read it, but I don't remember.
zornor90 wrote:
Image
SCP-939 looks more horrifying then ever. Nice job.

Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5a (6/3/17)

Posted: Sun Oct 22, 2017 9:54 am
by GIMLI_2
High quality models for a high quality game

Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5a (6/3/17)

Posted: Sun Oct 22, 2017 11:23 pm
by Brunou8
zornor90 wrote:SCP939 (model by
Apocryphos and texturing done by Shadowscale48)
-snip-
This model will be in the game, I suppose.

Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5a (6/3/17)

Posted: Mon Oct 23, 2017 3:32 am
by Blue Prefect
zornor90 wrote:SCP939 (model by
Apocryphos and texturing done by Shadowscale48)
Image
Holy crap Zornor I can't believe it!! That looks great, I've been following this thread in the dark but that pic for 939 looks excellent and more nightmarish version that I had to comment on it. Keep doing what you're doing. :) :wink:

Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5a (6/3/17)

Posted: Thu Nov 02, 2017 1:15 pm
by GIMLI_2
Just want to mention some minor suggestions.

The new 106 model + animations is just awesome, cant wait till its completely finished and leaves black ooze behind. I'd suggest to slow down most of his animations (walking speed) but mostly his spawn animation. It doesnt need to be as slow as in scp:cb but he is too quick right now for an old man :P

This is sth i read somewhere (i guess trello). You want doors to push 173 away if it blocks them. I'd suggest that the door wont close at all because 173 seems rather heavy. If possible, it would be really cool if the door tries to close, but then returns because of an object blocking the path.

In case you missed it, JelLegendz made a livestream where he played through all of the current scp games (scp:cb original, unity, UE). He made a poll before and after the playthroughs and your game just went from the second place to an even result with the original game, which is incredible considering the unfinished state of the game. People see the high potential and professional work of your game. I really like where this is going and hope for even more patrons to support your project, because you deserve it!

Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5a (6/3/17)

Posted: Thu Nov 02, 2017 10:20 pm
by zornor90
Awesome, glad you like it! I'll take those thoughts on 106 and 173 into consideration

Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5a (6/3/17)

Posted: Sat Nov 04, 2017 5:11 pm
by zornor90
By the way, my discord is open to the public now: https://discord.gg/5hBWuZx Feel free to join!