Purpose for Tesla Gate
#1Is there a reason for something so dangerous to be there in the facility or is just another way-to-kill-the-player thing?
Probably the same as the fucking toxic "decontamination" gas that spews out of the toilet: to slow down SCPs or something. Again, let's remember that the Chaos Insurgents are trying to screw up as much as they can, while they can.Brunou8 wrote:reason
Pretty much.Brunou8 wrote:just another way-to-kill-the-player thing?
I'm pretty sure it's just to stop human-based SCPs from getting around faster, same as the decontamination gas. It seems to stop 106 and 096 pretty well.Brunou8 wrote:Is there a reason for something so dangerous to be there in the facility or is just another way-to-kill-the-player thing?
It is working fine.914 killed me wrote:they exist for the 106 achievement which is bugged in 1.3 and wont be fixed probably
I'm asking in terms of argument/story, not gameplay mechanics.914 killed me wrote:they exist for the 106 achievement which is bugged in 1.3 and wont be fixed probably
Its not i tried in light and heavy zones many timesVane Brain wrote:It is working fine.914 killed me wrote:they exist for the 106 achievement which is bugged in 1.3 and wont be fixed probably
ReptileMonster wrote:I'ts main purpose is to slow down the player, usually when he is being chased, and potentially kill the player. it's other purpose is to also slow down Nine-Tailed fox units if they happen to chase the player, and stop SCP-106 in it's tracks.
Brunou8 wrote: I'm asking in terms of argument/story, not gameplay mechanics.
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