LORD DEATH wrote:I was doing a play through in the latest version of SCP:CB when I went to the entrance zone and noticed level 1 and 2 keycards everywhere as well as S-Navs and Radios. My main issue with this is the fact that so many useless items seem to spawn in old locations (like level two keycards spawning in offices from the old versions). What's the point of having a level two keycard in the entrance zone where most doors will require level 4 or higher? Some of the spawn locations of certain items make no sense and have no use for the player what so ever. I think this should be addressed.
In my opinion keycards should cumulate to achieve a higher level (within reason). So you could get a level 1 + level 2 to get a level 3 but after you get that level 3 card you would need to get "level points" to upgrade your keycard, which could use a system such as 3 lv 1 kc = 1 lp, 2 lv 2 kc = 1 lp, 1 lv 3 kc = 1 lp where lv means level, kc mean keycard and lp means level point. One level point could equal 1 level on your keycard, for example 4 lp = 1 lv 4 kc. Alternatively, a better way of handling level points may be to use the dial settings to specify the keycard that you are trying to get and thus the number of keycards you need to upgrade to a better card, for example 1:1 -> lv 3 -> tkcl / 1.25 [if st = 1:1 and tkcl / 1.25 ≥ 3, give 1 lv 3 kc], fine -> lv 4 -> tkcl / 1.75 [if st = f and tkcl / 1.75 ≥ 4, give 1 lv 4 kc], very fine -> lv 5 -> tkcl / 2.25 [if st = vf and tkcl / 2.25 ≥ 5 and < 6, give 1 lv 5 kc], very fine -> omni -> tkcl / 2.25 [if st = vf and tkcl / 2.25 ≥ 6, give 1 omni kc] where st means setting, f means fine, vf means very fine and tkcl means total keycard level. So if you had a total keycard level of 4 (such as 1 level 2 keycard and 2 level 1 keycards), this means that you could get a level 3 keycard on 1:1, as 4/1.25 = 3.2 and 3.2 ≥ 3. The level points would always be rounded down to the nearest whole number. If this rounding system is too harsh for when the tkcl does not meet the requirement, then you could be given back the same keycards that you put in. This system could eliminate random chance of getting the keycard you want and give a reason to save any lower level keycards that you may find. The only downsides to this system in my opinion are that it might be hard to implement, that it would make the joke cards pointless and that some people would find this system too confusing.
I lead the SCP Auchenharvie Splinter.
Current Rank: Class C - Containment Specialist (Level 4).
Tester: Box of Horrors, SCP-CIM, N.T.F.
I develop the Future Horror Mod