Challenges

#1
This is a list of "challenges" you can do. Some will be harder than others, while the difficulty will be marked by colour.
Easy = Blue
Medium = Green
Hard = Red
Extremely Hard = Black

This list will expand over time. It is currently incomplete.
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Locked Down

Difficulty: Safe
Objective: Exit through either gate A or B
Restrictions: You cannot disable the lock down on the heavy containment zone entrance. You may only enter the zone through use of
the pocket dimension.
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Technophobe

Difficulty: Safe
Objective: Escape through either gate A or B
Restrictions: Cannot use SCP-914, or enter his containment chamber.
_________________________________________________________________________________________________________________
Disease Control

Difficulty: Safe
Objective: Escape through gate A or B
Restrictions: At some point in time, you MUST get infected by SCP-008.
_________________________________________________________________________________________________________________
Trenched

Difficulty: Euclid
Objective: Escape through gate B
Restrictions: If SCP-106 appears, then you are not allowed to move. You must stand still.
Restrictions: You can only exit the pocket dimension through the trench (The part with the giant flying eagle)
Restrictions: You cannot contain SCP-106
_________________________________________________________________________________________________________________
Tired

DIfficulty: Euclid
Objective: Recontain SCP-106 and exit through gate A
Restrictions: You cannot sprint.
_________________________________________________________________________________________________________________
Hauntingly Humorous

Difficulty: Euclid
Objective: Find every joke SCP.
_________________________________________________________________________________________________________________
Achievement Hunter

Difficulty: Custom run with "save everywhere" and "Aggressive NPCs" enabled
Objective: Get every achievement possible
Restrictions: You can't use any healing item. This includes healing drinks, like aloe, and the Strange Bottle.
_________________________________________________________________________________________________________________
No Touching

Difficulty: Custom run with "save everywhere and "Aggressive NPCs" enabled
Objective: Escape through gate A or B
Restrictions: Right after the intro is finished (or if you skipped the intro) spawn in SCP-178, and wear it. You must wear it for the
remainder of the game.
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Run

Difficulty: Keter
Objective: Escape through gate A or B
Restrictions: Right after the intro is finished (or if you skipped the intro) spawn in SCP-096, and look at its face.

Good luck.
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Last edited by cocoman111 on Sun May 28, 2017 3:16 pm, edited 2 times in total.

Re: Challenges

#2
cocoman111 wrote:This is a list of "challenges" you can do. Some will be harder than others, while the difficulty will be marked by colour.
Easy = Blue
Medium = Green
Hard = Red
Extremely Hard = Black

This list will expand over time. It is currently incomplete.
_________________________________________________________________________________________________________________
Locked Down

Difficulty: Safe
Objective: Exit through either gate A or B
Restrictions: You cannot disable the lock down on the heavy containment zone entrance. You may only enter the zone through use of
the pocket dimension.
_________________________________________________________________________________________________________________
Technophobe

Difficulty: Safe
Objective: Escape through either gate A or B
Restrictions: Cannot use SCP-914, or enter his containment chamber.
_________________________________________________________________________________________________________________
Disease Control

Difficulty: Safe
Objective: Escape through gate A or B
Restrictions: At some point in time, you MUST get infected by SCP-008.
_________________________________________________________________________________________________________________
Trenched

Difficulty: Euclid
Objective: Escape through gate B
Restrictions: If SCP-106 appears, then you are not allowed to move. You must stand still.
Restrictions: You can only exit the pocket dimension through the trench (The part with the giant flying eagle)
Restrictions: You cannot contain SCP-106
_________________________________________________________________________________________________________________
Tired

DIfficulty: Euclid
Objective: Recontain SCP-106 and exit through gate A
Restrictions: You cannot sprint.
_________________________________________________________________________________________________________________
Hauntingly Humorous

Difficulty: Euclid
Objective: Find every joke SCP.
_________________________________________________________________________________________________________________
Achievement Hunter

Difficulty: Custom run with "save everywhere" and "Aggressive NPCs" enabled
Objective: Get every achievement possible
Restrictions: You can't use any healing item. This includes healing drinks, like aloe, and the Strange Bottle.
_________________________________________________________________________________________________________________
No Touching

Difficulty: Custom run with "save everywhere and "Aggressive NPCs" enabled
Objective: Escape through gate A or B
Restrictions: Right after the intro is finished (or if you skipped the intro) spawn in SCP-178, and wear it. You must wear it for the
remainder of the game.
_________________________________________________________________________________________________________________
Run

Difficulty: Keter
Objective: Escape through gate A or B
Restrictions: Right after the intro is finished (or if you skipped the intro) spawn in SCP-096, and look at its face.

Good luck.
_________________________________________________________________________________________________________________
Hmmm...this is very similar to what Inclination is doing. :?Especially that last challenge.
Found?

Re: Challenges

#3
Blue Prefect wrote:
cocoman111 wrote:This is a list of "challenges" you can do. Some will be harder than others, while the difficulty will be marked by colour.
Easy = Blue
Medium = Green
Hard = Red
Extremely Hard = Black

This list will expand over time. It is currently incomplete.
_________________________________________________________________________________________________________________
Locked Down

Difficulty: Safe
Objective: Exit through either gate A or B
Restrictions: You cannot disable the lock down on the heavy containment zone entrance. You may only enter the zone through use of
the pocket dimension.
_________________________________________________________________________________________________________________
Technophobe

Difficulty: Safe
Objective: Escape through either gate A or B
Restrictions: Cannot use SCP-914, or enter his containment chamber.
_________________________________________________________________________________________________________________
Disease Control

Difficulty: Safe
Objective: Escape through gate A or B
Restrictions: At some point in time, you MUST get infected by SCP-008.
_________________________________________________________________________________________________________________
Trenched

Difficulty: Euclid
Objective: Escape through gate B
Restrictions: If SCP-106 appears, then you are not allowed to move. You must stand still.
Restrictions: You can only exit the pocket dimension through the trench (The part with the giant flying eagle)
Restrictions: You cannot contain SCP-106
_________________________________________________________________________________________________________________
Tired

DIfficulty: Euclid
Objective: Recontain SCP-106 and exit through gate A
Restrictions: You cannot sprint.
_________________________________________________________________________________________________________________
Hauntingly Humorous

Difficulty: Euclid
Objective: Find every joke SCP.
_________________________________________________________________________________________________________________
Achievement Hunter

Difficulty: Custom run with "save everywhere" and "Aggressive NPCs" enabled
Objective: Get every achievement possible
Restrictions: You can't use any healing item. This includes healing drinks, like aloe, and the Strange Bottle.
_________________________________________________________________________________________________________________
No Touching

Difficulty: Custom run with "save everywhere and "Aggressive NPCs" enabled
Objective: Escape through gate A or B
Restrictions: Right after the intro is finished (or if you skipped the intro) spawn in SCP-178, and wear it. You must wear it for the
remainder of the game.
_________________________________________________________________________________________________________________
Run

Difficulty: Keter
Objective: Escape through gate A or B
Restrictions: Right after the intro is finished (or if you skipped the intro) spawn in SCP-096, and look at its face.

Good luck.
_________________________________________________________________________________________________________________
Hmmm...this is very similar to what Inclination is doing. :?Especially that last challenge.
Inclination is doing an event. This is just general challenges you can do in your spare time. I'm not the first person to have done this.