Challenges

#1
This is a list of "challenges" you can do. Some will be harder than others, while the difficulty will be marked by colour.
Easy = Blue
Medium = Green
Hard = Red
Extremely Hard = Black

This list will expand over time. It is currently incomplete.
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Locked Down

Difficulty: Safe
Objective: Exit through either gate A or B
Restrictions: You cannot disable the lock down on the heavy containment zone entrance. You may only enter the zone through use of
the pocket dimension.
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Technophobe

Difficulty: Safe
Objective: Escape through either gate A or B
Restrictions: Cannot use SCP-914, or enter his containment chamber.
_________________________________________________________________________________________________________________
Disease Control

Difficulty: Safe
Objective: Escape through gate A or B
Restrictions: At some point in time, you MUST get infected by SCP-008.
_________________________________________________________________________________________________________________
Trenched

Difficulty: Euclid
Objective: Escape through gate B
Restrictions: If SCP-106 appears, then you are not allowed to move. You must stand still.
Restrictions: You can only exit the pocket dimension through the trench (The part with the giant flying eagle)
Restrictions: You cannot contain SCP-106
_________________________________________________________________________________________________________________
Tired

DIfficulty: Euclid
Objective: Recontain SCP-106 and exit through gate A
Restrictions: You cannot sprint.
_________________________________________________________________________________________________________________
Hauntingly Humorous

Difficulty: Euclid
Objective: Find every joke SCP.
_________________________________________________________________________________________________________________
Achievement Hunter

Difficulty: Custom run with "save everywhere" and "Aggressive NPCs" enabled
Objective: Get every achievement possible
Restrictions: You can't use any healing item. This includes healing drinks, like aloe, and the Strange Bottle.
_________________________________________________________________________________________________________________
No Touching

Difficulty: Custom run with "save everywhere and "Aggressive NPCs" enabled
Objective: Escape through gate A or B
Restrictions: Right after the intro is finished (or if you skipped the intro) spawn in SCP-178, and wear it. You must wear it for the
remainder of the game.
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Run

Difficulty: Keter
Objective: Escape through gate A or B
Restrictions: Right after the intro is finished (or if you skipped the intro) spawn in SCP-096, and look at its face.

Good luck.
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Last edited by cocoman111 on Sun May 28, 2017 3:16 pm, edited 2 times in total.

Re: Challenges

#2
cocoman111 wrote:This is a list of "challenges" you can do. Some will be harder than others, while the difficulty will be marked by colour.
Easy = Blue
Medium = Green
Hard = Red
Extremely Hard = Black

This list will expand over time. It is currently incomplete.
_________________________________________________________________________________________________________________
Locked Down

Difficulty: Safe
Objective: Exit through either gate A or B
Restrictions: You cannot disable the lock down on the heavy containment zone entrance. You may only enter the zone through use of
the pocket dimension.
_________________________________________________________________________________________________________________
Technophobe

Difficulty: Safe
Objective: Escape through either gate A or B
Restrictions: Cannot use SCP-914, or enter his containment chamber.
_________________________________________________________________________________________________________________
Disease Control

Difficulty: Safe
Objective: Escape through gate A or B
Restrictions: At some point in time, you MUST get infected by SCP-008.
_________________________________________________________________________________________________________________
Trenched

Difficulty: Euclid
Objective: Escape through gate B
Restrictions: If SCP-106 appears, then you are not allowed to move. You must stand still.
Restrictions: You can only exit the pocket dimension through the trench (The part with the giant flying eagle)
Restrictions: You cannot contain SCP-106
_________________________________________________________________________________________________________________
Tired

DIfficulty: Euclid
Objective: Recontain SCP-106 and exit through gate A
Restrictions: You cannot sprint.
_________________________________________________________________________________________________________________
Hauntingly Humorous

Difficulty: Euclid
Objective: Find every joke SCP.
_________________________________________________________________________________________________________________
Achievement Hunter

Difficulty: Custom run with "save everywhere" and "Aggressive NPCs" enabled
Objective: Get every achievement possible
Restrictions: You can't use any healing item. This includes healing drinks, like aloe, and the Strange Bottle.
_________________________________________________________________________________________________________________
No Touching

Difficulty: Custom run with "save everywhere and "Aggressive NPCs" enabled
Objective: Escape through gate A or B
Restrictions: Right after the intro is finished (or if you skipped the intro) spawn in SCP-178, and wear it. You must wear it for the
remainder of the game.
_________________________________________________________________________________________________________________
Run

Difficulty: Keter
Objective: Escape through gate A or B
Restrictions: Right after the intro is finished (or if you skipped the intro) spawn in SCP-096, and look at its face.

Good luck.
_________________________________________________________________________________________________________________
Hmmm...this is very similar to what Inclination is doing. :?Especially that last challenge.
Found?

Re: Challenges

#3
Blue Prefect wrote:
cocoman111 wrote:This is a list of "challenges" you can do. Some will be harder than others, while the difficulty will be marked by colour.
Easy = Blue
Medium = Green
Hard = Red
Extremely Hard = Black

This list will expand over time. It is currently incomplete.
_________________________________________________________________________________________________________________
Locked Down

Difficulty: Safe
Objective: Exit through either gate A or B
Restrictions: You cannot disable the lock down on the heavy containment zone entrance. You may only enter the zone through use of
the pocket dimension.
_________________________________________________________________________________________________________________
Technophobe

Difficulty: Safe
Objective: Escape through either gate A or B
Restrictions: Cannot use SCP-914, or enter his containment chamber.
_________________________________________________________________________________________________________________
Disease Control

Difficulty: Safe
Objective: Escape through gate A or B
Restrictions: At some point in time, you MUST get infected by SCP-008.
_________________________________________________________________________________________________________________
Trenched

Difficulty: Euclid
Objective: Escape through gate B
Restrictions: If SCP-106 appears, then you are not allowed to move. You must stand still.
Restrictions: You can only exit the pocket dimension through the trench (The part with the giant flying eagle)
Restrictions: You cannot contain SCP-106
_________________________________________________________________________________________________________________
Tired

DIfficulty: Euclid
Objective: Recontain SCP-106 and exit through gate A
Restrictions: You cannot sprint.
_________________________________________________________________________________________________________________
Hauntingly Humorous

Difficulty: Euclid
Objective: Find every joke SCP.
_________________________________________________________________________________________________________________
Achievement Hunter

Difficulty: Custom run with "save everywhere" and "Aggressive NPCs" enabled
Objective: Get every achievement possible
Restrictions: You can't use any healing item. This includes healing drinks, like aloe, and the Strange Bottle.
_________________________________________________________________________________________________________________
No Touching

Difficulty: Custom run with "save everywhere and "Aggressive NPCs" enabled
Objective: Escape through gate A or B
Restrictions: Right after the intro is finished (or if you skipped the intro) spawn in SCP-178, and wear it. You must wear it for the
remainder of the game.
_________________________________________________________________________________________________________________
Run

Difficulty: Keter
Objective: Escape through gate A or B
Restrictions: Right after the intro is finished (or if you skipped the intro) spawn in SCP-096, and look at its face.

Good luck.
_________________________________________________________________________________________________________________
Hmmm...this is very similar to what Inclination is doing. :?Especially that last challenge.
Inclination is doing an event. This is just general challenges you can do in your spare time. I'm not the first person to have done this.
cron