Hello,
I wanted to convert a SCP:CB map to a SteamVR Environment, to see what it would look like in VR. I chose the map "173"to test.
For this, I need to import the map in a 3D modeling software (I have Cinema 4D). I used the RMESH fragMOTION import plugin, but I'm unable to export it to a generic 3D model :
FBX gives me this result : https://puu.sh/yUWTW/bb5515b193.png (the texture mappings are all messed up)
OBJ crashes fragMOTION when exporting
B3D then converted to OBJ or DAE gives me this result : https://puu.sh/yUX0F/feb4b1bfc3.png (textures are somehow transparent)
BVH : "Not enough memory..." when importing into C4D (wtf)
Do you have a solution ?
Thanks !
Re: Importing maps in a 3D modeling software ?
#2Try to remove lightmapping texture before exporting this one. As far as I know laightmap is like a first layer and normal textures are on secondnatinusala wrote: FBX gives me this result : https://puu.sh/yUWTW/bb5515b193.png (the texture mappings are all messed up)
Re: Importing maps in a 3D modeling software ?
#3Thank you for your answer, it works !
However, when I remove the LM textures in fragMOTION, it remplaces their layers by a white color texture ("Color map") in each material. It works, but I have to go through each material to remove the color map aswell. Is there any "clean" solution to remove the texture and its usage in every material ?
However, when I remove the LM textures in fragMOTION, it remplaces their layers by a white color texture ("Color map") in each material. It works, but I have to go through each material to remove the color map aswell. Is there any "clean" solution to remove the texture and its usage in every material ?