I like it, I really would like to see more parts of the facility meant for Human activities and the like, let the player get away from the sterile environment of testing areas and see areas where other Humans live.AppleFace wrote:Sooooo... Any feedback on my "break room" idea?? XD
Re: Room Suggestions Thread.
#42Love it! Concept is great and coincides with what I assume is a live-in facility which would have break rooms, housing ,cafeteria, gyms, theaters, and many more options to increase moral and productivity of personnel. That section of the facility should have a friendlier feel, which interpreted to the dark, possibly blood splattered environment of the game would probably be way scarier than the sterile hallways of the research and containment sector. Even just abandoned quiet areas where people would normally be bustling about would heighten tension for the player, any noise or clatter would cause everyone to jump.AppleFace wrote:Sooooo... Any feedback on my "break room" idea?? XD
Re: Room Suggestions Thread.
#43basically disDr. Geist wrote:Love it! Concept is great and coincides with what I assume is a live-in facility which would have break rooms, housing ,cafeteria, gyms, theaters, and many more options to increase moral and productivity of personnel. That section of the facility should have a friendlier feel, which interpreted to the dark, possibly blood splattered environment of the game would probably be way scarier than the sterile hallways of the research and containment sector. Even just abandoned quiet areas where people would normally be bustling about would heighten tension for the player, any noise or clatter would cause everyone to jump.AppleFace wrote:Sooooo... Any feedback on my "break room" idea?? XD
Re: Room Suggestions Thread.
#44On a different floor right?A Hideous Beast wrote:basically disDr. Geist wrote:Love it! Concept is great and coincides with what I assume is a live-in facility which would have break rooms, housing ,cafeteria, gyms, theaters, and many more options to increase moral and productivity of personnel. That section of the facility should have a friendlier feel, which interpreted to the dark, possibly blood splattered environment of the game would probably be way scarier than the sterile hallways of the research and containment sector. Even just abandoned quiet areas where people would normally be bustling about would heighten tension for the player, any noise or clatter would cause everyone to jump.AppleFace wrote:Sooooo... Any feedback on my "break room" idea?? XD
I WANT TO [REDACTED] INSIDE TWILIGHT SPARKLE
DRIVER_IRQL_NOT_LESS_OR_EQUAL
Atheros drivers SUCK!
DRIVER_IRQL_NOT_LESS_OR_EQUAL
Atheros drivers SUCK!
Re: Room Suggestions Thread.
#45I was thinking in a different area meant for recreation and relaxation.
Re: Room Suggestions Thread.
#46Naw man, we gots to have floors.
I WANT TO [REDACTED] INSIDE TWILIGHT SPARKLE
DRIVER_IRQL_NOT_LESS_OR_EQUAL
Atheros drivers SUCK!
DRIVER_IRQL_NOT_LESS_OR_EQUAL
Atheros drivers SUCK!
Re: Room Suggestions Thread.
#47Watchtowers.
SO CLOSE AND YET SO FAR...
SO CLOSE AND YET SO FAR...
I Survived SCP-106's Pocket Dimension And All I Got Was This Stupid ID Card
Re: Room Suggestions Thread.
#48Agreed, or at the very least a train or tram system that would go to an alternate adjoining facility for the staff. Although given the warhead situation I'm not sure if it would be farther away so as not to obstruct the explosive force from eliminating the containment area or if it would need to be destroyed as well to avoid giving breached SCPs a place to escape. Thoughts?Destructoid wrote:Naw man, we gots to have floors.
Re: Room Suggestions Thread.
#49Tram system...
I LIKE THIS IDEA.
Inside the tram could be a map, the facility should be circular and the nuke silo should be a spot in the middle.
I LIKE THIS IDEA.
Inside the tram could be a map, the facility should be circular and the nuke silo should be a spot in the middle.
I WANT TO [REDACTED] INSIDE TWILIGHT SPARKLE
DRIVER_IRQL_NOT_LESS_OR_EQUAL
Atheros drivers SUCK!
DRIVER_IRQL_NOT_LESS_OR_EQUAL
Atheros drivers SUCK!
Re: Room Suggestions Thread.
#50"Black Mesa can kiss my bankrupt a-"Destructoid wrote:Tram system...
I LIKE THIS IDEA.
Inside the tram could be a map, the facility should be circular and the nuke silo should be a spot in the middle.
-Cave Johnson
Anyways, I like tram system. But, first, where would the foundation be build? Black Mesa was put on cliffs, so they used the trams to get around.