SCP-990
Posted: Fri Apr 26, 2013 10:52 pm
I've started to think about a new Intro idea and yeah. Longtext Ahead.
Like always, the intro music starts. (Kevin MacLeod - Blue Feather)
The white pitch appears. SCP-990 (or Tony) calls D-9341 in a loud, creepy voice. (Note: This is D-9341s dream and it voices could be used as Volgun's or Killing_You's)
SCP-990: Come here.
D-9341 comes closer to 990.
D-9341: Who... who are you?
SCP-990: Don't be shy. Your in a dream. I'm not going to hurt you. In your near future, you will suffer a nightmare in Foundation universe with various monsters of science, technology and brutalness.
D-9341: What... what monsters? What is this mess?
SCP-990: The immortal monsters. You will be defenseless. No firearms.
D-9341: This... this isn't true! Let me out! What is this dream?
SCP-990: Always remember: Run. Blink. Escape. (or Hide)
Then suddenly MTF slaps D-9341's face and returns to reality, where he is taken with an MTF Vehicle with other two Class D's to the SCP Foundation where the breach of containments will happen. Note: the main gate of Foundation is guarded by guards, the MTF will move away to their barracks.
Player moves D-9341 to his cell and touches the bed. Then a text appears: "A day passes." And then the original intro sequence.... Thoughts?
Some new items and mechanics:
Screwdriver: Could be used to fix and interact radio transcievers and navigators battery boxes... Or to interact a broken button on doors, elevators and such, to remove screws and connect wires to make them work. Screwdrivers could also be useless for using too much and they would be broken.
Improved navigation mechanics: I think it would be good idea to put navigator map in bottom right corner, when picking it up.
For SCP-500, i suggest to do a small pill bottle for it.
Boost Syringe: It could make you run any faster.
A Syringe: If you are loosing blood... In a fast way, now you could use a simple syringe to stop the player's bleeding.
Flashbang or smoke grenades or any other small item for distracting MTFs.
And for last words:
A scientist-research room could be good in the game. There would be some chemicals for environment and one SCP. (Any hostile or safe. Idk what to suggest) Note: Boost Syringe, A Syringe and a small bottle of SCP-500 could be located therefor.
As always: Regards.
Like always, the intro music starts. (Kevin MacLeod - Blue Feather)
The white pitch appears. SCP-990 (or Tony) calls D-9341 in a loud, creepy voice. (Note: This is D-9341s dream and it voices could be used as Volgun's or Killing_You's)
SCP-990: Come here.
D-9341 comes closer to 990.
D-9341: Who... who are you?
SCP-990: Don't be shy. Your in a dream. I'm not going to hurt you. In your near future, you will suffer a nightmare in Foundation universe with various monsters of science, technology and brutalness.
D-9341: What... what monsters? What is this mess?
SCP-990: The immortal monsters. You will be defenseless. No firearms.
D-9341: This... this isn't true! Let me out! What is this dream?
SCP-990: Always remember: Run. Blink. Escape. (or Hide)
Then suddenly MTF slaps D-9341's face and returns to reality, where he is taken with an MTF Vehicle with other two Class D's to the SCP Foundation where the breach of containments will happen. Note: the main gate of Foundation is guarded by guards, the MTF will move away to their barracks.
Player moves D-9341 to his cell and touches the bed. Then a text appears: "A day passes." And then the original intro sequence.... Thoughts?
Some new items and mechanics:
Screwdriver: Could be used to fix and interact radio transcievers and navigators battery boxes... Or to interact a broken button on doors, elevators and such, to remove screws and connect wires to make them work. Screwdrivers could also be useless for using too much and they would be broken.
Improved navigation mechanics: I think it would be good idea to put navigator map in bottom right corner, when picking it up.
For SCP-500, i suggest to do a small pill bottle for it.
Boost Syringe: It could make you run any faster.
A Syringe: If you are loosing blood... In a fast way, now you could use a simple syringe to stop the player's bleeding.
Flashbang or smoke grenades or any other small item for distracting MTFs.
And for last words:
A scientist-research room could be good in the game. There would be some chemicals for environment and one SCP. (Any hostile or safe. Idk what to suggest) Note: Boost Syringe, A Syringe and a small bottle of SCP-500 could be located therefor.
As always: Regards.