Difficulty Levels

#1
They could affect things such as blink rate, stamina regen/loss, SCP spawn rates, SCP speeds, effectiveness of Certain SCP's abilities (Such as making SCP 068's ability to make you stare at it's containment room monitor slower), spawn rates of items (such as batteries, masks, clearance cards, eye drops, etc) and damage of MTF.
(Some things were left out due to me accedentially posting this thread before accedentially and not being finished. I forgot some of the things since that happened.)

Easy:
-Blink rate reduced by at least 5%, at most 10%
-Stamina Regen increased by at least 5%, at most 10%
-Batteries Spawn in groups of at least 3, at most 5
-Masks spawn on the metal shelves in the halls in groups of 1 to 2
-SCP info sheets spawn normally (Which is alot, already)
-MTF is very easy to evade/escape
-SCP 173 moves 15% Slower and Cannot teleport if player is within a certain distance away from it
-SCP 106 spawns less often and its chance of pulling you into the pocket dimension is decreased by 5-10%

Normal:
-Same normal gameplay as it currently is

Hard:
-Blink rate increased by at least 5%, at most 10%
-Stamina Regen reduced by at least 5%, at most 10%
-Batteries Spawn in groups of 1-2
-Masks spawn on the metal shelves in the halls in groups of 1 (If they do spawn), and only spawn 75% of the time
-SCP info sheets don't spawn, only the umportant papers spawn (The warhead one, the code sheet, etc.)
-MTF will be very hard to survive
-SCP 173 moves 15% faster
-SCP 106 spawns more often and its chance of pulling you into the pocket dimension is increased by 5-10%

I know keter and euclid are the current 2 difficulty levels, but have not much difference. Keter (whatever one is the one where you play YOLO-style) is like minecraft's hardcore mode.
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http://www.youtube.com/watch?v=0FcDXL5Aw0o

Re: Difficulty Levels

#3
Awesomeguy147 wrote:
-SCP 106 spawns less often and its chance of pulling you into the pocket dimension is decreased by 5-10%
but if he doesn't pull you in the pocket dimension... then that means he just kills you... How does that make it easier?
Because if you dont get pulled in, you can just back up until he goes away. Sort of like the maniac on SCP 087 B that spawns out of thin air.
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http://www.youtube.com/watch?v=0FcDXL5Aw0o

Re: Difficulty Levels

#6
FuryDrone wrote:you can also use console to cheat a little
Exactly. I (And probably many other people) find it very hard to not use the console commands to cheat, given that the ability to do such is right there during any time in the game.
Adding an option to disable them would be excellent. It would be toggled on or off when making a new game, and the savegame will have it set to that option permanently.
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http://bit.ly/12TiXt7
http://www.youtube.com/watch?v=0FcDXL5Aw0o

Re: Difficulty Levels

#7
Awesomeguy147 wrote:
Awesomeguy147 wrote: but if he doesn't pull you in the pocket dimension... then that means he just kills you... How does that make it easier?
No you can't back up, because if he doesn't take you to the dimension, then you are dead where you stand.
BUMP


It doesn't even have to be specifically how I thought of it. Taking in recommendations would be even better. The whole idea of it is for it to be something that everyone would enjoy. If the developers didn't listen to the community about anything that they felt was too powerful or too easy to survive, the game wouldn't be alive and still being changed.
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http://bit.ly/12TiXt7
http://www.youtube.com/watch?v=0FcDXL5Aw0o