Re: SCP-294 liquids

#31
[The Forth Wall|The Other Side of the Screen|Full Awareness|Pinkie Pie's Greatest Ability]
color=255,255,255
message="What the? Oh my god. So this is me? Just a user-controlled camera with no playermodel? I don't exist. But you do, please help me."
sound=SFX\294\slurp_realize.ogg
dispensesound=SFX\294\dispense3.ogg
STEAM
## LOG OFF.

Re: SCP-294 liquids

#32
CLgaming wrote:[The Forth Wall|The Other Side of the Screen|Full Awareness|Pinkie Pie's Greatest Ability]
color=255,255,255
message="What the? Oh my god. So this is me? Just a user-controlled camera with no playermodel? I don't exist. But you do, please help me."
sound=SFX\294\slurp_realize.ogg
dispensesound=SFX\294\dispense3.ogg
yes

just

holy shit i didn't want it to break the fourth wall but for gods sake this is.. t-this is..

AMAZING
I Survived SCP-106's Pocket Dimension And All I Got Was This Stupid ID Card

Re: SCP-294 liquids

#33
That Same Anon wrote:
CLgaming wrote:[The Forth Wall|The Other Side of the Screen|Full Awareness|Pinkie Pie's Greatest Ability]
color=255,255,255
message="What the? Oh my god. So this is me? Just a user-controlled camera with no playermodel? I don't exist. But you do, please help me."
sound=SFX\294\slurp_realize.ogg
dispensesound=SFX\294\dispense3.ogg
holy shit i didn't want it to break the fourth wall but for gods sake this is.. t-this is..

AMAZING
I agree, it should definitely be added.
Image

Re: SCP-294 liquids

#34
CLgaming wrote:[The Fourth Wall|The Other Side of the Screen|Full Awareness|Pinkie Pie's Greatest Ability|Fenestrated Wall|[Cup of] Meta|Fourth Wall]
color=255,255,255
message="What the? Oh my god. So this is me? Just a user-controlled camera with no player-model? I don't exist. But you do, please help me."
sound=SFX\294\slurp_realize.ogg
dispensesound=SFX\294\dispense3.ogg
nominated it so it can be in default game

because HELL FUCKING YES.

just
regalis
please
just put this
in because imagine i-if
oh god the meta hurts my braiiiiiiinnn

but seriously "I'm not real. but you are. please help me"
most tear-jerking moment in a game not oriented around sadness i know of.

...easter egg level which if you complete you get concept arts for our D. or something. and the level looks like microchips and stuff. it's completely void of enemies, it's more of a puzzle.

that would be so deliciously meta you don't even know how much i would be praying for his safety and escape.
you sir

you
you just
made me cry in happiness on the idea of a secret ending where D-9341 escapes the game

t-thank you
I Survived SCP-106's Pocket Dimension And All I Got Was This Stupid ID Card

Re: SCP-294 liquids

#35
Made some more.

Code: Select all

[Ethanol Liquid|Alcohol|Spirit]
color=235,229,213
alpha=0.5
blur=1
dispensesound=SFX\294\dispense3.ogg
sound=SFX\294\fire.ogg
flammable=true
deathtimer=1
lethal=true
deathmessage=A heavily burnt skeletal corpse was lying in the cafeteria, designation - D-9341.

[Gorilla Munch|Jimmies]
color=242,239,27
glow=true
alpha=0.3
message=Shh, no tears, only dreams now. There is no need to be upset.
dispensesound=SFX\294\dispense3.ogg
sound=SFX\294\rustledjimmies.ogg

[Gunpowder]
color=184,183,156
alpha=0.8
refuse=true
refuse message=Smells like coins and bullets. No way, I'm drinking it.
dispensesound=SFX\294\dispense1.ogg

[Rotten Flesh]
color=115,171,80
alpha=0.5
dispensesound=SFX\294\dispense3.ogg
vomit=true
message=YUCK! THIS IS GROSS!

[Hepatitis A Virus]
color=213,213,219
alpha=0.2
glow=true
dispensesound=SFX\294\dispense3.ogg
sound=SFX\294\slurp.ogg
message=This drink makes me sick...
blur=10
lethal=true
deathtimer=10
deathmessage=A corpse of D-9341 was found. The subject appears to have nausea, jaundice and fever.

[Venom|Snake Venom]
color=230,212,23
alpha=0.8
glow=true
paralyze=true
paralyzetimer=2
deathtimer=3
deathmessage=Corpse of D-9341 was found. The subject appears to be toxicated with snake venom.

[Toilet Water|Perfume]
color=219,217,195
alpha=0.2
message=This drink made me not so smelly at all.
sound=SFX\294\slurp.ogg
dispensersound=SFX\294\dispense1.ogg

Code: Select all

[Aloe Vera Drink|Cactus Drink]
color=217,214,186
alpha=0.8
glow=true
sound=SFX\294\slurp.ogg
dispensesound=SFX\294\dispense1.ogg
heal=1

[Russian Vodka|Vodka]
color=242,241,225
alpha=0.5
sound=SFX\294\slurp.ogg
dispensesound=SFX\294\dispense1.ogg
message=BEST ALCOHOL IN RUSSIA, СУКА!!!

[Espresso]
color=204,91,53
alpha=0.2
dispensesound=SFX\294\dispense1.ogg
message=Tastes like typical milk coffee.

[SCP-207-1]
color=20,8,1
alpha=0.5
glow=true
dispensesound=SFX\294\dispense3.ogg
stomach ache=true
lethal=true
blur=1
deathtimer=1
deathmessage=Subject D-9341 was found at cafeteria lying on ground and holding SCP-207-1. Cause of death varying from massive internal organ failure to exsanguination due to major artery ruptures.

[Mississippi Queen]
color=232,232,14
alpha=0.8
glow=true
message=THIS DRINK MAKE ME GO CRAZY AROUND THE HOUSE!!!
dizzy=true
dispensesound=SFX\294\dispense3.ogg
And also.

Sound file for [Mississippi Queen]

And a sound file for [Gorilla Munch|Jimmies]
Last edited by SCP 513 on Tue Sep 03, 2013 6:48 pm, edited 5 times in total.

Re: SCP-294 liquids

#36
Great work everyone. :) Judging by a quick read-through I think all of these will go in the game.
mrpeanut188 wrote:
Theimperfectbeing wrote:Some have positive effects if you want. One of the settings is how it effects your sprint and blinking for a set amount of time. You can sprint longer and blink slower. So there's that.
I do not believe you can set that to a negative variable, although correct me if I'm wrong.
The effect on sprinting/blinking is calculated with something like this:

blinktimer = blinktimer - the_normal_deterioration_rate * blinking_effect

You can actually give the variable a negative value, it just makes the blink or stamina meter go up until it reaches the maximum value. In other words, it gives you infinite sprinting or stops you from blinking entirely (until the effect wears off of course). You can also slow down the deterioration rate by giving the variable a value between 0.0 and 1.0.

Re: SCP-294 liquids

#38
There should be a parameter called "mix [X]", which will determine what will happen when [X] is "mixed" with your drink. It could look something like this:

Code: Select all

mix [X]=CreateDrink([Y]):PlaySound([Z])
Dragging [X] over the drink in the inventory would create a cup of [Y] in your inventory, and play the sound [Z].

Code: Select all

[Liquid Hydrogen]
color=255,255,255
alpha=0.5
blur=10
flammable=5
lethal=true
sound=SFX\294\burn.ogg
dispensesound=SFX\294\dispense3.ogg
deathmessage=An entirely burnt corpse in the cafeteria was supposed to be D-9341.
;(copied from SCP-513's suggestion)
mix Liquid Oxygen=CreateDrink(Water):PlaySound(SFX\294\burn.ogg)

[Liquid Oxygen]
color=222,222,255
alpha=0.6
blur=10
lethal=true
sound=SFX\294\burn.ogg
dispensesound=SFX\294\dispense3.ogg
deathmessage=A class D subject was found dead, jaw [REDACTED]. Unidentified as of now.
mix Liquid Hydrogen=CreateDrink(Water):PlaySound(SFX\294\burn.ogg)

Re: SCP-294 liquids

#39
Regalis wrote:
mrpeanut188 wrote: I do not believe you can set that to a negative variable, although correct me if I'm wrong.
The effect on sprinting/blinking is calculated with something like this:

blinktimer = blinktimer - the_normal_deterioration_rate * blinking_effect

You can actually give the variable a negative value, it just makes the blink or stamina meter go up until it reaches the maximum value. In other words, it gives you infinite sprinting or stops you from blinking entirely (until the effect wears off of course). You can also slow down the deterioration rate by giving the variable a value between 0.0 and 1.0.
Yeah, I've seen that line before when taking out blinking for my mod. I just wasn't sure if it would read it from the .INI.
I still don't think that there aren't enough drinks with benefits, a good idea would be to code some hidden ones, so people cannot cheat and take a look at the drinks list.
Image