SCP-294 liquids

If you have models, sound effects, textures or anything else you would like to be put in the game, post them here. Ideas and suggestions are also welcome.
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Regalis
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SCP-294 liquids

Postby Regalis » Sun Sep 01, 2013 12:46 pm

SCP-294 will be added in the next update, as seen on my new youtube video. Now we just need more drinks.

The drinks are defined in a separate .ini file in the data folder which can be edited by anyone (as suggested by Mirocaine). The parameters in the .ini file are a bit limited at the moment, but they can still provide a lot of interesting results:

Code: Select all

;you can set multiple names for a liquid by separating the names with a "|"-symbol. ("[Wine|Red Wine|Grape Wine]" for example)

;color = the color of the liquid
;alpha = the transparency of the liquid (0.0 = invisible, 1.0 = nontransparent)
;glow = makes the liquid glow (true/false)

;sound = the sound clip played when the player drinks the liquid
;dispensesound = the sound clip played when the liquid is dispensed ("SFX\294\dispense1.ogg" by default).

;lethal = true/false
;death message = the text shown in the game over -screen if the player dies when drinking the liquid

;refuse = if set to true, the character refuses to drink the liquid
;refuse message = displayed when the character refuses to drink said liquid

;vomit = if set to true, the character starts vomiting after drinking the liquid

;blur = how many seconds the screen stays blurry after drinking the liquid
;message = a text shown on the screen after drinking the liquid
;damage = increases the injuries-value
;bloodloss = increases the blood loss - value
;stomach ache = true/false, has the same effect as appendicitis caused by SCP-1025 (decreased stamina and messages about stomach ache)

;stamina effect = changes how fast stamina decreases (1.0 = normal speed, 2.0 = decreases twice as fast, 0.0 = doesn't decrease at all)
;stamina effect timer = how many seconds the effect lasts

;blinking effect = changes how fast the blink meter decreases (1.0 = normal speed, 2.0 = decreases twice as fast, 0.0 = doesn't decrease at all)
;blinking effect timer = how many seconds the effect lasts

;explosion = true/false, creates an explosion similar to the one at Gate B


If you have any suggestions for new parameters, post them in this topic. It would be best if the parameters could be used in as many different drinks as possible - there's not much point in coding a "make_the_player_dance"-parameter for a cup of dancing for example.

Here are some crude examples of the liquids I've added so far:

Code: Select all

[Beer|Lager]
color=235,165,40
alpha=0.8
message=The drink tastes like a standard pale lager.
sound=SFX\294\slurp.ogg

[Blood of Christ|Blood of Jesus|Blood of Jesus Christ]
color=145,32,50
alpha=0.9
message=The drink tastes like red wine.
sound=SFX\294\slurp.ogg
dispensesound=SFX\294\dispense3.ogg

[Carbon]
color=0,0,0
blur = 15
lethal = true
sound=SFX\294\burn.ogg
death message = The mouth cavity, throat and face of the victim are covered in severe third degree burns. A layer of black, crystalline substance was found inside the mouth cavity. Sent for chemical analysis.
dispensesound=SFX\294\dispense2.ogg

[Coffee|Black Coffee]
color=87,62,45
message=The drink tastes like fairly strong black coffee.
blur=2
stamina effect=0.9
sound=SFX\294\slurp.ogg

[Glass]
color=255,0,0
glow=true
blur=15
lethal=true
sound=SFX\294\burn.ogg
dispensesound=SFX\294\dispense2.ogg

[Gold]
color=255,200,15
glow=true
blur=15
lethal=true
sound=SFX\294\burn.ogg
dispensesound=SFX\294\dispense2.ogg

[Iron|Steel]
color=255,100,30
glow=true
blur=15
lethal=true
sound=SFX\294\burn.ogg
dispensesound=SFX\294\dispense2.ogg

[Liquid Nitrogen|Nitrogen]
color=255,255,255
alpha=0.5
blur=10
lethal=true
sound=SFX\294\burn.ogg
dispensesound=SFX\294\dispense2.ogg

[Milk]
color=255,255,255
sound=SFX\294\slurp.ogg

[Motor Oil|Oil]
color=0,0,0
sound=SFX\294\slurp.ogg
blur=10
stomach ache=true
sound=SFX\294\slurp.ogg
dispensesound=SFX\294\dispense2.ogg

[Room-temperature Superconductor]
color=254,219,93
alpha=0.5
message=The drink tastes like apple juice.
sound=SFX\294\slurp.ogg
dispensesound=SFX\294\dispense3.ogg

[the best drink I've ever had|the best drink I've had]
color=235,165,40
alpha=0.8
message=The drink tastes like a Vienna lager you drinked years ago.
sound=SFX\294\slurp.ogg
dispensesound=SFX\294\dispense2.ogg

[Water]
color=200,200,200
message=Well, that was refreshing.
alpha=0.2
sound=SFX\294\slurp.ogg

[Wine|Red Wine|Grape Wine]
color=145,32,50
alpha=0.9
sound=SFX\294\slurp.ogg


Some guidelines:
- You don't have to add "a cup of" in the name of the liquid, the game does that automatically.
- Please use the code-tags to keep this topic easier to read.
- Dispense1.ogg is a sound used for "normal" drinks like coffee, water, tea and so on. It's played in the video when dispensing water.
- Dispense2.ogg is a longer, rumbling sound heard in the video when dispensing liquid nitrogen. It should be used for uncommon liquids that are harder for SCP-294 to dispense.
- Dispense3.ogg is the sound heard when dispensing blood of Christ. It's for things that don't necessarily even exist in the real world, like "cup of music" or "cup of pertinent medical knowledge".
- You can make your own dispensing or drinking sounds of course, just post them here along with the liquids.

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Omniary
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Re: SCP-294 liquids

Postby Omniary » Sun Sep 01, 2013 1:26 pm

Nice. Let the games begin.


Suggestions for new parameters:

Code: Select all

refuse = determines if the player will drink or be able to drink (used for impossible things to drink, like 'cup of air' or 'cup of cup', and also for ridiculous requests that are just plain stupid, like 'semen' and 'shit'.
refuse message = Message that's displayed when you refuse to drink said substance. IE: "Oh hell no."
drink sound = sound that plays around the drink (could be used for sounds emitting from a strange choice, like Uranium-235.'
keyword = Something the drink can refer to if your request is vague, incomplete, or extra explanatory. (IE for water, the keyword would be water, so requests like Tap water, Seltzer water and toilet water are all acceptable.)


Also, there should be multiple input names.

Drinks:

Code: Select all

[Orange Juice]
color=240,175,70
message=The drink tastes sweet and has quite a bit of pulp.
sound=SFX\294\slurp.ogg

[something that will destroy SCP-682]
color=0,0,0
glow=true
sound=Nuclear2.ogg
dispensesound=SFX\294\dispense3.ogg
lethal=true
death message= Recon teams sent in at █:█:█ show that the entirety of Site-██ was vaporized, save for a 5 meter radius of unharmed area in the facility cafeteria of Sector █, surrounding SCP-294.
explosion=true

[Uranium]
color=70.170,90
glow=true
sound=SFX\294\burn.ogg
dispensesound=SFX\294\dispense3.ogg
death message= Subject D-9341 was found in the facility cafeteria lying in a small puddle of depleted uranium. Cause of death was confirmed to be acute radioactive poisoning.

[Coke]
color=65,20,0
alpha=0.8
sound=SFX\294\slurp.ogg

[Sprite]
color=225,225,255
alpha=0.5
sound=SFX\294\slurp.ogg

[Chocolate Milk]
color=145,110,90
sound=SFX\294\slurp.ogg

[Lembas Bread]
color=170,150,100
sound=SFX\294\slurp.ogg
dispensesound=SFX\294\dispense2.ogg
message= You feel enlightened of hunger and fatigue.
stamina effect=0.5
blinking effect=0.5

[Vanilla Cake Batter]
color=230,215,185
sound=SFX\294\slurp.ogg
dispensesound=SFX\294\dispense2.ogg
message= The drink tastes delicious, albeit sweet.

[Energy Drink]
color=50,215,70
alpha=0.9
sound=SFX\294\slurp.ogg
blur=5
message=It tastes slightly strong and tart.
stamina effect=0.3
blinking effect=0.8

[Lemonade]
color=245,245,130
sound=SFX\294\slurp.ogg
alpha=0.8
message= The drink tastes sweet and tart.


I'll finish writing this up later.
Darn. A perfectly good brain, wasted.
gIVe me your rare kumikos this is a robbery!!

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FoxMccloud64
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Re: SCP-294 liquids

Postby FoxMccloud64 » Sun Sep 01, 2013 2:08 pm

I got a few ideas, aside from a cup of scrumpy :106:

Soda
Tea
Tears maybe?
Ice

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SCP-500
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Location: Canada

Re: SCP-294 liquids

Postby SCP-500 » Sun Sep 01, 2013 3:24 pm

I posted this on the v.0.8 sneak peek .

What if you could order other liquid SCP's.

Like SCP-447 (Posted by lusor1111) SCP-195 (Posted by capy) SCP-420 (Posted by hug0905) and SCP-207 (Posted by myself)
ERIC IS LOVE, ERIC IS LIFE.

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Re: SCP-294 liquids

Postby Lios » Sun Sep 01, 2013 4:36 pm

Well now this just looks like too much fun.

Definitely agree with Omniary's parameter ideas, but I have an idea to expand on the keywords so as to at least produce results even when being vague. For each thing that has a keyword from the requested liquid, it's a further widening chance to get a random one of the liquids with the keyword used. Say if you requested wine, and there were two different types of wine in the list of liquids; both red, and white. So long as they both had the "wine" keyword, it would be a 50% chance to get either the red or the white wine. If there were three types of wine, it would be a 1 in 3 chance, etc. A little more complex than just making the user be specific, but it could work.

Also, is there time limit for things such as blinking effect, or stamina effect? I believe that the time for these effects should also be made determinable by the liquid's code. Perhaps a parameter for "blinking effect duration" and "stamina effect duration" for a number of seconds related to the value.

I'll jot down some drink ideas for later, but I did come up couple of neat ones.

Code: Select all

[Courage]
color=41,28,22
dispensesound=SFX\294\dispense3.ogg
sound=SFX\294\slurp.ogg
blinking effect=0.7
stamina effect=0.5
message=You are suddenly overcome with a feeling of confidence!

(If the duration parameters are included)
blinking effect duration=180
stamina effect duration=180

-----
(This one takes Omniary's drink failure idea into account, because it sounds like fun)
[Luck]
color=240,240,128
dispensesound=SFX\294\dispense3.ogg
glow=true
drink=false
refuse message=When you reach for the cup, you clumsily knock it to the ground and the contents spill all over the floor. How ironic.

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SCP 513
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Re: SCP-294 liquids

Postby SCP 513 » Sun Sep 01, 2013 4:48 pm

Some parameters:

Code: Select all

vomit = Player starts vomiting on the ground with vomiting sound.
heal = Heals the player-value.
flammable = Ignites the fire on player-value.


Some lines:

Code: Select all

[Acid Liquid]
color=0,0,0
alpha=0
message=This drink makes me crazy!
sound=SFX\294\slurp.ogg
dispensesound=SFX\294\dispense3.ogg
blur=10
lethal=true
sound=SFX\294\burn.ogg

[Rat Poison]
color=0,0,0
alpha=0.1
message=This drink is nasty.
sound=SFX\294\vomit.ogg
dispensesound=SFX\294\dispense2.ogg
blur=6
damage=2
vomit=true

[Sulfuric Acid]
color=0,0,0
alpha=0
sound=SFX\294\corrosive.ogg
lethal=true
dispensesound=SFX\294\dispense3.ogg
death message=A corpse of corroded skeleton was found in cafeteria, appears to be D-9341.

[Vaccine]
color=0,0,0
alpha=0
sound=SFX\294\slurp.ogg
heal=5
dispensesound=SFX\294\dispense2.ogg

[Cup of Mayo]
color=0,0,0
alpha=0.5
sound=SFX\294\slurp.ogg
dispensesound=SFX294\dispense1.ogg


[Liquid Hydrogen]
color=255,255,255
alpha=0.5
blur=10
flammable=5
lethal=true
sound=SFX\294\burn.ogg
dispensesound=SFX\294\dispense3.ogg
deathmessage=An entirely burnt corpse in the cafeteria was supposed to be D-9341.
Last edited by SCP 513 on Sun Sep 01, 2013 6:54 pm, edited 1 time in total.

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SCP-500
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Re: SCP-294 liquids

Postby SCP-500 » Sun Sep 01, 2013 6:05 pm

I've got a few i'll post, this is using some of the parameters posted by omniary and SCP-513.

Code: Select all

[wax]
color=203,203,199
message=the taste makes you ill.
sound=SFX/294/Slurp.ogg
stomach ache=true
dispensesound=SFX/294/Dispense1.ogg

[Antimatter]
color=0,0,0
lethal=true
explosion=true
sound=Nuclear2.ogg
dispensesound=SFX/294/Dispense2.ogg
deathmessage=The entirety of site-[blank] was consumed by a large explosion, only the space SCP-294 is located is still intact, recovered surveilance tapes record d-9341 inputting antimatter into SCP-294.

[Syrup of ipecac]
color=106,89,30
message=you feel very sick.
sound=SFX/294/Slurp.ogg
dispensesound=SFX/294/Dispense1.ogg
vomit=true

^-There is such thing as syrup of ipecac, it's used in med kits and basically forces you to vomit, just saying this because it sounds like something out of a video game or something.


Sorry if these were made sloppy, i have never wrote like this before.
ERIC IS LOVE, ERIC IS LIFE.

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garbo
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Re: SCP-294 liquids

Postby garbo » Sun Sep 01, 2013 6:40 pm

Let's have some fun jejeje

Code: Select all

[Wood]
;color = 170, 135, 88
;alpha = 1.0
;glow = false
;sound = SFX\Cough1.ogg
;dispensesound = SFX\294\dispense3.ogg
;lethal = false
;vomit=true
;message = I'm going to throw up! It's chipped wood
;damage = 1
;stomach ache = true

[Charizard]
;color = 210, 70, 46
;alpha = 1.0
;glow = true
;sound =SFX\294\burn.ogg
;dispensesound =SFX\294\dispense3.ogg
;lethal = true
;death message = Wow! The ass of this dead guy is on fire!
;blur = 5
;message = It tastes like... Argh! OH SHIT! MY ASS IS ON FIRE!

[Call of Duty|CoD|cod]
;color = 0,0,0
;alpha = 1.0
;glow = false
;sound = SFX\294\slurp.ogg
;dispensesound =SFX\294\Dispense3.ogg
;lethal = false
;message = This is the WORST thing I've ever drunk. It tastes like shit!

[Wi-fi]
;color = 255, 255, 255
;alpha = 0.0
;glow = true
;sound = SFX\294\slurp.ogg
;dispensesound = SFX\294\dispense3.ogg
;lethal = false
;message = Aaaah. I can't live without it

[Electricity]
;color = 255, 255, 255
;alpha = 0.0
;glow = true
;sound = SFX\teslapowerup.ogg
;dispensesound = SFX\294\dispense2.ogg
;lethal = true
;death message = I DUNNO :( PLEASE HELP
;explosion = true


Edit:
Another one more

Code: Select all

[Amnesia]
;color = 255, 255, 255
;alpha = 0.0
;glow = true
;sound =SFX\294\slurp.ogg
;dispensesound =SFX\294\dispense2.ogg
;lethal = false
;blur = 10
;message = Daniel, is that you? What are you doing?
Last edited by garbo on Mon Sep 02, 2013 9:19 am, edited 1 time in total.
DON'T SHOOT! LET THEM BURN!

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Glitch
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Re: SCP-294 liquids

Postby Glitch » Sun Sep 01, 2013 7:54 pm

You're going to end up with a pretty large text file to account for all the stupid shit people are going to do with this.

[420]
colour = 149,69,53
alpha = 0.8
Message = MAN DATS SOM GOOD ASS SHIT
sound = Mandeville.ogg

[SCRUMPY]
colour = 61,43,31
ALpha = 0.7
Message = Cheer's mate
blur = 90
sound=SFX\294\slurp.ogg

[Invincibility]
colour = 228,208,10
Godmode = 1

[Episode 3]
Output message = OUT OF RANGE
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Re: SCP-294 liquids

Postby Brunou8 » Sun Sep 01, 2013 10:27 pm

Code: Select all

[Dark Matter]

color = 0, 0, 0
alpha = 1.0
glow = false

sound = darkmatter.mp3
dispensesound = darkmattermachine.mp3

refuse = true
refuse message = The liquid compressed itself before I could drink it.


SCP-294 sound: http://mfi.re/listen/b5aguy2d722966t/DarkMatter-Machine.mp3

No-drink sound: http://mfi.re/listen/0bdi0010zn547f7/DarkMatter.mp3

Note: The sounds are just examples, I made them quickly.
Last edited by Brunou8 on Sun Nov 03, 2013 3:21 am, edited 2 times in total.


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