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Re: SCP Containment Breach Mobile?

Posted: Tue Oct 22, 2013 11:27 pm
by hug0905
DeSujestor wrote:But anyways, if some one still has an idea (But not anything related to criticism) about what to put in the game, please post it here! :)
Do that on another thread.

Re: SCP Containment Breach Mobile?

Posted: Tue Oct 22, 2013 11:41 pm
by spartan322
hug0905 wrote:
DeSujestor wrote:But anyways, if some one still has an idea (But not anything related to criticism) about what to put in the game, please post it here! :)
Do that on another thread.
No, another thread about this would be pointless.

Having a thread about an mobile version is pointless by itself, since there is not going to be one anytime soon. And I doubt Regalis would start making a mobile version after the PC version is finished.

Re: SCP Containment Breach Mobile?

Posted: Thu Oct 24, 2013 4:56 pm
by mrslig100
Blitz3D renders with directx.
It wont even work with wine.
I was hoping to recompile it
for Ubuntu but there goes that
Idea.
If you have a windows 8 tablet maybe or if you can emulate 95 that MIGHT work...
The odds are though, you cant.
Currently I am figuring out torque3D and would be happy to experiment with the game in that.
Apart from that however, no chance.

Re: SCP Containment Breach Mobile?

Posted: Fri Oct 25, 2013 2:39 am
by DeSujestor
mrslig100 wrote:Blitz3D renders with directx.
It wont even work with wine.
I was hoping to recompile it
for Ubuntu but there goes that
Idea.
If you have a windows 8 tablet maybe or if you can emulate 95 that MIGHT work...
The odds are though, you cant.
Currently I am figuring out torque3D and would be happy to experiment with the game in that.
Apart from that however, no chance.
It's great that you'll try making the game in torque3D.
But I might not know much about it, but why not use Unity or UDK?
I heard both of them are reliable engines

Re: SCP Containment Breach Mobile?

Posted: Fri Oct 25, 2013 3:09 am
by MonocleBios
DeSujestor wrote: It's great that you'll try making the game in torque3D.
But I might not know much about it, but why not use Unity or UDK?
I heard both of them are reliable engines
Torque is open source. For an indie programmer trying to learn engine design, that's about as good as it gets.

Re: SCP Containment Breach Mobile?

Posted: Fri Oct 25, 2013 6:11 am
by DeSujestor
MonocleBios wrote:
DeSujestor wrote: It's great that you'll try making the game in torque3D.
But I might not know much about it, but why not use Unity or UDK?
I heard both of them are reliable engines
Torque is open source. For an indie programmer trying to learn engine design, that's about as good as it gets.
Okay.
I'll try using it.
Thanks, anyways. :)

Re: SCP Containment Breach Mobile?

Posted: Wed Jan 25, 2017 6:13 am
by 914 killed me
could use unity...

Re: SCP Containment Breach Mobile?

Posted: Wed Jan 25, 2017 7:49 pm
by UnluckyCharms
Stop reviving dead threads, it's against the rules

Lock this thread please
before more 12 year olds start shitposting

Re: SCP Containment Breach Mobile?

Posted: Thu Jan 26, 2017 11:17 pm
by Hubbawubba64
UnluckyCharms wrote:Stop reviving dead threads, it's against the rules

Lock this thread please
before more 12 year olds start shitposting
Hey Mr. KnowItAll, there's a report button that you and I can press for future reference.
Also, you should use the term "shitposting" only when you have an idea of what it actually means.

Re: SCP Containment Breach Mobile?

Posted: Fri Jan 27, 2017 4:10 am
by ReptileMonster
Hubbawubba64 wrote:
UnluckyCharms wrote:Stop reviving dead threads, it's against the rules

Lock this thread please
before more 12 year olds start shitposting
Hey Mr. KnowItAll, there's a report button that you and I can press for future reference.
Also, you should use the term "shitposting" only when you have an idea of what it actually means.
Lets just calm down before it gets out of hand like handling :682:
(also, it might be best to lock this thread, just to be safe.)