Asset/Resource Compilation thread (Updated 9/21/14)

If you have models, sound effects, textures or anything else you would like to be put in the game, post them here. Ideas and suggestions are also welcome.
GIMLI_2
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Re: Asset/Resource Compilation thread (Updated 2/27/14)

Postby GIMLI_2 » Sat Mar 08, 2014 1:59 pm

i really like the scp 106 model, but it looks too tall and thin. also, his face is to sharp.
this is only MY opinion.

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Twisted Polygon
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Re: Asset/Resource Compilation thread (Updated 3/10/14)

Postby Twisted Polygon » Thu Mar 13, 2014 2:15 pm

People complain it's too muscular, people complain it's too skinny. :/
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GIMLI_2
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Re: Asset/Resource Compilation thread (Updated 3/10/14)

Postby GIMLI_2 » Thu Mar 13, 2014 3:08 pm

well, it should have other body proportions. as i said smaller and more massive or broad.
i didnt complain, i just wanted to give my opinion about that

EDIT: if i compare the picture on the scp foundation with your model, it looks pretty the same. i just think that the face is too thin and the chin is too sharp

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Re: Asset/Resource Compilation thread (Updated 3/18/14)

Postby Abincyprus » Sun Mar 23, 2014 7:47 am

Those assets look good. I like the 513 and 106 especially... But 513 looks like something that will attack you physically.

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Re: Asset/Resource Compilation thread (Updated 3/18/14)

Postby Twisted Polygon » Sun Mar 23, 2014 8:42 am

Well 513-1 is supposed to freak you out when you see it, and if I remember the article said that anyone who tried to sleep while unde it's effects would be attacked by 513-1. It being menacing was a given in my book.
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Abincyprus
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Re: Asset/Resource Compilation thread (Updated 3/18/14)

Postby Abincyprus » Sun Mar 23, 2014 9:48 am

Twisted Polygon wrote:Well 513-1 is supposed to freak you out when you see it, and if I remember the article said that anyone who tried to sleep while unde it's effects would be attacked by 513-1. It being menacing was a given in my book.

Just had another thought about it... I take my words back. Didn't think about that piece of lore. :laugh:

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Re: Asset/Resource Compilation thread (Updated 3/18/14)

Postby Cridone » Sun Mar 23, 2014 2:15 pm

Twisted Polygon wrote:Well 513-1 is supposed to freak you out when you see it, and if I remember the article said that anyone who tried to sleep while unde it's effects would be attacked by 513-1. It being menacing was a given in my book.

I think 513-1 looks fine.

Besides, who knows what B3d will do to the model in-game.
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Prune
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Re: Asset/Resource Compilation thread (Updated 5/05/14)

Postby Prune » Mon May 12, 2014 5:41 pm

I'd like to add one of my own additions to the list.

Alarm2 and Fighting Sequence

This is an improvement on the intro-sequence, where the intercom announces a full-site lock down. Hails of gunfire and commotion have been added to enhance the level of destruction that has been caused.
ey b0ss, can I habe de pussi plz?

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Akatos
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Re: Asset/Resource Compilation thread (Updated 5/05/14)

Postby Akatos » Mon May 12, 2014 5:46 pm

Prune wrote:I'd like to add one of my own additions to the list.

Alarm2 and Fighting Sequence

This is an improvement on the intro-sequence, where the intercom announces a full-site lock down. Hails of gunfire and commotion have been added to enhance the level of destruction that has been caused.

I really like it, but it should be a bit shorter IMO.
Do you think NASA invented thunderstorms to cover up the sound of space battles?

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Prune
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Re: Asset/Resource Compilation thread (Updated 5/05/14)

Postby Prune » Mon May 12, 2014 7:34 pm

Akatos wrote:
Prune wrote:I'd like to add one of my own additions to the list.

Alarm2 and Fighting Sequence

This is an improvement on the intro-sequence, where the intercom announces a full-site lock down. Hails of gunfire and commotion have been added to enhance the level of destruction that has been caused.

I really like it, but it should be a bit shorter IMO.

At your request, I have shortened the sound file by at least thirty seconds.

Alarm2 and Fighting Sequence (edit)

I'm willing to make it potentially shorter without making it sound too cluttered or rushed, but I hope this is good enough.
ey b0ss, can I habe de pussi plz?


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