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Re: Asset/Resource Compilation thread (Updated 2/27/14)

Posted: Sat Mar 08, 2014 1:59 pm
by GIMLI_2
i really like the scp 106 model, but it looks too tall and thin. also, his face is to sharp.
this is only MY opinion.

Re: Asset/Resource Compilation thread (Updated 3/10/14)

Posted: Thu Mar 13, 2014 2:15 pm
by Twisted Polygon
People complain it's too muscular, people complain it's too skinny. :/

Re: Asset/Resource Compilation thread (Updated 3/10/14)

Posted: Thu Mar 13, 2014 3:08 pm
by GIMLI_2
well, it should have other body proportions. as i said smaller and more massive or broad.
i didnt complain, i just wanted to give my opinion about that

EDIT: if i compare the picture on the scp foundation with your model, it looks pretty the same. i just think that the face is too thin and the chin is too sharp

Re: Asset/Resource Compilation thread (Updated 3/18/14)

Posted: Sun Mar 23, 2014 7:47 am
by Abincyprus
Those assets look good. I like the 513 and 106 especially... But 513 looks like something that will attack you physically.

Re: Asset/Resource Compilation thread (Updated 3/18/14)

Posted: Sun Mar 23, 2014 8:42 am
by Twisted Polygon
Well 513-1 is supposed to freak you out when you see it, and if I remember the article said that anyone who tried to sleep while unde it's effects would be attacked by 513-1. It being menacing was a given in my book.

Re: Asset/Resource Compilation thread (Updated 3/18/14)

Posted: Sun Mar 23, 2014 9:48 am
by Abincyprus
Twisted Polygon wrote:Well 513-1 is supposed to freak you out when you see it, and if I remember the article said that anyone who tried to sleep while unde it's effects would be attacked by 513-1. It being menacing was a given in my book.
Just had another thought about it... I take my words back. Didn't think about that piece of lore. :laugh:

Re: Asset/Resource Compilation thread (Updated 3/18/14)

Posted: Sun Mar 23, 2014 2:15 pm
by Cridone
Twisted Polygon wrote:Well 513-1 is supposed to freak you out when you see it, and if I remember the article said that anyone who tried to sleep while unde it's effects would be attacked by 513-1. It being menacing was a given in my book.
I think 513-1 looks fine.

Besides, who knows what B3d will do to the model in-game.

Re: Asset/Resource Compilation thread (Updated 5/05/14)

Posted: Mon May 12, 2014 5:41 pm
by Prune
I'd like to add one of my own additions to the list.

Alarm2 and Fighting Sequence

This is an improvement on the intro-sequence, where the intercom announces a full-site lock down. Hails of gunfire and commotion have been added to enhance the level of destruction that has been caused.

Re: Asset/Resource Compilation thread (Updated 5/05/14)

Posted: Mon May 12, 2014 5:46 pm
by Akatos
Prune wrote:I'd like to add one of my own additions to the list.

Alarm2 and Fighting Sequence

This is an improvement on the intro-sequence, where the intercom announces a full-site lock down. Hails of gunfire and commotion have been added to enhance the level of destruction that has been caused.
I really like it, but it should be a bit shorter IMO.

Re: Asset/Resource Compilation thread (Updated 5/05/14)

Posted: Mon May 12, 2014 7:34 pm
by Prune
Akatos wrote:
Prune wrote:I'd like to add one of my own additions to the list.

Alarm2 and Fighting Sequence

This is an improvement on the intro-sequence, where the intercom announces a full-site lock down. Hails of gunfire and commotion have been added to enhance the level of destruction that has been caused.
I really like it, but it should be a bit shorter IMO.
At your request, I have shortened the sound file by at least thirty seconds.

Alarm2 and Fighting Sequence (edit)

I'm willing to make it potentially shorter without making it sound too cluttered or rushed, but I hope this is good enough.