Death Scenes???

#1
So I thought that there would be death scenes because it is kind of boring just dying.

SCP 173 -
When killed from behind - SCP-173 Strangles D-9431 then ends with a snap. No black screen (common cliche)

Nine Tailed Fox -
When killed from behind - If shot enough, D-9431 will collapse down to the ground slowly. Then Nine tailed fox as usual will say -"Target Terminated"
When from the front - If shot enough, D-9431 will start to move back while shaking (because of the shots) then fall down.
If D-9431 is crouched no death scene appears (it might be long to make a crouching one)

NEW ONES :

SCP 049 -
From front/back - SCO 049 will touch D-9431 (you guys decide) and then D-9431 will collapse down.


I don't think this will make it but I would appreciate criticism.
Last edited by ApplePiah on Tue Jul 01, 2014 1:34 pm, edited 1 time in total.
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Re: Death Scenes???

#3
RancidBuffalo wrote:I think a lot of it would be too difficult to implement in B3d
I'm tired of people saying this without an explanation. It's evident that I don't like B3D that much, but at least I can acknowledge what its strengths and weakness are.

But anyway; detaching the camera from the player, like most implementations that give you access to it, isn't hard.
M-x dingus-mode

Re: Death Scenes???

#4
RancidBuffalo wrote:Are you suggesting a FPS type of death, where it switches to third person?

I think a lot of it would be too difficult to implement in B3d, but let's see what the pros have to say.
Actually ApplePiah didn't say it would switch to third person, those death scenes could also work with camera movement.

However, if it was meant to be third person, the Class-D model(s) would need to get some new animations, apart from that, it shouldn't be too hard to implement. The camera would need to be detached from the player (as MonocleBios said), the first person controller gets replaced by a class-d model and a death animation plays.
Do you think NASA invented thunderstorms to cover up the sound of space battles?

Re: Death Scenes???

#5
MonocleBios wrote:
RancidBuffalo wrote:I think a lot of it would be too difficult to implement in B3d
I'm tired of people saying this without an explanation. It's evident that I don't like B3D that much, but at least I can acknowledge what its strengths and weakness are.

But anyway; detaching the camera from the player, like most implementations that give you access to it, isn't hard.
I said "but let's see what the pros have to say" afterwards for that very reason. I know I'm not an expert, so I tried to make it clear that it was only a guess.

Re: Death Scenes???

#8
I just saw this in the forum so I checked it out... And...
I think that doing death sences would be a bit brutal for some people including me, though I do not usually play without cheats I think if this topic goes on you should add a setting to switch the scenes off or something like that though 049 could be that You get abducted and see yourself be worked on on a medical bench or something like that and the screen then blacks out and a the last thing you hear before it says you died is a "Zombie Growling Sound" and then it says game over or you died or whatever you want...
I lead the SCP Auchenharvie Splinter.
Current Rank: Class C - Containment Specialist (Level 4).
Tester: Box of Horrors, SCP-CIM, N.T.F.
I develop the Future Horror Mod
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Re: Death Scenes???

#9
Precipitator wrote:I just saw this in the forum so I checked it out... And...
I think that doing death sences would be a bit brutal for some people including me, though I do not usually play without cheats I think if this topic goes on you should add a setting to switch the scenes off or something like that though 049 could be that You get abducted and see yourself be worked on on a medical bench or something like that and the screen then blacks out and a the last thing you hear before it says you died is a "Zombie Growling Sound" and then it says game over or you died or whatever you want...
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