[WIP] SCP-939 Containment Chamber

If you have models, sound effects, textures or anything else you would like to be put in the game, post them here. Ideas and suggestions are also welcome.
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[WIP] SCP-939 Containment Chamber

Postby Skin_ » Sat Aug 02, 2014 1:28 pm

ROOM PROGRESS
Juanpro has kindly agreed to help out where he can with the project. He has since been working on the chamber for 939, which is turning out great. I originally intended to get it done myself, however up until recently I couldn't get 3D World Studio working. Obviously its still a work in progress, but please leave any feedback for possible additions and improvements. Thanks!

Spoiler
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Juan has said that the water could be done by reusing code from the 009 in the Box of Horrors mod.


OLD CONCEPT STUFF
Spoiler
Mirocaine recently posted a suggestion in Dev Topic #4 for a containment chamber for SCP-939 along with a quick mock-up, which I thought was a great idea. From these, I drew a few quick sketches for what I think they would look like. Please excuse the crappy drawing, I just needed to visualise my ideas roughly on paper.
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Okay, so... fig.1 is an basic overview of the room. As Mirocaine said, the basin is full of water with piles and dirt and crap, and huge reinforced panels line the walls with electric wire on top. In front of the observation window, which is also smashed in as you can see, the wire is broken and torn out of the way.
Fig.2 is of inside the observation room, looking out of the smashed window. This is the only view that the player will get of the chamber, as they do not enter it. A scientist's body is hanging out of the window, broken glass cutting through his body. Keep in mind that this is not gore for the sake of gore, and it doesn't have to be too over-the-top in any way. Something of use could be found near his body, as well as the document for 939. Broken shards of glass are also strewn about the room. There is a computer on the desk.
Lastly, Fig.3 shows the wall on the opposite side of the chamber to the window, so it's in front of the player. The large door and some of the wall around it has been smashed and broken, with rubble piled up on the floor.


Design out of the way, I'd like to discuss the chamber in further detail. I think that the door to the room should require a keycard, but be left open so it isn't needed. This is because it is one of the rooms that the player should enter early on to build up tension, and plus there wont be anything much in there that is of any use. When they see inside the room (perhaps triggering by looking at the body, like how a sound is played when you first see 173) some sort of frightening 'shock' type noise will play. Flickering lighting would also be a nice touch in this room. The computer could also display a message saying something about how to the electric wire has failed.
With this room being placed quite early in the game, the storage room would be found later on. The player could be forced to enter it in order to continue, due to something like a large pile of rubble from a collapsed ceiling blocking the only other route to the next zone.

That's all I have for now. I will contribute to this as much as I can in the way of textures and sound effects, however I will need as much help as I can for modelling and room design and such (InnocentSam, I'm looking at you :wink: ). Please leave any feedback below, and let me know if you would like to help out. Thanks for reading!

ASSETS
This is the texture for the huge concrete panels on the walls. Take note of the crap/dirt stains :P
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I made this a while ago, and I thought it would fit nicely for the roof.
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The electric wire can be a flat image because the player doesn't see it close up, other than the broken wire in front of the window that can be modelled.
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Broken glass, the right side of the window (from the inside). Not entirely sure how this would work out ingame, but I gave it a try.
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Dead body for a Class-D floating around in the water. Most likely wont be used, but whatever.
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FireFox has create two fantastic sounds for the project. The first one is the horror noise when you see the damage done by the 939 instances, and the second is the sound of one of them jumping up and clawing at a window :twisted:
https://soundcloud.com/fire-fox-3/scp-939-chamber-dread
https://soundcloud.com/fire-fox-3/scp-9 ... ber-horror

RANDOM IDEAS
Here is where I'll put down any random thoughts, ideas or suggestions.

Things inside the containment chamber (bodies etc.) can be scaled down to a smaller size, so that it creates the illusion that the space is much bigger than it actually is.

Maybe some cracks in the glass, then if the player stands up there on the observation deck long enough, looking through the window, suddenly an SCP-939 instance will jump up and attack the window. Maybe a nice jump-scare. It could also occur just after the player finishes looking at the computer screen. To make sure that the player actually sees the scare, their head should be turned towards the window like in the intro with 173. The player could fall back for a second, and then get up.

Someone suggested that an instance of 939 could pursue the player if they stay around for too long. Whilst I kinda like this idea, I'm not sure how it would work out since it would probably get in the way of normal gameplay having that thing around all the time. Plus, I just like them having their own little section of the game.

CREDITS
Just a small list of the people who have helped out with this.

juanpro - MASSIVE thanks to him for creating the room itself, and just helping out in general.
Firefox - He created the new great sound effects for 939.
Skin_ - I created the textures and got this thing organised.
Mirocaine - He came up with the original concept for 939's chamber.

I'll probably add a few more later ;)
Last edited by Skin_ on Mon Aug 18, 2014 10:03 am, edited 10 times in total.
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Re: [WIP] SCP-939 Containment Chamber

Postby Mirocaine » Sat Aug 02, 2014 4:01 pm

Yep you nailed it. :)

Just maybe not the overly-cliche dead scientist hanging out the window part.. the window could still be intact, just the primary blast door into 939's chamber is open, maybe a specimen or two of SCP-939 are still around there, maybe a class-D body in the basin floating around or some guards. up in the observation deck could be some documents and supplies and something :EXPUNGED: we plan on doing.. eventually. :!:

Anyhow the drawing looks great, the design for the walls looks perfect.

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Re: [WIP] SCP-939 Containment Chamber

Postby Skin_ » Sat Aug 02, 2014 4:48 pm

Mirocaine wrote:Yep you nailed it. :)

Just maybe not the overly-cliche dead scientist hanging out the window part.. the window could still be intact, just the primary blast door into 939's chamber is open, maybe a specimen or two of SCP-939 are still around there, maybe a class-D body in the basin floating around or some guards. up in the observation deck could be some documents and supplies and something :EXPUNGED: we plan on doing.. eventually. :!:

Anyhow the drawing looks great, the design for the walls looks perfect.


Thanks! I wasn't 100% sure about the body myself, but it just seemed kinda fitting. I wanted to show signs of struggle, and that these things are clearly something to be feared. Your idea of bodies floating about in the basin is a really cool idea though. Still, I like the idea that the breach caused the electric wires to fail, meaning that the creatures were able to jump up and bit through them, smashing the glass. Perhaps they didn't manage to break through, but cracks show?
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Re: [WIP] SCP-939 Containment Chamber

Postby Precipitator » Sat Aug 02, 2014 4:49 pm

Great idea! When I found out that 939 (2 939s) were in room3storage I thought that was pretty stupid given that all they do is walk in a circle and just attack you when you get too close and does not really have a containment chamber and there are no useful items in the storage rooms just awesome models and cool hiding places so well, this IS a good idea :939:
I lead the SCP Auchenharvie Splinter.
Current Rank: Class C - Containment Specialist (Level 4).
Tester: Box of Horrors, SCP-CIM, N.T.F.
I develop the Future Horror Mod:
viewtopic.php?f=11&t=4039

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Re: [WIP] SCP-939 Containment Chamber

Postby IvanDoomy » Sat Aug 02, 2014 5:19 pm

The dead scientists/people could have their neck with a high amount of blood or crooked, since SCP-939 attacks its victims to the neck/head

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Re: [WIP] SCP-939 Containment Chamber

Postby Mirocaine » Sat Aug 02, 2014 5:24 pm

Skin_ wrote:Thanks! I wasn't 100% sure about the body myself, but it just seemed kinda fitting. I wanted to show signs of struggle, and that these things are clearly something to be feared. Your idea of bodies floating about in the basin is a really cool idea though. Still, I like the idea that the breach caused the electric wires to fail, meaning that the creatures were able to jump up and bit through them, smashing the glass. Perhaps they didn't manage to break through, but cracks show?


Maybe some cracks in the glass, then if the player stands up there on the observation deck long enough, looking through the window, suddenly an SCP-939 instance will jump up and attack the window. Maybe a nice jump-scare.

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Re: [WIP] SCP-939 Containment Chamber

Postby IvanDoomy » Sat Aug 02, 2014 5:28 pm

Mirocaine wrote:Maybe some cracks in the glass, then if the player stands up there on the observation deck long enough, looking through the window, suddenly an SCP-939 instance will jump up and attack the window. Maybe a nice jump-scare.


Hmm...That would be cool, make him crawl over the glass for a brief second, or just jumps and screams at you, then goes back down.

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Re: [WIP] SCP-939 Containment Chamber

Postby Skin_ » Sat Aug 02, 2014 5:53 pm

Mirocaine wrote:
Skin_ wrote:Thanks! I wasn't 100% sure about the body myself, but it just seemed kinda fitting. I wanted to show signs of struggle, and that these things are clearly something to be feared. Your idea of bodies floating about in the basin is a really cool idea though. Still, I like the idea that the breach caused the electric wires to fail, meaning that the creatures were able to jump up and bit through them, smashing the glass. Perhaps they didn't manage to break through, but cracks show?


Maybe some cracks in the glass, then if the player stands up there on the observation deck long enough, looking through the window, suddenly an SCP-939 instance will jump up and attack the window. Maybe a nice jump-scare.


Yes... YEEEES!!!! :106:
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Re: [WIP] SCP-939 Containment Chamber

Postby Precipitator » Mon Aug 04, 2014 1:57 pm

Skin_ wrote:
Mirocaine wrote:
Skin_ wrote:Thanks! I wasn't 100% sure about the body myself, but it just seemed kinda fitting. I wanted to show signs of struggle, and that these things are clearly something to be feared. Your idea of bodies floating about in the basin is a really cool idea though. Still, I like the idea that the breach caused the electric wires to fail, meaning that the creatures were able to jump up and bit through them, smashing the glass. Perhaps they didn't manage to break through, but cracks show?


Maybe some cracks in the glass, then if the player stands up there on the observation deck long enough, looking through the window, suddenly an SCP-939 instance will jump up and attack the window. Maybe a nice jump-scare.


Yes... YEEEES!!!! :106:

Maybe a better sketch of the situation nowadays would be in order so the 3D room could be done better and for others to get a better understanding... Just curious...
I lead the SCP Auchenharvie Splinter.
Current Rank: Class C - Containment Specialist (Level 4).
Tester: Box of Horrors, SCP-CIM, N.T.F.
I develop the Future Horror Mod:
viewtopic.php?f=11&t=4039

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Re: [WIP] SCP-939 Containment Chamber

Postby Skin_ » Mon Aug 04, 2014 2:14 pm

Precipitator wrote:Maybe a better sketch of the situation nowadays would be in order so the 3D room could be done better and for others to get a better understanding... Just curious...

I've been trying to create the room myself, but sadly I can't get 3D World Studio to work correctly having "acquired" it from an unofficial source. I will create a better design soon.
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