[WIP] SCP-939 Containment Chamber

If you have models, sound effects, textures or anything else you would like to be put in the game, post them here. Ideas and suggestions are also welcome.
User avatar
Skin_
Operative
Posts: 324
Joined: Sun Oct 06, 2013 10:53 am

Re: [WIP] SCP-939 Containment Chamber

Postby Skin_ » Tue Sep 02, 2014 4:33 pm

Well I've already handed it over to juan, so I guess its currently being implemented.
Image

User avatar
AveryLP
MTF
Posts: 647
Joined: Tue Jan 07, 2014 9:53 am
Location: Somewhere in [REDACTED]

Re: [WIP] SCP-939 Containment Chamber

Postby AveryLP » Tue Sep 02, 2014 4:41 pm

Skin_ wrote:Well I've already handed it over to juan, so I guess its currently being implemented.

In BoH or in the vanilla game?
Playing SCP : Containment Breach since v0.6.5.

My favorite SCP's: Pretty much all of them


Image

User avatar
juanjpro
Barotrauma Developer
Posts: 1176
Joined: Sun Dec 16, 2012 10:51 pm
Location: NaN

Re: [WIP] SCP-939 Containment Chamber

Postby juanjpro » Tue Sep 02, 2014 4:49 pm

Who knows, maybe I'll add it to the BoH.

Or I could add this to the Irrlicht port and give it some awesome water shaders.
Currently working on PulseGun and Barotrauma.

User avatar
OnyxDarkKnight
Technician
Posts: 63
Joined: Tue Nov 27, 2012 6:32 pm
Location: In your worst nightmare!

Re: [WIP] SCP-939 Containment Chamber

Postby OnyxDarkKnight » Tue Sep 02, 2014 7:16 pm

Skin_ wrote:Looks great apart from the picture. It should really black and white, which is easily be fixable, but I also think that a different picture should be used, rather than just reusing the loading screen. One taken in game would be best, though preferably somewhere in an area of the storage room that looks like it could be inside the containment chamber.

Okay, here, what do you think now (I'd take a screenshot myself, but whenever I take the elevator I get a Memory Access Violation):
Image
Last edited by OnyxDarkKnight on Tue Sep 02, 2014 9:23 pm, edited 1 time in total.

User avatar
MetroDelta
Technician
Posts: 78
Joined: Fri Aug 23, 2013 11:02 pm
Location: France

Re: [WIP] SCP-939 Containment Chamber

Postby MetroDelta » Tue Sep 02, 2014 8:39 pm

I did one too, but because of the darkness of the picture, it's a bit hard to see it, because of the darkness of the place when we meet him, and the white usure effect of the label, so I've taken the most closer screenshot of it to see it :

Image
Image

User avatar
AveryLP
MTF
Posts: 647
Joined: Tue Jan 07, 2014 9:53 am
Location: Somewhere in [REDACTED]

Re: [WIP] SCP-939 Containment Chamber

Postby AveryLP » Wed Sep 03, 2014 4:06 am

juanjpro wrote:Who knows, maybe I'll add it to the BoH.

Or I could add this to the Irrlicht port and give it some awesome water shaders.

Why not add it to both?
Playing SCP : Containment Breach since v0.6.5.

My favorite SCP's: Pretty much all of them


Image

User avatar
Skin_
Operative
Posts: 324
Joined: Sun Oct 06, 2013 10:53 am

Re: [WIP] SCP-939 Containment Chamber

Postby Skin_ » Wed Sep 03, 2014 3:25 pm

AveryLP wrote:Why not add it to both?

Please be patient, they can be done one at a time.

As for the signs, I think the first one would be best to use. Its simply because the second one is too dark, and may be a little hard to see in-game. Plus I think the foundation would rather have a picture of the whole thing, but that's mostly just my own opinion. Still, thanks to both of you :)
Image

User avatar
AveryLP
MTF
Posts: 647
Joined: Tue Jan 07, 2014 9:53 am
Location: Somewhere in [REDACTED]

Re: [WIP] SCP-939 Containment Chamber

Postby AveryLP » Wed Sep 03, 2014 3:26 pm

Skin_ wrote:
AveryLP wrote:Why not add it to both?

Please be patient, they can be done one at a time.

As for the signs, I think the first one would be best to use. Its simply because the second one is too dark, and may be a little hard to see in-game. Plus I think the foundation would rather have a picture of the whole thing, but that's mostly just my own opinion. Still, thanks to both of you :)


Sorry, I didn't mean to rush
Playing SCP : Containment Breach since v0.6.5.

My favorite SCP's: Pretty much all of them


Image

User avatar
OnyxDarkKnight
Technician
Posts: 63
Joined: Tue Nov 27, 2012 6:32 pm
Location: In your worst nightmare!

Re: [WIP] SCP-939 Containment Chamber

Postby OnyxDarkKnight » Wed Sep 03, 2014 4:11 pm

Skin_ wrote:
AveryLP wrote:Why not add it to both?

Please be patient, they can be done one at a time.

As for the signs, I think the first one would be best to use. Its simply because the second one is too dark, and may be a little hard to see in-game. Plus I think the foundation would rather have a picture of the whole thing, but that's mostly just my own opinion. Still, thanks to both of you :)

Once you add the chamber and some 939 in there I'll make sure to take a proper picture of them in the chamber :) But even so, glad I could help :3

User avatar
TheJonttu
Technician
Posts: 58
Joined: Wed Aug 13, 2014 2:27 pm
Location: Caramel Dimension

Re: [WIP] SCP-939 Containment Chamber

Postby TheJonttu » Thu Sep 04, 2014 6:24 pm

How about this?
Image


Return to “Collaboration”

Who is online

Users browsing this forum: ADMAndrew and 7 guests