That looks great! Far better than what I could've done.Skin_ wrote:[snip]
Select the door, and press Shift+Enter. In the window that pops up, go to the "Matrix" tab and change the values.Skin_ wrote:How do I scale the door?
That looks great! Far better than what I could've done.Skin_ wrote:[snip]
Select the door, and press Shift+Enter. In the window that pops up, go to the "Matrix" tab and change the values.Skin_ wrote:How do I scale the door?
Thanks a lot manjuanjpro wrote:That looks great! Far better than what I could've done.Skin_ wrote:[snip]Select the door, and press Shift+Enter. In the window that pops up, go to the "Matrix" tab and change the values.Skin_ wrote:How do I scale the door?
Nah, we weren't asked to do anything. I just thought it seemed like a great idea so I went ahead with it. Even if it doesn't get added (sad face!) I'm hoping that it could at least be turned into a mod.AveryLP wrote:Can I ask if Regalis wanted you guys to do SCP-939's containment chamber or if you are making it for yourselves?(Just curious)
The room is shaping up really nicely! I know my way around 3DWS pretty well now, so I certainly be doing something like this again in the future. Please excuse the lame water and weird looking electric wire, the transparency will work correctly in-game. Aside from the actual chamber, the rest of the room is looking rather dull at the moment. Don't worry though, I have a special plan for that ;) The whole room is also kinda messy in places, so when I have finished up with what I have planned I'll send it over to juan so he can sort things out, because I'm not really 100% sure about the more technical side to it.Skin_ wrote:Thanks a lot manjuanjpro wrote:That looks great! Far better than what I could've done.Skin_ wrote:[snip]Select the door, and press Shift+Enter. In the window that pops up, go to the "Matrix" tab and change the values.Skin_ wrote:How do I scale the door?
Nah, we weren't asked to do anything. I just thought it seemed like a great idea so I went ahead with it. Even if it doesn't get added (sad face!) I'm hoping that it could at least be turned into a mod.AveryLP wrote:Can I ask if Regalis wanted you guys to do SCP-939's containment chamber or if you are making it for yourselves?(Just curious)
Thanks, and yeah, I've only just started to do that because I didn't think about it before.InnocentSam wrote:Looks great! Be sure to delete unused surfaces once the map is complete, as it looks like there are quite a few.
Nope, you only get to view it from the room above. I did consider it, however I figured it would much simpler to do it this way. Also, there isn't actually a wall missing - it's just where you cant see it because you're directly above it and its very thinAveryLP wrote:Will the player be able to directly access the containment chamber?(Through that room with one of the walls missing)
Ah ok, I really hope that this gets added in v1.1.0Skin_ wrote:Thanks, and yeah, I've only just started to do that because I didn't think about it before.InnocentSam wrote:Looks great! Be sure to delete unused surfaces once the map is complete, as it looks like there are quite a few.
Nope, you only get to view it from the room above. I did consider it, however I figured it would much simpler to do it this way. Also, there isn't actually a wall missing - it's just where you cant see it because you're directly above it and its very thinAveryLP wrote:Will the player be able to directly access the containment chamber?(Through that room with one of the walls missing)
Keep regular backups; 3DWS is very unstable and can mess up your work easily.Skin_ wrote:Thanks, and yeah, I've only just started to do that because I didn't think about it before.InnocentSam wrote:Looks great! Be sure to delete unused surfaces once the map is complete, as it looks like there are quite a few.
Yeah, I learnt that the hard way.InnocentSam wrote:Keep regular backups; 3DWS is very unstable and can mess up your work easily.Skin_ wrote:Thanks, and yeah, I've only just started to do that because I didn't think about it before.InnocentSam wrote:Looks great! Be sure to delete unused surfaces once the map is complete, as it looks like there are quite a few.
Thanks, me too!AveryLP wrote:Will the player be able to directly access the containment chamber?(Through that room with one of the walls missing)