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Re: [WIP] SCP-939 Containment Chamber

Posted: Tue Sep 02, 2014 4:33 pm
by Skin_
Well I've already handed it over to juan, so I guess its currently being implemented.

Re: [WIP] SCP-939 Containment Chamber

Posted: Tue Sep 02, 2014 4:41 pm
by AveryLP
Skin_ wrote:Well I've already handed it over to juan, so I guess its currently being implemented.
In BoH or in the vanilla game?

Re: [WIP] SCP-939 Containment Chamber

Posted: Tue Sep 02, 2014 4:49 pm
by juanjp600
Who knows, maybe I'll add it to the BoH.

Or I could add this to the Irrlicht port and give it some awesome water shaders.

Re: [WIP] SCP-939 Containment Chamber

Posted: Tue Sep 02, 2014 7:16 pm
by OnyxDarkKnight
Skin_ wrote:Looks great apart from the picture. It should really black and white, which is easily be fixable, but I also think that a different picture should be used, rather than just reusing the loading screen. One taken in game would be best, though preferably somewhere in an area of the storage room that looks like it could be inside the containment chamber.
Okay, here, what do you think now (I'd take a screenshot myself, but whenever I take the elevator I get a Memory Access Violation):
Image

Re: [WIP] SCP-939 Containment Chamber

Posted: Tue Sep 02, 2014 8:39 pm
by MetroDelta
I did one too, but because of the darkness of the picture, it's a bit hard to see it, because of the darkness of the place when we meet him, and the white usure effect of the label, so I've taken the most closer screenshot of it to see it :
Image

Re: [WIP] SCP-939 Containment Chamber

Posted: Wed Sep 03, 2014 4:06 am
by AveryLP
juanjpro wrote:Who knows, maybe I'll add it to the BoH.

Or I could add this to the Irrlicht port and give it some awesome water shaders.
Why not add it to both?

Re: [WIP] SCP-939 Containment Chamber

Posted: Wed Sep 03, 2014 3:25 pm
by Skin_
AveryLP wrote: Why not add it to both?
Please be patient, they can be done one at a time.

As for the signs, I think the first one would be best to use. Its simply because the second one is too dark, and may be a little hard to see in-game. Plus I think the foundation would rather have a picture of the whole thing, but that's mostly just my own opinion. Still, thanks to both of you :)

Re: [WIP] SCP-939 Containment Chamber

Posted: Wed Sep 03, 2014 3:26 pm
by AveryLP
Skin_ wrote:
AveryLP wrote: Why not add it to both?
Please be patient, they can be done one at a time.

As for the signs, I think the first one would be best to use. Its simply because the second one is too dark, and may be a little hard to see in-game. Plus I think the foundation would rather have a picture of the whole thing, but that's mostly just my own opinion. Still, thanks to both of you :)
Sorry, I didn't mean to rush

Re: [WIP] SCP-939 Containment Chamber

Posted: Wed Sep 03, 2014 4:11 pm
by OnyxDarkKnight
Skin_ wrote:
AveryLP wrote: Why not add it to both?
Please be patient, they can be done one at a time.

As for the signs, I think the first one would be best to use. Its simply because the second one is too dark, and may be a little hard to see in-game. Plus I think the foundation would rather have a picture of the whole thing, but that's mostly just my own opinion. Still, thanks to both of you :)
Once you add the chamber and some 939 in there I'll make sure to take a proper picture of them in the chamber :) But even so, glad I could help :3

Re: [WIP] SCP-939 Containment Chamber

Posted: Thu Sep 04, 2014 6:24 pm
by TheJonttu
How about this?
Image