Re: [WIP] SCP-939 Containment Chamber
Posted: Tue Sep 02, 2014 4:33 pm
Well I've already handed it over to juan, so I guess its currently being implemented.
In BoH or in the vanilla game?Skin_ wrote:Well I've already handed it over to juan, so I guess its currently being implemented.
Okay, here, what do you think now (I'd take a screenshot myself, but whenever I take the elevator I get a Memory Access Violation):Skin_ wrote:Looks great apart from the picture. It should really black and white, which is easily be fixable, but I also think that a different picture should be used, rather than just reusing the loading screen. One taken in game would be best, though preferably somewhere in an area of the storage room that looks like it could be inside the containment chamber.
Why not add it to both?juanjpro wrote:Who knows, maybe I'll add it to the BoH.
Or I could add this to the Irrlicht port and give it some awesome water shaders.
Please be patient, they can be done one at a time.AveryLP wrote: Why not add it to both?
Sorry, I didn't mean to rushSkin_ wrote:Please be patient, they can be done one at a time.AveryLP wrote: Why not add it to both?
As for the signs, I think the first one would be best to use. Its simply because the second one is too dark, and may be a little hard to see in-game. Plus I think the foundation would rather have a picture of the whole thing, but that's mostly just my own opinion. Still, thanks to both of you
Once you add the chamber and some 939 in there I'll make sure to take a proper picture of them in the chamber But even so, glad I could help :3Skin_ wrote:Please be patient, they can be done one at a time.AveryLP wrote: Why not add it to both?
As for the signs, I think the first one would be best to use. Its simply because the second one is too dark, and may be a little hard to see in-game. Plus I think the foundation would rather have a picture of the whole thing, but that's mostly just my own opinion. Still, thanks to both of you