SCPCBIrrlicht [Abandoned]

If you have models, sound effects, textures or anything else you would like to be put in the game, post them here. Ideas and suggestions are also welcome.
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juanjpro
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Re: SCPCBIrrlicht

Postby juanjpro » Sun Apr 24, 2016 1:34 pm

Hardwired isn't stable enough to consider switching to, and since it's an extension for Blitz3D, it would still force the game to run on Windows only; Irrlicht is cross-platform. Also, CB's code is such a mess that a rewrite is pretty much required for stability.
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Vane Brain
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Re: SCPCBIrrlicht

Postby Vane Brain » Sun Apr 24, 2016 1:54 pm

juanjpro wrote:SCP-1074 (scrapped)

Why?
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AveryLP
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Re: SCPCBIrrlicht

Postby AveryLP » Sun Apr 24, 2016 1:57 pm

Vane Brain wrote:
juanjpro wrote:SCP-1074 (scrapped)

Why?

I think it's because he doesn't like the current incarnation of SCP-1074
Playing SCP : Containment Breach since v0.6.5.

My favorite SCP's: Pretty much all of them


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juanjpro
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Re: SCPCBIrrlicht

Postby juanjpro » Sun Apr 24, 2016 2:03 pm

AveryLP wrote:I think it's because he doesn't like the current incarnation of SCP-1074

This, and because I can't think of any good implementations for it. I was actually working on something better for it, but as progressed I realized that I still made it suck.
Currently working on PulseGun and Barotrauma.

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AveryLP
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Re: SCPCBIrrlicht

Postby AveryLP » Sun Apr 24, 2016 2:09 pm

juanjpro wrote:
AveryLP wrote:I think it's because he doesn't like the current incarnation of SCP-1074

This, and because I can't think of any good implementations for it. I was actually working on something better for it, but as progressed I realized that I still made it suck.

Why not keep 1074, but re-do it and give it a better role?
Playing SCP : Containment Breach since v0.6.5.

My favorite SCP's: Pretty much all of them


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juanjpro
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Re: SCPCBIrrlicht

Postby juanjpro » Sun Apr 24, 2016 2:19 pm

AveryLP wrote:Why not keep 1074, but re-do it and give it a better role?

juanjpro wrote:because I can't think of any good implementations for it.

To elaborate, I can't think of anything that would stop 1074 from being a one-time only SCP that everyone can consistently avoid. We already have 513, 1123, 372 and 895 for that, and 1074 has an especially bad implementation. If you really want 1074 to be in the game, make a really good implementation for it, because I can't do it right myself.
Currently working on PulseGun and Barotrauma.

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LORD DEATH
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Re: SCPCBIrrlicht

Postby LORD DEATH » Sun Apr 24, 2016 8:34 pm

Just a quick off topic question. So I saw that regalis had some new things in mind for SCP:CB on Blitz. Any news?
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Vane Brain
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Re: SCPCBIrrlicht

Postby Vane Brain » Mon Apr 25, 2016 4:46 am

LORD DEATH wrote:Just a quick off topic question. So I saw that regalis had some new things in mind for SCP:CB on Blitz. Any news?

http://undertowgames.com/blog/scp-cbs-4th-anniversary/
http://undertowgames.com/forum/viewtopic.php?f=3&t=5076
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juanjpro
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Re: SCPCBIrrlicht

Postby juanjpro » Mon Apr 25, 2016 11:27 pm

The project is supposed to be a pretty close remake of the latest version of SCPCB, so I might eventually get to working on the new content. I might even ask for an early copy of the new source so I can start planning.
Currently working on PulseGun and Barotrauma.

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Mr. Guy
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Re: SCPCBIrrlicht

Postby Mr. Guy » Wed Apr 27, 2016 8:23 pm

Planning to add modding support?
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