SCPCBIrrlicht [Abandoned]

If you have models, sound effects, textures or anything else you would like to be put in the game, post them here. Ideas and suggestions are also welcome.
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juanjpro
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Re: SCPCBIrrlicht

Postby juanjpro » Wed Apr 27, 2016 9:15 pm

It'll be just as moddable as the current CB is. I won't add a scripting language so recompiling the game to add more stuff will still be required.
Currently working on PulseGun and Barotrauma.

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Mr. Guy
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Re: SCPCBIrrlicht

Postby Mr. Guy » Wed Apr 27, 2016 11:02 pm

Also, I've been looking through the Irrlicht wiki and there is a network library in the engine, not sure how difficult it would be to add. And I think I heard you had no interest in adding mutliplayer.
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Hubbawubba64
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Re: SCPCBIrrlicht

Postby Hubbawubba64 » Sun May 29, 2016 4:32 pm

So, any progress recently?

I hate to be the one to ask, but it's been more than a month.
𝙱𝚕𝚒𝚝𝚣𝟹𝙳 𝙴𝚛𝚛𝚘𝚛(!): 𝙿𝚛𝚎𝚜𝚜𝚒𝚗𝚐 𝚝𝚑𝚎 𝚋𝚞𝚝𝚝𝚘𝚗 𝚛𝚊𝚙𝚒𝚍𝚕𝚢 𝚒𝚜𝚗'𝚝 𝚐𝚘𝚒𝚗𝚐 𝚝𝚘 𝚖𝚊𝚔𝚎 𝚝𝚑𝚎 𝚎𝚕𝚎𝚟𝚊𝚝𝚘𝚛 𝚖𝚘𝚟𝚎 𝚏𝚊𝚜𝚝𝚎𝚛.

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juanjpro
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Re: SCPCBIrrlicht

Postby juanjpro » Sun May 29, 2016 4:58 pm

Unfortunately, I haven't worked on this at all in the past month. I don't feel motivated to work on it anymore, or even on anything CB-related. I doubt I'll finish it any time soon, or even at all.

The code is open-source, so if anyone wants to pick it back up, feel free to finish what's left of it.

This thread should be unstickied, I'm sorry for letting you guys down. It's not like there really were that many of you who cared, but still.
Currently working on PulseGun and Barotrauma.

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Re: SCPCBIrrlicht

Postby AgentParadox » Sun May 29, 2016 5:55 pm

juanjpro wrote:Unfortunately, I haven't worked on this at all in the past month. I don't feel motivated to work on it anymore, or even on anything CB-related. I doubt I'll finish it any time soon, or even at all.

The code is open-source, so if anyone wants to pick it back up, feel free to finish what's left of it.

This thread should be unstickied, I'm sorry for letting you guys down. It's not like there really were that many of you who cared, but still.


Well hey, often working on a single thing is a better idea because rather than worrying about splitting priority, you can use the best of your ability to make one project really shine through. While it is a shame to see SCPCB Irrlicht go, it also allows you to do something you are motivated to do.

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Hubbawubba64
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Re: SCPCBIrrlicht

Postby Hubbawubba64 » Sun May 29, 2016 7:51 pm

juanjpro wrote:or even at all.


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Re: SCPCBIrrlicht

Postby InnocentSam » Wed Jun 08, 2016 1:19 pm

juanjpro wrote:I don't feel motivated to work on it anymore

Try not to sweat it. If I had a penny for every unfinished project I have sitting on my dev drive, I'd be mildly wealthier. Find another project to work on until you find one that sticks. And hey, this project is still impressive enough to flaunt on a portfolio.

Forgive me for bumping, but I had to offer my 2-cents on this kind of thing, as I know what it's like to have to abandon promising projects.

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Re: SCPCBIrrlicht [Abandoned]

Postby Zackonark » Wed Jun 08, 2016 4:56 pm

:,(

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Re: SCPCBIrrlicht

Postby Cridone » Wed Jun 08, 2016 8:12 pm

InnocentSam wrote:Forgive me for bumping, but I had to offer my 2-cents on this kind of thing, as I know what it's like to have to abandon promising projects.

Out of curiosity, do you have the images for SCP-120 saved somewhere? The images of the different locations are down and they looked really cool.
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Re: SCPCBIrrlicht

Postby AveryLP » Thu Jun 09, 2016 3:08 am

Cridone wrote:
InnocentSam wrote:Forgive me for bumping, but I had to offer my 2-cents on this kind of thing, as I know what it's like to have to abandon promising projects.

Out of curiosity, do you have the images for SCP-120 saved somewhere? The images of the different locations are down and they looked really cool.

I agree with you, they looked good
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