SCPCBIrrlicht [Abandoned]

If you have models, sound effects, textures or anything else you would like to be put in the game, post them here. Ideas and suggestions are also welcome.
Cridone
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Re: SCPCBIrrlicht

Postby Cridone » Wed Feb 10, 2016 3:19 am

Brunou8 wrote:I'm creating this room intending it to be part of the Irrilicht port that juajpro is working. You could call it a collaboration. Just like all the topics in the main Collaboration section. Even so, juanjpro has every right to reject it if he doesn't want to add it to his port, it's his work afterall. I did not create a thread for this and I'm not intending to because I don't believe it's worth it. However, if you want I could just stop posting updates here as it seems it bothers you.

I was explaining to CL how Mark's post was justified, it never bothered me that you posted here.
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LORD DEATH
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Re: SCPCBIrrlicht

Postby LORD DEATH » Fri Mar 04, 2016 6:03 pm

Anymore news on development? We've been in the dark for a while.
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juanjpro
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Re: SCPCBIrrlicht

Postby juanjpro » Fri Mar 04, 2016 6:39 pm

Sorry, I've been putting this off for a while now because I have another project that's taking most of my time. I'll get back to it eventually.
Currently working on PulseGun and Barotrauma.

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LORD DEATH
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Re: SCPCBIrrlicht

Postby LORD DEATH » Fri Mar 04, 2016 6:48 pm

Wow, Alright. Thanks for the update!
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Hubbawubba64
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Re: SCPCBIrrlicht

Postby Hubbawubba64 » Sun Mar 06, 2016 3:04 pm

juanjpro wrote:eventually.

UH OH.
𝙱𝚕𝚒𝚝𝚣𝟹𝙳 𝙴𝚛𝚛𝚘𝚛(!): 𝙿𝚛𝚎𝚜𝚜𝚒𝚗𝚐 𝚝𝚑𝚎 𝚋𝚞𝚝𝚝𝚘𝚗 𝚛𝚊𝚙𝚒𝚍𝚕𝚢 𝚒𝚜𝚗'𝚝 𝚐𝚘𝚒𝚗𝚐 𝚝𝚘 𝚖𝚊𝚔𝚎 𝚝𝚑𝚎 𝚎𝚕𝚎𝚟𝚊𝚝𝚘𝚛 𝚖𝚘𝚟𝚎 𝚏𝚊𝚜𝚝𝚎𝚛.

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Nehpys
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Re: SCPCBIrrlicht

Postby Nehpys » Sun Mar 06, 2016 8:24 pm

Hubbawubba64 wrote:
juanjpro wrote:eventually.

UH OH.


Frankly, I'm happy he's putting of the Irrlicht Port. I would love to see what PulseGun becomes in the future.

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LORD DEATH
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Re: SCPCBIrrlicht

Postby LORD DEATH » Mon Mar 14, 2016 10:19 pm

To be honest, I hope just that SCP doesn't end up as a forgotten project, left unfinished.
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Nehpys
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Re: SCPCBIrrlicht

Postby Nehpys » Tue Mar 15, 2016 1:39 am

LORD DEATH wrote:To be honest, I hope just that SCP doesn't end up as a forgotten project, left unfinished.


Frankly, Containment Breach is finished. It has lengthy game-play (depending on your seed), a fine amount of SCP's, and around 6(?) endings.

Other then some bugs and the poorly supported engine, it pretty much is finished.

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Irontaco
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Re: SCPCBIrrlicht

Postby Irontaco » Tue Mar 15, 2016 3:19 am

SyphenTV wrote:
Hubbawubba64 wrote:
juanjpro wrote:eventually.

UH OH.


Frankly, I'm happy he's putting of the Irrlicht Port. I would love to see what PulseGun becomes in the future.


Spoiler
Image


a meme hell
sup

roger copy bravo tango mango

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Agent Kulu
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Re: SCPCBIrrlicht

Postby Agent Kulu » Tue Mar 15, 2016 6:56 am

Irontaco wrote:
SyphenTV wrote:
Hubbawubba64 wrote:UH OH.


Frankly, I'm happy he's putting of the Irrlicht Port. I would love to see what PulseGun becomes in the future.


Spoiler
Image


a meme hell

Damnit taco


I'm too much in meme hell for this
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