Re: [suggestion] Fear meter

#13
CommanderPro100 wrote:
Hubbawubba64 wrote:Run could decrease slightly slower out of fear.
Wouldn't it make more sense for the opposite to happen? I'd image it functioning similar to the sprinting mechanics in Slender: The Arrival, where whenever you see Slenderman or the proxy you get an "adrenaline rush" and you sprint faster for a short period of time until they're out of sight. A similar thing could work in CB, although imo it sounds like a waste of time to implement because I don't really see this being useful a whole lot.
Run could DECREASE SLIGHTLY SLOWER. As in it would last longer. So yes.
π™±πš•πš’πšπš£πŸΉπ™³ π™΄πš›πš›πš˜πš›(!): π™Ώπš›πšŽπšœπšœπš’πš—πš πšπš‘πšŽ πš‹πšžπšπšπš˜πš— πš›πšŠπš™πš’πšπš•πš’ πš’πšœπš—'𝚝 πšπš˜πš’πš—πš 𝚝𝚘 πš–πšŠπš”πšŽ πšπš‘πšŽ πšŽπš•πšŽπšŸπšŠπšπš˜πš› πš–πš˜πšŸπšŽ πšπšŠπšœπšπšŽπš›.

Re: [suggestion] Fear meter

#15
CommanderPro100 wrote:
Hubbawubba64 wrote: Run could DECREASE SLIGHTLY SLOWER. As in it would last longer. So yes.
Do you mean stamina?
Yes. Sorry, was recently working with a variable known as 'Run' in a program.
π™±πš•πš’πšπš£πŸΉπ™³ π™΄πš›πš›πš˜πš›(!): π™Ώπš›πšŽπšœπšœπš’πš—πš πšπš‘πšŽ πš‹πšžπšπšπš˜πš— πš›πšŠπš™πš’πšπš•πš’ πš’πšœπš—'𝚝 πšπš˜πš’πš—πš 𝚝𝚘 πš–πšŠπš”πšŽ πšπš‘πšŽ πšŽπš•πšŽπšŸπšŠπšπš˜πš› πš–πš˜πšŸπšŽ πšπšŠπšœπšπšŽπš›.