I think that the game would look better if add shadow effects for objects and NPCS.
If it possible with Blitz3d
Re: Shadows to the game...
#2>Dynamic Lighting in Blitz3dhnesto986532 wrote:I think that the game would look better if add shadow effects for objects and NPCS.
If it possible with Blitz3d
If only
Re: Shadows to the game...
#3Why not move to another engine like UE4? Yeah it would entail rebuilding the game, but it would be a terrifying game with the atmosphere realistic lighting can add.D-9999 wrote:>Dynamic Lighting in Blitz3dhnesto986532 wrote:I think that the game would look better if add shadow effects for objects and NPCS.
If it possible with Blitz3d
If only
Re: Shadows to the game...
#4Yeah! You can start porting the game whenever you want, Strogg.Strogg wrote:Why not move to another engine like UE4? Yeah it would entail rebuilding the game, but it would be a terrifying game with the atmosphere realistic lighting can add.
Re: Shadows to the game...
#5Well I'm suggesting someone else does all the hard work, obviously. Plus do we have access to the source code?Brunou8 wrote:Yeah! You can start porting the game whenever you want, Strogg.Strogg wrote:Why not move to another engine like UE4? Yeah it would entail rebuilding the game, but it would be a terrifying game with the atmosphere realistic lighting can add.
Re: Shadows to the game...
#6Yeah, it's in the folder marked "source code".Strogg wrote:Plus do we have access to the source code?
Re: Shadows to the game...
#7There were like, a million people before you suggesting the game be ported to a new engine. And a lot of them later stated "Oh, I'm just SUGGESTING someone ELSE does it."Strogg wrote:Well I'm suggesting someone else does all the hard work, obviously.
Is it me, or does this seem to be happening a LOT?
Re: Shadows to the game...
#8If the other cases are like me, it's because we can't code worth a damn. The extent of my programming knowledge is doing some C++ tutorials, but I'll be going to school for game programming in September though.Cridone wrote:There were like, a million people before you suggesting the game be ported to a new engine. And a lot of them later stated "Oh, I'm just SUGGESTING someone ELSE does it."Strogg wrote:Well I'm suggesting someone else does all the hard work, obviously.
Is it me, or does this seem to be happening a LOT?
Not saying that all the work that went into a free game isn't appreciated, it's just hard not to daydream about what a UE4 version would look like.
Re: Shadows to the game...
#9Look around. We have 7-ish ports going on right now. Three of them look OK.Strogg wrote: Not saying that all the work that went into a free game isn't appreciated, it's just hard not to daydream about what a UE4 version would look like.
π±ππππ£πΉπ³ π΄ππππ(!): πΏπππππππ πππ ππππππ πππππππ’ πππ'π πππππ ππ ππππ πππ ππππππππ ππππ ππππππ.
Re: Shadows to the game...
#10The answer would be no,
If your looking for shadows, Outlast is kind of a realistic game, It has alot of dynamic lighting, causing shadows. M'KAY?!?!?!
MKAY?
If your looking for shadows, Outlast is kind of a realistic game, It has alot of dynamic lighting, causing shadows. M'KAY?!?!?!
MKAY?
Spoiler
I'm a thread of yarn.
Eric? SHE PEES
"Run! Get to Gate-A or B! Try to run without SCP's and MTF's spotting you! Try to get items that help, and escape."
Eric? SHE PEES
"Run! Get to Gate-A or B! Try to run without SCP's and MTF's spotting you! Try to get items that help, and escape."