[New SCP suggestion] Ideas for future versions of SCP:CB

If you have models, sound effects, textures or anything else you would like to be put in the game, post them here. Ideas and suggestions are also welcome.
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Vane Brain
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Re: Ideas for future versions of SCP:CB

Postby Vane Brain » Wed May 11, 2016 8:49 am

PXLSHN wrote:
AveryLP wrote:- SCP-198

With your idea, it can be implemented, I think for SCP:CB 1.4 about it.

Do you remember what Regalis said about 198?
Spoiler
He don't see a point of adding this SCP
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PXLSHN
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Re: Ideas for future versions of SCP:CB

Postby PXLSHN » Wed May 11, 2016 12:16 pm

Vane Brain wrote:Do you remember what Regalis said about 198?
Spoiler
He don't see a point of adding this SCP


I know, but AveryLP had this idea in mind and it could work, but yes, right now there is no point in adding it (and probably for the future too). I just said it because of the working idea he had in mind for it.
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Re: Ideas for future versions of SCP:CB

Postby AveryLP » Wed May 11, 2016 1:36 pm

PXLSHN wrote:
AveryLP wrote:- Construction Tunnels

Well, the construction tunnels could be added as an improvement for SCP-049-2, but will at least not for now (and will probably not) because it will simply add too many tunnels to the game.

AveryLP wrote:- Medibay

It could be added, but right now, we don't have plans for it (maybe in 1.4).

AveryLP wrote:- SCP-939's containment chamber

That's a good idea, I think about it for 1.4.

AveryLP wrote:- SCP-009

That will most likely not being implemented due to the fact that it will also be some kind of one time SCP.

AveryLP wrote:- SCP-198

With your idea, it can be implemented, I think for SCP:CB 1.4 about it.

AveryLP wrote:- SCP-409

As the other said, it isn't 100% worth it to actually implement it.

AveryLP wrote:- SCP-4057

I need to look what this SCP is. (or you mean 457 right?)

AveryLP wrote:- [b]SCP-1048-A Infection Revamp[/b´]

That's a good idea, I'm not sure if we can already implement it in 1.3.


How could I get 457 wrong lol
Also, you are pretty much forced to go through SCP-009 's chamber
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VincentRipperdactyl
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Re: Ideas for future versions of SCP:CB

Postby VincentRipperdactyl » Wed May 11, 2016 2:04 pm

AveryLP wrote:
PXLSHN wrote:
AveryLP wrote:- Construction Tunnels

Well, the construction tunnels could be added as an improvement for SCP-049-2, but will at least not for now (and will probably not) because it will simply add too many tunnels to the game.

AveryLP wrote:- Medibay

It could be added, but right now, we don't have plans for it (maybe in 1.4).

AveryLP wrote:- SCP-939's containment chamber

That's a good idea, I think about it for 1.4.

AveryLP wrote:- SCP-009

That will most likely not being implemented due to the fact that it will also be some kind of one time SCP.

AveryLP wrote:- SCP-198

With your idea, it can be implemented, I think for SCP:CB 1.4 about it.

AveryLP wrote:- SCP-409

As the other said, it isn't 100% worth it to actually implement it.

AveryLP wrote:- SCP-4057

I need to look what this SCP is. (or you mean 457 right?)

AveryLP wrote:- [b]SCP-1048-A Infection Revamp[/b´]

That's a good idea, I'm not sure if we can already implement it in 1.3.


How could I get 457 wrong lol
Also, you are pretty much forced to go through SCP-009 's chamber


Someone could have took some red ice of of 294, causing a spillage somewhere in the facility after another scp killed him/her.
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Re: Ideas for future versions of SCP:CB

Postby AveryLP » Wed May 11, 2016 2:16 pm

VincentRipperdactyl wrote:
AveryLP wrote:
PXLSHN wrote:Well, the construction tunnels could be added as an improvement for SCP-049-2, but will at least not for now (and will probably not) because it will simply add too many tunnels to the game.


It could be added, but right now, we don't have plans for it (maybe in 1.4).


That's a good idea, I think about it for 1.4.


That will most likely not being implemented due to the fact that it will also be some kind of one time SCP.


With your idea, it can be implemented, I think for SCP:CB 1.4 about it.


As the other said, it isn't 100% worth it to actually implement it.


I need to look what this SCP is. (or you mean 457 right?)


That's a good idea, I'm not sure if we can already implement it in 1.3.


How could I get 457 wrong lol
Also, you are pretty much forced to go through SCP-009 's chamber


Someone could have took some red ice of of 294, causing a spillage somewhere in the facility after another scp killed him/her.


Who would take SCP-009 from SCP-294?
A Class-D?
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VincentRipperdactyl
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Re: Ideas for future versions of SCP:CB

Postby VincentRipperdactyl » Wed May 11, 2016 2:17 pm

AveryLP wrote:
VincentRipperdactyl wrote:
AveryLP wrote:
How could I get 457 wrong lol
Also, you are pretty much forced to go through SCP-009 's chamber


Someone could have took some red ice of of 294, causing a spillage somewhere in the facility after another scp killed him/her.


Who would take SCP-009 from SCP-294?
A Class-D?

Most likely, he would use it to defend himself but he gets killed before it is used properly.
Safe Euclid Keter Thaumiel\ :096: /

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Re: Ideas for future versions of SCP:CB

Postby AveryLP » Wed May 11, 2016 2:25 pm

PXLSHN wrote:
AveryLP wrote:- Construction Tunnels

Well, the construction tunnels could be added as an improvement for SCP-049-2, but will at least not for now (and will probably not) because it will simply add too many tunnels to the game.

AveryLP wrote:- SCP-409

As the other said, it isn't 100% worth it to actually implement it.


The construction tunnels could not only include SCP-049-2 instances, but maybe also a SCP-966 instance.
Also you could find a SCP-500 pill and maybe a first aid kit in the tunnels.

With SCP-409, that's why I suggested the 409 stains so it could have a bigger role.
Playing SCP : Containment Breach since v0.6.5.

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VincentRipperdactyl
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Re: Ideas for future versions of SCP:CB

Postby VincentRipperdactyl » Wed May 11, 2016 2:59 pm

AveryLP wrote:
PXLSHN wrote:
AveryLP wrote:- Construction Tunnels

Well, the construction tunnels could be added as an improvement for SCP-049-2, but will at least not for now (and will probably not) because it will simply add too many tunnels to the game.

AveryLP wrote:- SCP-409

As the other said, it isn't 100% worth it to actually implement it.


The construction tunnels could not only include SCP-049-2 instances, but maybe also a SCP-966 instance.
Also you could find a SCP-500 pill and maybe a first aid kit in the tunnels.

With SCP-409, that's why I suggested the 409 stains so it could have a bigger role.

SCP-409 would be cool, maybe for 1.6, as its not planned for 1.4 or 1.5 but would be a nice idea anyway.
But i would prefer SCP-009, although it might be a one time in some servers, they could make it so that on custom games people might have to traverse it, also it would be nice if part of the path was broke.
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Re: Ideas for future versions of SCP:CB

Postby AveryLP » Wed May 11, 2016 3:03 pm

VincentRipperdactyl wrote:
AveryLP wrote:
PXLSHN wrote:Well, the construction tunnels could be added as an improvement for SCP-049-2, but will at least not for now (and will probably not) because it will simply add too many tunnels to the game.


As the other said, it isn't 100% worth it to actually implement it.


The construction tunnels could not only include SCP-049-2 instances, but maybe also a SCP-966 instance.
Also you could find a SCP-500 pill and maybe a first aid kit in the tunnels.

With SCP-409, that's why I suggested the 409 stains so it could have a bigger role.

SCP-409 would be cool, maybe for 1.6, as its not planned for 1.4 or 1.5 but would be a nice idea anyway.
But i would prefer SCP-009, although it might be a one time in some servers, they could make it so that on custom games people might have to traverse it, also it would be nice if part of the path was broke.

It is in the Box of Horrors mod
Playing SCP : Containment Breach since v0.6.5.

My favorite SCP's: Pretty much all of them


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VincentRipperdactyl
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Re: Ideas for future versions of SCP:CB

Postby VincentRipperdactyl » Wed May 11, 2016 3:09 pm

AveryLP wrote:
VincentRipperdactyl wrote:
AveryLP wrote:
The construction tunnels could not only include SCP-049-2 instances, but maybe also a SCP-966 instance.
Also you could find a SCP-500 pill and maybe a first aid kit in the tunnels.

With SCP-409, that's why I suggested the 409 stains so it could have a bigger role.

SCP-409 would be cool, maybe for 1.6, as its not planned for 1.4 or 1.5 but would be a nice idea anyway.
But i would prefer SCP-009, although it might be a one time in some servers, they could make it so that on custom games people might have to traverse it, also it would be nice if part of the path was broke.

It is in the Box of Horrors mod

id prefer it to be a two way area, could make jumping a feature, jumping could also be used to avoid SCP-409 spillages and maybe even smaller SCPs. although there could be a narrow patch remaining that the player could traverse instead, which is a more logical thing to do.
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