Feel free to state your opinion regarding these ideas.
SCP improvements:
SCP-1048-A ear growth revamp
Spoiler
Item improvements:Since I think that the current ear growth process does not really make sense to me, I thought it would be better if the system would get improved.
This system would be similar to SCP-008's infection, except that it would be a lot quicker than 008.
This system would be similar to SCP-008's infection, except that it would be a lot quicker than 008.
Chance for Radio, S-Nav and Nightvision goggles to malfunction
Spoiler
New events and ambience:What about adding a chance for these three items to malfunction? When these items malfunction, a sound file for each item could play and they would become useless.
Even more ambient sounds
Spoiler
Ambient sounds in SCP-860-1 and the Pocket DimensionSince there can never be enough ambience, what about adding some more ambient sounds from the NTF mod.
Here are some soundfiles that could be added (NineTailedFox/SFX/ambience):
-2scream.ogg
-2scream2.ogg
-alley_lmg.ogg
-brief_encounter.ogg
-Boom1.ogg
-Boom2.ogg
-Boom3.ogg
-Commotion1.ogg
-friendly_fire.ogg
-All indoor_camera_generic_lights_flicker.ogg files
-indoor_camera_generic_underground_jolt1.ogg
-indoor_camera_generic_underground_tremor_high1.ogg
-All indoor_camera_generic_underground_tremor.ogg files
-indoor_camera_shattering_explosion.ogg
-indoor_dist_generic_door_kick1.ogg
-All indoor_dist_generic_explosion_bassy.ogg files
-All indoor_dist_generic_howl.ogg files
-indoor_dist_generic_metal_break1.ogg
-All indoor_dist_generic_metal_scrape.ogg files
-All indoor_dist_generic_metal_squeak.ogg files
-All indoor_dist_generic_metal_stress.ogg files
-All indoor_dist_generic_metal_strike.ogg files
-All indoor_dist_generic_metal_strikeshort.ogg files
-indoor_dist_generic_metaldoor_kick1.ogg
-All indoor_dist_generic_roar.ogg files
-All indoor_far_generic_explosion_med.ogg files
-indoor_far_generic_explosion_small1.ogg
-All indoor_far_generic_groan.ogg files
-All indoor_far_generic_moan.ogg files
-All indoor_far_generic_snarl.ogg files
-All int_amb.ogg files
-int_bursts.ogg
-LowMoan.ogg
-panic.ogg
-scream1.ogg
-scream2.ogg
-scream3.ogg
Here are some soundfiles that could be added (NineTailedFox/SFX/ambience):
-2scream.ogg
-2scream2.ogg
-alley_lmg.ogg
-brief_encounter.ogg
-Boom1.ogg
-Boom2.ogg
-Boom3.ogg
-Commotion1.ogg
-friendly_fire.ogg
-All indoor_camera_generic_lights_flicker.ogg files
-indoor_camera_generic_underground_jolt1.ogg
-indoor_camera_generic_underground_tremor_high1.ogg
-All indoor_camera_generic_underground_tremor.ogg files
-indoor_camera_shattering_explosion.ogg
-indoor_dist_generic_door_kick1.ogg
-All indoor_dist_generic_explosion_bassy.ogg files
-All indoor_dist_generic_howl.ogg files
-indoor_dist_generic_metal_break1.ogg
-All indoor_dist_generic_metal_scrape.ogg files
-All indoor_dist_generic_metal_squeak.ogg files
-All indoor_dist_generic_metal_stress.ogg files
-All indoor_dist_generic_metal_strike.ogg files
-All indoor_dist_generic_metal_strikeshort.ogg files
-indoor_dist_generic_metaldoor_kick1.ogg
-All indoor_dist_generic_roar.ogg files
-All indoor_far_generic_explosion_med.ogg files
-indoor_far_generic_explosion_small1.ogg
-All indoor_far_generic_groan.ogg files
-All indoor_far_generic_moan.ogg files
-All indoor_far_generic_snarl.ogg files
-All int_amb.ogg files
-int_bursts.ogg
-LowMoan.ogg
-panic.ogg
-scream1.ogg
-scream2.ogg
-scream3.ogg
Spoiler
Some scripted events inside SCP-1499's dimension and the Pocket DimensionSince the ambient sounds for SCP-860-1 apparently haven't been fixed yet, I think that they should be fixed, so that they actually appear in-game.
Also, I think that the Pocket Dimension needs some ambient sounds, simply because it would be more likely for SCP-106 to keep several victims there.
Also, I think that the Pocket Dimension needs some ambient sounds, simply because it would be more likely for SCP-106 to keep several victims there.
Spoiler
Scripted events involving the MTFIt would be interesting to see some (Not too many though) scripted events inside SCP-1499's dimension and the Pocket Dimension.
While for SCP-1499's dimension, I had a event similar to the one in the wiki article in mind, for the Pocket Dimension, we could maybe see another victim being a victim of SCP-106's 'games'. (You know what I mean)
While for SCP-1499's dimension, I had a event similar to the one in the wiki article in mind, for the Pocket Dimension, we could maybe see another victim being a victim of SCP-106's 'games'. (You know what I mean)
Spoiler
New SCP's:It doesn't make sense to me that the MTF are not being affected by all these SCP's around them. What I had in mind is a scripted event involving a MTF operative being killed by either SCP-049, SCP-096 or SCP-106.
SCP-009
Spoiler
SCP-076SCP-009 could function like it does in the Box of Horrors mod, appearing in the Heavy Containment Zone.
Spoiler
SCP-198Yes, I understand that 076 is too OP to be a free-roaming SCP, therefore I suggest having it appear in it's containment chamber. When you get too close to 076-1, 076-2 will emerge and hunt you through the containment chamber, but not through the rest of the facility.
Spoiler
SCP-212SCP-198 could appear in it's containment room like it does in the NTF mod.
Besides in it's containment room, SCP-198 could appear elsewhere. My idea is that SCP-198 could appear in a office, looking like a ordinary cup (I will assume that someone else would have touched 198 in it's containment room, causing it to spawn somewhere else with a different appearance).
The player could die after 1-2 minute if it does not consume the contents. The chance of the player consuming the content could be randomized, there could be a 50% chance of the player consuming it, a 50% chance of the player refusing to drink it, causing death. This randomization could happen every time, the player attempts to consume it.
Besides in it's containment room, SCP-198 could appear elsewhere. My idea is that SCP-198 could appear in a office, looking like a ordinary cup (I will assume that someone else would have touched 198 in it's containment room, causing it to spawn somewhere else with a different appearance).
The player could die after 1-2 minute if it does not consume the contents. The chance of the player consuming the content could be randomized, there could be a 50% chance of the player consuming it, a 50% chance of the player refusing to drink it, causing death. This randomization could happen every time, the player attempts to consume it.
Spoiler
SCP-239It would appear in it's containment chamber. If the player lies down on it, he would be randomly 'improved'. (Effects could be similar to those of self-processing inside 914)
Spoiler
SCP-409SCP-239 could be added to the game because it is a really interesting SCP. In-game, it could appear in it's containment chamber, having woken up from it's coma. There could be the option to leave her alone or to get closer.
If the player leaves, 239 would leave him alone, if the player gets closer, 239 would wish him away, resulting in death.
If the player leaves, 239 would leave him alone, if the player gets closer, 239 would wish him away, resulting in death.
Spoiler
SCP-457- SCP-409's containment chamber and appearance would be the same as in the Box of Horrors mod
- In some rooms throughout the facility, stains of SCP-409 crystals could be found. If the player touches them, the crystallization effect would begin.
- SCP-409 could also be a drink dispensed by SCP-294 (Similar on how SCP-009 is in the BoH mod)
- There could be a scripted event that shows a Class-D, already covered with SCP-409 crystals, running towards the player, only to stop in front of the player and shatter due to advanced crystallization effect. This would create a SCP-409 stain with the same effect as the other stains.
- The crystallization process could be stopped using a SCP-500 pill.
- In some rooms throughout the facility, stains of SCP-409 crystals could be found. If the player touches them, the crystallization effect would begin.
- SCP-409 could also be a drink dispensed by SCP-294 (Similar on how SCP-009 is in the BoH mod)
- There could be a scripted event that shows a Class-D, already covered with SCP-409 crystals, running towards the player, only to stop in front of the player and shatter due to advanced crystallization effect. This would create a SCP-409 stain with the same effect as the other stains.
- The crystallization process could be stopped using a SCP-500 pill.
Spoiler
SCP-772SCP-457 could be added to the game because it is a really cool SCP. In-game, it could work like in the NTF mod, having it appear in some tunnels and maybe some scripted events in the Heavy Containment Zone.
Spoiler
New Rooms:Packs of SCP-772 could appear in some room. They would attack the player if they walk through, only crouching would prevent attacks.
Medibay
Spoiler
LaboratoryA SCP containment site needs a area where personnel can be treated to injuries, therefore I think that this would make a good addition to the game.
The medibay could work like in the Box of Horrors mod, at the same time giving a bigger role to SCP-049-2 instances.
The medibay could work like in the Box of Horrors mod, at the same time giving a bigger role to SCP-049-2 instances.
Spoiler
A SCP containment site needs a area where scientists actually research other things than SCP's, like substances from SCP artifacts.
Therefore, I think that a laboratory would be a good addition.
Therefore, I think that a laboratory would be a good addition.